Player Matchup

Nemesis
Nemesis
ElPaanes
Nemesis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 57L
1,610 Elo+
Party 1
Anubis
Anubis
Endless_Abyss_
Anubis
Level 156
God Stats
0W - 2L
1,887 SR
Queue Stats
77W - 67L
1,505 Elo+
Solo
Sobek
Sobek
Jericohm
Sobek
Level 88
God Stats
28W - 47L
1,160 SR
Queue Stats
192W - 231L
1,453 Elo+
Party 1
Rama
Rama
Kriptek Chronic
Rama
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
284W - 268L
1,703 Elo+
Solo
Cu Chulainn
Cu Chulainn
Spartanpiola23
Cu Chulainn
Level 95
God Stats
12W - 11L
1,817 SR
Queue Stats
238W - 278L
1,539 Elo+
Party 1
Team Averages
Level 106
1,573 SR
1,562 Elo+

VS

Team Averages
Level 128
1,504 SR
1,633 Elo+
Ne Zha
Ne Zha
Checco Assassin
Ne Zha
Level 158
God Stats
4W - 0L
1,500 SR
Queue Stats
89W - 80L
1,498 Elo+
Solo
Apollo
Apollo
Jarquez1864
Apollo
Level 119
God Stats
3W - 3L
1,521 SR
Queue Stats
75W - 59L
1,568 Elo+
Solo
Agni
Agni
Mr_Assassin-25
Agni
Level 145
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 103L
1,493 Elo+
Solo
Loki
Loki
Nave2244
Loki
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
149W - 114L
1,845 Elo+
Solo
Sylvanus
Sylvanus
ToeKneeBoiii
Sylvanus
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 7L
1,760 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ElPaanes
Nemesis
6
0 / 2 / 1
3,745
624
675
3,057
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 4 / 1
3,591
599
1,586
3,309
1,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Sobek
Jericohm
Sobek
7
1 / 1 / 0
4,219
703
1,115
4,298
1,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 1 / 0
3,802
634
1,417
3,239
706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cu Chulainn
Spartanpiola23
Cu Chulainn
5
0 / 0 / 0
3,362
560
244
1,554
993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,490
748
410
1,955
1,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
6
0 / 0 / 1
3,727
621
1,869
2,183
965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
3 / 0 / 4
5,169
862
2,846
2,878
569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
8
3 / 1 / 3
4,894
816
1,560
3,526
747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
ToeKneeBoiii
Sylvanus
6
2 / 0 / 0
4,173
696
1,688
3,075
1,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
1
Kills
8
8
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
L
Nemesis
ElPaanes
Nemesis
0
2
1
0.25
L
0
4
1
0.13
W
Apollo
0
0
1
0.5
L
Sobek
Jericohm
Sobek
1
1
0
1
L
0
1
0
0
W
3
0
4
5
W
Loki
3
1
3
4.5
L
Cu Chulainn
Spartanpiola23
Cu Chulainn
0
0
0
0
W
Sylvanus
ToeKneeBoiii
Sylvanus
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,037
Damage
8,373
15,457
Taken
13,617
6,269
Mitigated
5,016
5,821
Healing
7,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
410
114
0
1,229
1,955
1,063
0
21
1,934
2,820
17,924
L
Nemesis
ElPaanes
Nemesis
675
149
0
250
3,057
1,711
0
1,061
1,958
3,000
11,565
L
1,586
446
0
296
3,309
1,112
0
1,446
1,819
11,683
0
W
Apollo
1,869
1,242
0
801
2,183
965
12
333
1,850
2,188
11,327
L
Sobek
Jericohm
Sobek
1,115
29
188
2,392
4,298
1,747
0
1,445
2,807
10,377
0
L
1,417
1,344
0
1,640
3,239
706
0
770
2,427
0
16,930
W
2,846
353
0
1,717
2,878
569
0
1,431
1,447
22,771
0
W
Loki
1,560
458
0
1,934
3,526
747
0
524
3,002
0
19,547
L
Cu Chulainn
Spartanpiola23
Cu Chulainn
244
90
0
1,055
1,554
993
0
8
1,546
1,557
7,600
W
Sylvanus
ToeKneeBoiii
Sylvanus
1,688
634
524
1,693
3,075
1,672
0
449
2,626
8,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,719
Gold Earned
22,453
148
Minions Killed
199
0
Camps Cleared
0
588,683
Distance Traveled
640,511
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
4,490
748
47
8
0
130,596
1
L
Nemesis
3,745
624
37
6
0
146,445
1
L
Anubis
3,591
599
28
5
0
106,735
4
W
Apollo
3,727
621
35
6
0
110,919
1
L
Sobek
4,219
703
18
3
0
153,730
0
L
Rama
3,802
634
42
7
0
101,375
0
W
Agni
5,169
862
57
10
0
135,168
2
W
Loki
4,894
816
46
8
0
146,801
2
L
Cu Chulainn
3,362
560
23
4
0
80,398
0
W
Sylvanus
4,173
696
14
2
0
117,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role