Player Matchup

Da Ji
Da Ji
Critical Attire
Da Ji
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
147W - 155L
1,485 Elo+
Party 2
Horus
Horus
Dedlok
Horus
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
214W - 211L
1,500 Elo+
Party 3
Hera
Hera
GodzieArcane
Hera
Level 114
God Stats
3W - 1L
1,500 SR
Queue Stats
205W - 214L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Hollow Outcast
Ah Puch
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,462 Elo+
Party 2
Izanami
Izanami
Ojunix
Izanami
Level 120
God Stats
5W - 1L
1,500 SR
Queue Stats
205W - 211L
1,500 Elo+
Party 3
Team Averages
Level 124
1,500 SR
1,489 Elo+

VS

Team Averages
Level 125
1,513 SR
1,432 Elo+
Rama
Rama
Jay__1246
Rama
Level 98
God Stats
3W - 2L
1,566 SR
Queue Stats
66W - 51L
1,433 Elo+
Party 1
Hercules
Hercules
SummerTime_03
Hercules
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 73L
1,630 Elo+
Party 1
Apollo
Apollo
Wizumaki
Apollo
Level 139
God Stats
0W - 3L
1,500 SR
Queue Stats
69W - 104L
1,305 Elo+
Solo
King Arthur
King Arthur
chuy_santos
King Arthur
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 12L
1,657 Elo+
Party 1
Scylla
Scylla
vic_0808
Scylla
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 176L
1,135 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 11
8,669
867
11,932
13,593
7,584
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Dedlok
Horus
16
3 / 1 / 13
9,532
953
2,413
11,318
13,643
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 3 / 17
8,278
828
11,370
9,333
5,756
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
9 / 1 / 17
10,360
1,036
20,652
7,868
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Ojunix
Izanami
18
11 / 2 / 10
10,701
1,070
13,509
10,662
5,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
13
0 / 5 / 5
7,143
714
5,723
11,520
4,207
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
SummerTime_03
Hercules
15
3 / 3 / 6
8,439
844
5,639
14,759
16,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Wizumaki
Apollo
14
3 / 8 / 7
8,805
881
6,645
12,345
5,206
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

King Arthur
chuy_santos
King Arthur
13
2 / 7 / 5
7,564
756
5,848
14,840
10,239
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
vic_0808
Scylla
14
2 / 6 / 6
8,042
804
10,573
10,836
3,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
39
29
Kills
10
10
Deaths
29
68
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
W
Horus
Dedlok
Horus
3
1
13
9.5
W
1
3
17
3.17
W
9
1
17
17.5
L
Rama
0
5
5
0.5
W
Izanami
Ojunix
Izanami
11
2
10
8
L
Hercules
SummerTime_03
Hercules
3
3
6
2
L
Apollo
Wizumaki
Apollo
3
8
7
0.81
L
King Arthur
chuy_santos
King Arthur
2
7
5
0.64
L
Scylla
vic_0808
Scylla
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,876
Damage
34,428
52,774
Taken
64,300
36,659
Mitigated
39,473
20,544
Healing
20,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,932
3,366
1,318
2,229
13,593
7,584
188
2,256
11,077
0
19,096
W
Horus
Dedlok
Horus
2,413
1,002
6,178
3,843
11,318
13,643
306
1,845
9,249
0
4,670
W
11,370
1,929
0
575
9,333
5,756
1,425
2,941
6,088
19,399
0
W
20,652
735
1,531
1,706
7,868
4,098
492
808
7,017
36,927
0
L
Rama
5,723
4,401
724
3,069
11,520
4,207
640
5,476
6,044
0
18,220
W
Izanami
Ojunix
Izanami
13,509
8,884
1,198
1,966
10,662
5,578
4,088
1,992
8,367
0
34,440
L
Hercules
SummerTime_03
Hercules
5,639
1,091
1,627
7,004
14,759
16,026
387
7,866
6,893
0
9,065
L
Apollo
Wizumaki
Apollo
6,645
2,698
861
774
12,345
5,206
630
5,421
6,924
0
15,984
L
King Arthur
chuy_santos
King Arthur
5,848
1,110
1,019
1,531
14,840
10,239
84
6,759
8,081
0
9,852
L
Scylla
vic_0808
Scylla
10,573
1,171
1,825
1,754
10,836
3,795
0
6,500
4,336
24,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,540
Gold Earned
39,993
113
Minions Killed
108
0
Camps Cleared
0
954,504
Distance Traveled
880,804
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,669
867
11
1
0
188,409
3
W
Horus
9,532
953
3
0
0
206,718
0
W
Hera
8,278
828
16
2
0
184,441
1
W
Ah Puch
10,360
1,036
28
3
0
189,846
0
L
Rama
7,143
714
25
3
0
170,951
0
W
Izanami
10,701
1,070
55
6
0
185,090
0
L
Hercules
8,439
844
19
2
0
198,216
0
L
Apollo
8,805
881
26
3
0
154,056
0
L
King Arthur
7,564
756
5
1
0
179,147
0
L
Scylla
8,042
804
33
3
0
178,434
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role