Player Matchup

Ymir
Ymir
ActualSupremeDJ
Ymir
Level 27
God Stats
3W - 7L
1,298 SR
Queue Stats
33W - 30L
1,210 Elo+
Party 2
Neith
Neith
SpeedyTheBee
Neith
Level 94
God Stats
13W - 7L
1,284 SR
Queue Stats
368W - 309L
1,138 Elo+
Solo
Sol
Sol
TheSonOfMars12
Sol
Level 42
God Stats
1W - 3L
1,500 SR
Queue Stats
33W - 30L
1,210 Elo+
Party 2
Team Averages
Level 54
1,361 SR
1,186 Elo+

VS

Team Averages
Level 56
1,542 SR
1,357 Elo+
Merlin
Merlin
BromE Blazer
Merlin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 31L
1,331 Elo+
Party 1
Da Ji
Da Ji
LEGIT_SKILLIG
Da Ji
Level 58
God Stats
0W - 2L
1,296 SR
Queue Stats
6W - 14L
1,360 Elo+
Solo
Sun Wukong
Sun Wukong
LoneBandit00
Sun Wukong
Level 67
God Stats
4W - 4L
1,831 SR
Queue Stats
39W - 73L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 9
6,739
674
3,532
6,282
4,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
4 / 0 / 7
7,411
741
5,731
3,555
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
7 / 0 / 3
7,635
764
6,285
6,658
1,914
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
8
0 / 5 / 0
5,940
594
3,342
4,527
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
5,852
585
2,734
8,002
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
LoneBandit00
Sun Wukong
6
0 / 5 / 0
5,469
547
1,519
6,552
2,737
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
9
4.5
L
Merlin
0
5
0
0
L
0
1
0
0
L
Sun Wukong
LoneBandit00
Sun Wukong
0
5
0
0
W
4
0
7
7.5
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,548
Damage
7,595
16,495
Taken
19,081
8,002
Mitigated
7,076
6,532
Healing
430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,532
507
0
1,427
6,282
4,136
185
1,275
5,007
14,689
0
L
Merlin
3,342
528
0
0
4,527
1,540
0
2,293
2,134
25,325
0
L
2,734
491
0
254
8,002
2,799
0
4,110
3,767
0
13,405
L
Sun Wukong
LoneBandit00
Sun Wukong
1,519
355
0
176
6,552
2,737
0
3,310
3,117
0
6,750
W
5,731
1,748
615
1,353
3,555
1,952
688
572
2,983
2,122
23,024
W
6,285
854
547
2,590
6,658
1,914
211
1,522
5,136
18,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,785
Gold Earned
17,261
89
Minions Killed
77
0
Camps Cleared
0
498,118
Distance Traveled
393,475
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,739
674
26
3
0
157,401
1
L
Merlin
5,940
594
38
4
0
109,622
0
L
Da Ji
5,852
585
27
3
0
170,216
1
L
Sun Wukong
5,469
547
12
1
0
113,637
1
W
Neith
7,411
741
45
5
0
162,678
0
W
Sol
7,635
764
18
2
0
178,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role