Player Matchup

Heimdallr
Heimdallr
Barkstep
Heimdallr
Level 63
God Stats
9W - 5L
1,895 SR
Queue Stats
223W - 208L
1,637 Elo+
Party 1
Geb
Geb
CAPTAINCOUGH420
Geb
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,552 Elo+
Party 1
He Bo
He Bo
CorporalCringe
He Bo
Level 140
God Stats
1W - 5L
1,500 SR
Queue Stats
39W - 50L
1,636 Elo+
Party 1
Chaac
Chaac
Fake News 37
Chaac
Level 158
God Stats
14W - 8L
1,715 SR
Queue Stats
102W - 88L
1,881 Elo+
Party 1
Cthulhu
Cthulhu
LotusRacer44
Cthulhu
Level 105
God Stats
15W - 8L
2,080 SR
Queue Stats
61W - 55L
1,881 Elo+
Party 1
Team Averages
Level 118
1,738 SR
1,717 Elo+

VS

Team Averages
Level 105
1,535 SR
1,329 Elo+
Cthulhu
Cthulhu
Duckthedestroyer
Cthulhu
Level 125
God Stats
2W - 3L
1,297 SR
Queue Stats
3W - 4L
1,224 Elo+
Party 3
Sol
Sol
NutBustinJuwan
Sol
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 72L
1,489 Elo+
Party 2
Ymir
Ymir
TheWelshShepherd
Ymir
Level 144
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 47L
1,224 Elo+
Party 3
Fenrir
Fenrir
gokudragon1
Fenrir
Level 52
God Stats
7W - 3L
1,876 SR
Queue Stats
188W - 181L
1,486 Elo+
Party 2
Anhur
Anhur
slaayerr
Anhur
Level 147
God Stats
6W - 5L
1,500 SR
Queue Stats
65W - 42L
1,224 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Barkstep
Heimdallr
11
1 / 5 / 1
6,741
449
4,458
10,550
2,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 3
6,675
445
3,583
8,594
3,989
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 6 / 1
7,320
488
5,405
8,930
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 2
7,633
509
6,865
13,929
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
LotusRacer44
Cthulhu
14
1 / 2 / 1
8,162
544
7,376
9,886
6,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
8,726
582
7,021
9,806
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
6 / 0 / 4
8,914
594
10,979
8,328
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
3 / 2 / 4
8,009
534
4,930
8,264
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
13
4 / 3 / 2
7,610
507
6,990
11,769
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anhur
slaayerr
Anhur
14
4 / 0 / 5
8,512
567
7,410
6,491
2,167
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
18
18
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Barkstep
Heimdallr
1
5
1
0.3
L
0
2
3
0.75
L
2
6
1
0.42
W
1
1
3
2.5
L
2
3
2
1
L
Cthulhu
LotusRacer44
Cthulhu
1
2
1
0.75
W
6
0
4
8
W
3
2
4
2.5
W
Fenrir
4
3
2
1.67
W
Anhur
slaayerr
Anhur
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,687
Damage
37,330
51,889
Taken
44,658
21,357
Mitigated
23,514
14,961
Healing
18,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Barkstep
Heimdallr
4,458
2,301
0
3,352
10,550
2,371
0
2,812
7,738
0
32,359
L
3,583
195
0
375
8,594
3,989
0
3,705
4,889
20,787
0
L
5,405
235
0
1,715
8,930
2,597
0
5,341
3,589
34,145
0
W
7,021
609
0
4,591
9,806
7,809
0
5,984
3,404
52,473
0
L
6,865
943
0
6,775
13,929
5,695
107
4,720
9,134
0
46,867
L
Cthulhu
LotusRacer44
Cthulhu
7,376
297
0
2,744
9,886
6,705
0
5,657
3,609
50,519
0
W
10,979
3,163
0
6,471
8,328
2,767
1,759
4,072
4,022
53,950
0
W
4,930
1,789
0
2,624
8,264
6,362
84
2,201
5,984
29,467
0
W
Fenrir
6,990
1,863
0
4,628
11,769
4,409
0
2,550
9,097
0
41,112
W
Anhur
slaayerr
Anhur
7,410
4,200
0
500
6,491
2,167
504
708
5,783
0
58,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,531
Gold Earned
41,771
375
Minions Killed
446
0
Camps Cleared
0
1,403,466
Distance Traveled
1,422,305
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,741
449
72
5
0
242,567
4
L
Geb
6,675
445
21
1
0
321,498
1
L
He Bo
7,320
488
62
4
0
257,322
4
W
Cthulhu
8,726
582
127
8
0
296,336
2
L
Chaac
7,633
509
99
7
0
295,071
0
L
Cthulhu
8,162
544
121
8
0
287,008
5
W
Sol
8,914
594
102
7
0
292,465
3
W
Ymir
8,009
534
49
3
0
294,644
6
W
Fenrir
7,610
507
61
4
0
281,835
0
W
Anhur
8,512
567
107
7
0
257,025
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role