Player Matchup

Guan Yu
Guan Yu
Bronze III
CautiousDrip352
Guan Yu
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Cupid
Cupid
Bronze III
SICKO x SAMA
Cupid
Bronze III
Level 109
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Discordia
Discordia
Silver IV
Sharktopus45
Discordia
Silver IV
Level 52
God Stats
6W - 10L
1,500 SR
Queue Stats
448W - 407L
1,216 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 103
1,502 SR
1,405 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,504 SR
1,395 MMR
Danzaburou
Danzaburou
Bronze III
HaTReDxIcey
Danzaburou
Bronze III
Level 109
God Stats
1W - 0L
1,528 SR
Queue Stats
5W - 0L
1,541 MMR
Party 1
Ymir
Ymir
Silver I
KingBlunts4200
Ymir
Silver I
Level 133
God Stats
36W - 33L
1,688 SR
Queue Stats
126W - 137L
1,249 MMR
Party 1
Zeus
Zeus
Silver II
cross_faded_lama
Zeus
Silver II
Level 124
God Stats
1W - 1L
1,294 SR
Queue Stats
40W - 37L
1,395 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
8,010
668
4,801
10,809
8,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 5 / 1
7,874
656
5,056
10,134
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
Sharktopus45
Discordia
10
0 / 4 / 2
7,294
608
4,591
7,054
2,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuNemesisSetAphroditeCabrakan

VS

Bans
ChaacAresPersephoneJormungandrHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HaTReDxIcey
Danzaburou
13
5 / 1 / 8
9,424
785
10,885
11,928
6,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 1 / 12
9,259
772
2,280
13,548
11,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 2 / 4
9,808
817
9,877
4,505
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
13
13
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Danzaburou
HaTReDxIcey
Danzaburou
5
1
8
9
W
1
1
12
7
L
2
5
1
0.5
L
Discordia
Sharktopus45
Discordia
0
4
2
0.25
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,448
Damage
23,042
27,997
Taken
29,981
15,497
Mitigated
19,786
4,133
Healing
13,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,801
592
1,166
2,716
10,809
8,228
0
3,846
6,751
0
14,169
W
Danzaburou
HaTReDxIcey
Danzaburou
10,885
3,749
0
5,099
11,928
6,621
2,014
2,020
9,908
3,799
45,089
W
2,280
365
1,420
5,893
13,548
11,942
489
2,773
10,775
17,887
0
L
5,056
1,739
66
185
10,134
5,015
0
6,117
3,730
2,613
28,117
L
Discordia
Sharktopus45
Discordia
4,591
160
0
0
7,054
2,254
0
2,094
4,880
27,351
0
W
9,877
864
0
1,253
4,505
1,223
784
369
4,136
49,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,178
Gold Earned
28,491
124
Minions Killed
153
0
Camps Cleared
0
582,606
Distance Traveled
668,522
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,010
668
20
2
0
196,284
2
W
Danzaburou
9,424
785
41
3
0
221,285
2
W
Ymir
9,259
772
27
2
0
217,175
2
L
Cupid
7,874
656
44
4
0
200,252
2
L
Discordia
7,294
608
60
5
0
186,070
3
W
Zeus
9,808
817
85
7
0
230,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role