Player Matchup

Jormungandr
Jormungandr
BuffThief
Jormungandr
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
367W - 248L
1,592 Elo+
Party 1
Cerberus
Cerberus
JungleSoraka
Cerberus
Level 27
God Stats
8W - 1L
1,500 SR
Queue Stats
43W - 26L
1,592 Elo+
Party 1
Cthulhu
Cthulhu
UnseenPancake
Cthulhu
Level 86
God Stats
18W - 20L
1,505 SR
Queue Stats
398W - 233L
1,436 Elo+
Party 1
Team Averages
Level 54
1,502 SR
1,540 Elo+

VS

Team Averages
Level 16
1,445 SR
1,170 Elo+
Nemesis
Nemesis
MATEOCV
Nemesis
Level 12
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 6L
1,252 Elo+
Party 2
Terra
Terra
Rodrandir
Terra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,129 Elo+
Party 2
Izanami
Izanami
ratf
Izanami
Level 18
God Stats
0W - 2L
1,551 SR
Queue Stats
2W - 9L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BuffThief
Jormungandr
13
5 / 3 / 13
9,797
816
11,206
11,585
5,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
JungleSoraka
Cerberus
13
10 / 1 / 11
10,057
838
12,223
10,895
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
14
8 / 2 / 13
10,186
849
11,561
9,098
3,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
MATEOCV
Nemesis
10
0 / 7 / 2
7,123
594
3,117
11,199
3,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
Rodrandir
Terra
12
4 / 8 / 1
8,917
743
4,661
16,473
9,877
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
ratf
Izanami
10
2 / 8 / 2
8,293
691
9,246
13,040
4,104
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
23
Kills
6
6
Deaths
23
37
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BuffThief
Jormungandr
5
3
13
3.83
W
Cerberus
JungleSoraka
Cerberus
10
1
11
15.5
L
Nemesis
MATEOCV
Nemesis
0
7
2
0.14
L
Terra
Rodrandir
Terra
4
8
1
0.56
W
Cthulhu
8
2
13
7.25
L
Izanami
ratf
Izanami
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,990
Damage
17,024
31,578
Taken
40,712
13,391
Mitigated
17,493
7,993
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BuffThief
Jormungandr
11,206
2,572
0
1,729
11,585
5,332
197
1,428
10,157
47,827
0
W
Cerberus
JungleSoraka
Cerberus
12,223
837
0
3,681
10,895
4,287
198
1,838
9,057
24,363
0
L
Nemesis
MATEOCV
Nemesis
3,117
930
0
1,699
11,199
3,512
0
9,151
1,781
0
16,772
L
Terra
Rodrandir
Terra
4,661
892
895
1,831
16,473
9,877
0
13,535
2,524
13,101
0
W
Cthulhu
11,561
364
1,382
1,201
9,098
3,772
0
1,459
7,639
39,636
0
L
Izanami
ratf
Izanami
9,246
5,480
0
1,962
13,040
4,104
0
11,439
1,349
0
29,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,040
Gold Earned
24,333
180
Minions Killed
88
0
Camps Cleared
0
673,433
Distance Traveled
610,709
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,797
816
79
7
0
212,429
1
W
Cerberus
10,057
838
52
4
0
240,282
4
L
Nemesis
7,123
594
26
2
0
215,617
2
L
Terra
8,917
743
18
2
0
211,533
4
W
Cthulhu
10,186
849
49
4
0
220,722
0
L
Izanami
8,293
691
44
4
0
183,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role