Player Matchup

Da Ji
Da Ji
KING SAVAGE III
Da Ji
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,406 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NatsuV9991
Cu Chulainn
Level 89
God Stats
0W - 1L
1,220 SR
Queue Stats
18W - 15L
1,406 Elo+
Party 1
Sol
Sol
OG NELS0N
Sol
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,406 Elo+
Party 1
Team Averages
Level 118
1,407 SR
1,406 Elo+

VS

Team Averages
Level 101
1,570 SR
1,663 Elo+
Ah Muzen Cab
Ah Muzen Cab
Chicoooo
Ah Muzen Cab
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 22L
1,500 Elo+
Party 2
Ra
Ra
SkullFetish
Ra
Level 127
God Stats
9W - 2L
1,489 SR
Queue Stats
128W - 73L
1,745 Elo+
Party 2
Ganesha
Ganesha
notmyproblem_
Ganesha
Level 148
God Stats
3W - 0L
1,722 SR
Queue Stats
123W - 82L
1,745 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
8,198
586
6,016
11,360
4,267
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
NatsuV9991
Cu Chulainn
10
2 / 9 / 1
8,352
597
6,010
15,670
12,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 1
8,079
577
7,546
11,059
4,246
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chicoooo
Ah Muzen Cab
16
15 / 0 / 3
11,704
836
18,356
10,768
7,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 3 / 11
9,476
677
7,369
7,723
2,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
14
1 / 0 / 18
10,848
775
5,355
10,555
13,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
19
19
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Chicoooo
Ah Muzen Cab
15
0
3
16.5
L
1
6
2
0.33
L
Cu Chulainn
NatsuV9991
Cu Chulainn
2
9
1
0.28
L
0
4
1
0.13
W
3
3
11
2.83
W
Ganesha
1
0
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,572
Damage
31,080
38,089
Taken
29,046
21,403
Mitigated
23,195
4,186
Healing
12,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Chicoooo
Ah Muzen Cab
18,356
11,061
0
4,721
10,768
7,220
2,536
3,066
7,702
4,223
55,796
L
6,016
993
0
150
11,360
4,267
0
3,697
7,663
0
26,479
L
Cu Chulainn
NatsuV9991
Cu Chulainn
6,010
688
0
608
15,670
12,890
0
5,465
10,205
1,592
20,399
L
7,546
540
0
3,428
11,059
4,246
0
4,556
6,503
42,552
0
W
7,369
339
3,250
2,540
7,723
2,846
418
2,183
5,540
36,422
0
W
Ganesha
5,355
376
0
1,877
10,555
13,129
0
2,453
8,102
19,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,629
Gold Earned
32,028
154
Minions Killed
165
0
Camps Cleared
0
700,676
Distance Traveled
809,013
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,704
836
106
8
0
268,354
0
L
Da Ji
8,198
586
38
3
0
235,492
0
L
Cu Chulainn
8,352
597
33
2
0
242,530
0
L
Sol
8,079
577
83
6
0
222,654
0
W
Ra
9,476
677
59
4
0
264,004
3
W
Ganesha
10,848
775
0
0
0
276,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role