Player Matchup

Cthulhu
Cthulhu
Jalamonte
Cthulhu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 25L
1,578 Elo+
Party 2
Sylvanus
Sylvanus
Smegmoule
Sylvanus
Level 26
God Stats
6W - 4L
1,611 SR
Queue Stats
13W - 18L
1,421 Elo+
Solo
Artemis
Artemis
yisus1997
Artemis
Level 77
God Stats
11W - 6L
1,500 SR
Queue Stats
21W - 25L
1,459 Elo+
Party 2
Team Averages
Level 44
1,537 SR
1,486 Elo+

VS

Team Averages
Level 54
1,472 SR
1,508 Elo+
Ares
Ares
GivenMrMeaty
Ares
Level 29
God Stats
0W - 1L
1,283 SR
Queue Stats
36W - 33L
1,531 Elo+
Party 1
Thor
Thor
OnionIsGod
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,342 Elo+
Solo
Sol
Sol
trent_wrighteous
Sol
Level 109
God Stats
1W - 2L
1,634 SR
Queue Stats
41W - 36L
1,650 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jalamonte
Cthulhu
16
5 / 1 / 10
11,897
661
14,762
22,091
27,412
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
Smegmoule
Sylvanus
16
5 / 0 / 8
12,816
712
12,565
20,180
17,848
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
yisus1997
Artemis
16
9 / 4 / 6
12,948
719
18,990
14,535
5,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 2
10,256
570
11,797
19,982
17,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
1 / 10 / 3
10,295
572
7,882
17,408
6,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 7 / 2
11,323
629
20,752
16,364
8,222
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
19
Kills
5
5
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Cthulhu
Jalamonte
Cthulhu
5
1
10
10
L
1
10
3
0.25
W
Sylvanus
Smegmoule
Sylvanus
5
0
8
9
L
2
7
2
0.43
W
Artemis
yisus1997
Artemis
9
4
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,317
Damage
40,431
56,806
Taken
53,754
50,636
Mitigated
31,893
23,574
Healing
11,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,797
1,045
0
6,194
19,982
17,436
0
10,342
9,640
27,712
0
W
Cthulhu
Jalamonte
Cthulhu
14,762
1,454
0
582
22,091
27,412
0
10,777
10,929
43,417
0
L
7,882
2,946
0
1,360
17,408
6,235
0
9,924
7,484
0
21,808
W
Sylvanus
Smegmoule
Sylvanus
12,565
4,103
8,060
14,393
20,180
17,848
332
12,148
7,832
30,771
0
L
20,752
4,712
0
3,659
16,364
8,222
0
7,114
9,250
72,962
0
W
Artemis
yisus1997
Artemis
18,990
10,046
0
539
14,535
5,376
1,011
9,243
5,067
0
77,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,661
Gold Earned
31,874
154
Minions Killed
168
0
Camps Cleared
0
921,294
Distance Traveled
868,974
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,256
570
24
1
0
317,407
2
W
Cthulhu
11,897
661
46
3
0
336,897
0
L
Thor
10,295
572
46
3
0
272,750
1
W
Sylvanus
12,816
712
18
1
0
295,636
1
L
Sol
11,323
629
98
5
0
278,817
3
W
Artemis
12,948
719
90
5
0
288,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role