Player Matchup

Tyr
Tyr
Fitzilla
Tyr
Level 48
God Stats
1W - 1L
1,289 SR
Queue Stats
11W - 16L
1,647 Elo+
Party 1
Zhong Kui
Zhong Kui
KingMMMc
Zhong Kui
Level 41
God Stats
9W - 7L
1,773 SR
Queue Stats
10W - 8L
1,603 Elo+
Party 1
Thor
Thor
LaughItoff
Thor
Level 123
God Stats
1W - 0L
1,254 SR
Queue Stats
14W - 16L
1,704 Elo+
Party 1
Chiron
Chiron
SirSpankyTanky
Chiron
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,704 Elo+
Party 1
Sylvanus
Sylvanus
ethanoss
Sylvanus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,704 Elo+
Party 1
Team Averages
Level 96
1,463 SR
1,672 Elo+

VS

Team Averages
Level 58
1,554 SR
1,626 Elo+
Bellona
Bellona
BourneHunt
Bellona
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 177L
1,704 Elo+
Party 2
Nemesis
Nemesis
DrPerxta189
Nemesis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Froggy124
Olorun
Level 40
God Stats
2W - 1L
1,500 SR
Queue Stats
201W - 172L
1,704 Elo+
Party 2
Neith
Neith
Qby256
Neith
Level 40
God Stats
28W - 25L
1,500 SR
Queue Stats
211W - 214L
1,515 Elo+
Party 3
Hel
Hel
lotteBUNNY
Hel
Level 13
God Stats
1W - 2L
1,768 SR
Queue Stats
29W - 29L
1,704 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 14
10,490
420
3,145
15,012
10,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
KingMMMc
Zhong Kui
19
5 / 3 / 16
13,120
525
22,229
21,905
19,050
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 3 / 13
13,211
528
14,086
14,225
9,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
18 / 1 / 12
14,721
589
26,688
14,122
5,700
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
ethanoss
Sylvanus
15
4 / 5 / 22
12,097
484
9,047
22,040
25,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BourneHunt
Bellona
16
8 / 7 / 2
11,676
467
13,025
23,548
26,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
DrPerxta189
Nemesis
19
6 / 4 / 8
12,883
515
24,078
18,491
14,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Froggy124
Olorun
16
1 / 8 / 6
10,921
437
11,748
22,865
8,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Qby256
Neith
16
2 / 6 / 6
10,976
439
7,271
13,965
5,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
0 / 11 / 4
9,622
385
2,430
17,267
8,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
43
35
Kills
17
17
Deaths
36
77
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
BourneHunt
Bellona
8
7
2
1.29
L
Nemesis
DrPerxta189
Nemesis
6
4
8
2.5
W
1
5
14
1.6
L
Olorun
Froggy124
Olorun
1
8
6
0.5
W
Zhong Kui
KingMMMc
Zhong Kui
5
3
16
4.33
W
7
3
13
4.5
L
Neith
Qby256
Neith
2
6
6
0.83
W
18
1
12
24
W
Sylvanus
ethanoss
Sylvanus
4
5
22
3
L
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,195
Damage
58,552
87,304
Taken
96,136
70,314
Mitigated
63,563
35,066
Healing
28,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BourneHunt
Bellona
13,025
5,560
0
2,548
23,548
26,819
550
8,587
14,961
7,844
53,175
L
Nemesis
DrPerxta189
Nemesis
24,078
12,842
0
3,329
18,491
14,368
337
6,911
11,580
10,144
89,338
W
3,145
366
0
3,568
15,012
10,471
751
4,298
10,714
0
32,499
L
Olorun
Froggy124
Olorun
11,748
5,195
3,128
9,189
22,865
8,921
691
7,497
15,368
77,744
0
W
Zhong Kui
KingMMMc
Zhong Kui
22,229
1,879
250
10,969
21,905
19,050
1,229
8,299
13,606
85,803
0
W
14,086
2,187
0
280
14,225
9,477
1,084
717
13,508
7,134
88,756
L
Neith
Qby256
Neith
7,271
3,340
0
1,488
13,965
5,382
0
2,519
11,446
0
69,579
W
26,688
10,414
2,000
8,980
14,122
5,700
3,862
1,821
12,301
0
112,964
W
Sylvanus
ethanoss
Sylvanus
9,047
1,510
3,974
5,045
22,040
25,616
796
2,803
19,237
28,930
0
L
2,430
328
5,740
3,236
17,267
8,073
39
5,870
11,397
14,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,639
Gold Earned
56,078
472
Minions Killed
460
0
Camps Cleared
0
2,400,485
Distance Traveled
2,163,429
24
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,676
467
65
3
0
456,745
6
L
Nemesis
12,883
515
134
5
0
500,742
10
W
Tyr
10,490
420
62
2
0
504,135
1
L
Olorun
10,921
437
134
5
0
390,207
3
W
Zhong Kui
13,120
525
128
5
0
479,141
6
W
Thor
13,211
528
127
5
0
509,466
0
L
Neith
10,976
439
104
4
0
402,223
14
W
Chiron
14,721
589
128
5
0
487,853
7
W
Sylvanus
12,097
484
27
1
0
419,890
10
L
Hel
9,622
385
23
1
0
413,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role