Player Matchup

Hun Batz
Hun Batz
Fierce_DarkWolf7
Hun Batz
Level 26
God Stats
1W - 1L
1,246 SR
Queue Stats
41W - 37L
1,193 Elo+
Solo
He Bo
He Bo
KonusLeo
He Bo
Level 57
God Stats
0W - 1L
1,251 SR
Queue Stats
11W - 16L
1,363 Elo+
Party 2
Bakasura
Bakasura
TheBeezNeez9
Bakasura
Level 19
God Stats
11W - 13L
1,388 SR
Queue Stats
11W - 16L
1,363 Elo+
Party 2
Team Averages
Level 34
1,295 SR
1,307 Elo+

VS

Team Averages
Level 37
1,633 SR
1,365 Elo+
Ao Kuang
Ao Kuang
Abyss_Knight187
Ao Kuang
Level 66
God Stats
6W - 5L
1,863 SR
Queue Stats
348W - 208L
1,406 Elo+
Party 1
Fenrir
Fenrir
XxLEO360xX3434
Fenrir
Level 27
God Stats
3W - 8L
1,487 SR
Queue Stats
27W - 34L
1,364 Elo+
Solo
Jormungandr
Jormungandr
bloodzaver
Jormungandr
Level 17
God Stats
9W - 6L
1,547 SR
Queue Stats
191W - 83L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
7,671
548
4,830
9,548
3,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

He Bo
KonusLeo
He Bo
12
1 / 6 / 1
8,629
616
7,380
7,099
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
TheBeezNeez9
Bakasura
10
0 / 7 / 1
7,599
543
2,273
12,405
4,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
12 / 1 / 7
11,155
797
10,525
11,809
5,003
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
8 / 0 / 10
10,613
758
6,524
7,816
3,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
bloodzaver
Jormungandr
13
0 / 1 / 18
9,465
676
5,205
9,700
9,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
55
2
Kills
20
20
Deaths
2
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
12
1
7
15.5
L
1
7
0
0.14
L
He Bo
KonusLeo
He Bo
1
6
1
0.25
L
Bakasura
TheBeezNeez9
Bakasura
0
7
1
0.07
W
8
0
10
13
W
Jormungandr
bloodzaver
Jormungandr
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,483
Damage
22,254
29,052
Taken
29,325
9,785
Mitigated
17,614
3,734
Healing
11,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
10,525
3,550
0
5,476
11,809
5,003
745
4,073
7,282
53,767
0
L
4,830
1,295
111
673
9,548
3,222
0
5,668
3,880
0
20,413
L
He Bo
KonusLeo
He Bo
7,380
0
0
709
7,099
2,252
0
3,445
3,654
26,867
0
L
Bakasura
TheBeezNeez9
Bakasura
2,273
1,544
0
2,241
12,405
4,311
0
6,721
5,684
0
8,892
W
6,524
1,153
602
3,395
7,816
3,417
1,818
2,047
5,380
0
32,602
W
Jormungandr
bloodzaver
Jormungandr
5,205
1,125
549
1,917
9,700
9,194
468
874
8,386
29,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,899
Gold Earned
31,233
105
Minions Killed
157
0
Camps Cleared
0
647,513
Distance Traveled
804,480
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
11,155
797
56
4
0
269,107
2
L
Hun Batz
7,671
548
38
3
0
195,784
3
L
He Bo
8,629
616
45
3
0
212,168
2
L
Bakasura
7,599
543
22
2
0
239,561
0
W
Fenrir
10,613
758
46
3
0
276,486
1
W
Jormungandr
9,465
676
55
4
0
258,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role