Player Matchup

Izanami
Izanami
Gold III
BigKushGuy
Izanami
Gold III
Level 151
God Stats
26W - 10L
1,906 SR
Queue Stats
60W - 45L
1,700 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,906 SR
1,700 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,715 SR
1,594 MMR
Medusa
Medusa
Bronze III
kwinni
Medusa
Bronze III
Level 69
God Stats
4W - 5L
1,715 SR
Queue Stats
4W - 5L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigKushGuy
Izanami
14
1 / 0 / 0
7,624
953
3,286
3,398
2,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
Ah Muzen CabAnubisUllrBakasuraChronos

VS

Bans
He BoPoseidonChaacBellonaApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
kwinni
Medusa
12
0 / 1 / 0
6,309
789
1,372
5,387
1,911
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigKushGuy
Izanami
1
0
0
1
L
Medusa
kwinni
Medusa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,286
Damage
1,372
3,398
Taken
5,387
2,580
Mitigated
1,911
1,003
Healing
1,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigKushGuy
Izanami
3,286
1,889
0
1,003
3,398
2,580
843
12
3,386
4,755
45,337
L
Medusa
kwinni
Medusa
1,372
718
0
1,017
5,387
1,911
0
258
5,129
0
30,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,624
Gold Earned
6,309
111
Minions Killed
64
0
Camps Cleared
0
139,742
Distance Traveled
152,650
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,624
953
111
14
0
139,742
2
L
Medusa
6,309
789
64
8
0
152,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role