Player Matchup

Hel
Hel
Bronze III
FourLeafKiller0
Hel
Bronze III
Level 106
God Stats
4W - 0L
1,707 SR
Queue Stats
19W - 12L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
Quelo
Cu Chulainn
Bronze III
Level 120
God Stats
1W - 3L
1,161 SR
Queue Stats
46W - 26L
1,500 MMR
Party 2
Set
Set
Bronze III
x T 3 UF E L
Set
Bronze III
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 96
1,456 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 125
1,500 SR
1,498 MMR
Jing Wei
Jing Wei
Bronze III
AstraKi
Jing Wei
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,497 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
Deadspell18
Zhong Kui
Bronze III
Level 148
God Stats
5W - 6L
1,500 SR
Queue Stats
175W - 208L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
SD Indigo
Kuzenbo
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,497 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 8
9,060
647
7,823
7,539
3,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cu Chulainn
Quelo
Cu Chulainn
13
2 / 1 / 10
9,651
689
11,833
16,019
11,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
9 / 1 / 3
10,596
757
9,839
14,772
16,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
DanzaburouHeraCthulhuChaacCabrakan

VS

Bans
PersephoneErlang ShenCupidAchillesSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AstraKi
Jing Wei
11
2 / 5 / 0
8,451
604
5,645
12,965
4,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
Deadspell18
Zhong Kui
11
1 / 6 / 2
8,641
617
9,648
11,454
8,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Kuzenbo
SD Indigo
Kuzenbo
12
0 / 1 / 2
9,253
661
7,254
9,761
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
12
Kills
3
3
Deaths
12
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AstraKi
Jing Wei
2
5
0
0.4
L
Zhong Kui
Deadspell18
Zhong Kui
1
6
2
0.33
W
1
1
8
5
W
Cu Chulainn
Quelo
Cu Chulainn
2
1
10
7
L
Kuzenbo
SD Indigo
Kuzenbo
0
1
2
1
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,495
Damage
22,547
38,330
Taken
34,180
31,808
Mitigated
21,785
20,528
Healing
9,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AstraKi
Jing Wei
5,645
3,820
0
3,045
12,965
4,027
0
1,512
10,964
0
26,808
L
Zhong Kui
Deadspell18
Zhong Kui
9,648
1,256
91
3,180
11,454
8,547
0
3,187
7,788
50,576
0
W
7,823
370
7,528
4,639
7,539
3,407
1,151
4,006
3,533
40,896
0
W
Cu Chulainn
Quelo
Cu Chulainn
11,833
2,041
0
4,290
16,019
11,927
1,144
6,508
9,511
0
44,041
L
Kuzenbo
SD Indigo
Kuzenbo
7,254
1,931
0
2,801
9,761
9,211
0
2,920
6,583
23,548
0
W
9,839
3,955
0
4,071
14,772
16,474
528
6,928
7,844
166
35,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,307
Gold Earned
26,345
156
Minions Killed
141
0
Camps Cleared
0
845,811
Distance Traveled
717,457
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,451
604
34
2
0
230,542
4
L
Zhong Kui
8,641
617
79
6
0
209,690
7
W
Hel
9,060
647
70
5
0
268,325
1
W
Cu Chulainn
9,651
689
45
3
0
302,073
4
L
Kuzenbo
9,253
661
28
2
0
277,225
0
W
Set
10,596
757
41
3
0
275,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role