Player Matchup

Mercury
Mercury
IIFoxxII
Mercury
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 1
King Arthur
King Arthur
Lazzerus
King Arthur
Level 84
God Stats
12W - 8L
1,300 SR
Queue Stats
21W - 11L
1,534 Elo+
Party 1
Vulcan
Vulcan
WishReality
Vulcan
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 17L
1,436 Elo+
Party 1
Team Averages
Level 100
1,433 SR
1,417 Elo+

VS

Team Averages
Level 106
1,509 SR
1,643 Elo+
Cthulhu
Cthulhu
Bryce1342
Cthulhu
Level 89
God Stats
11W - 7L
1,528 SR
Queue Stats
25W - 28L
1,850 Elo+
Party 2
Da Ji
Da Ji
NoEscapingLou
Da Ji
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 126L
1,500 Elo+
Solo
Zeus
Zeus
gonga_woo
Zeus
Level 109
God Stats
12W - 10L
1,500 SR
Queue Stats
138W - 142L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
IIFoxxII
Mercury
10
0 / 6 / 0
8,168
545
2,364
7,800
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
Lazzerus
King Arthur
12
0 / 4 / 0
8,499
567
6,524
13,586
12,189
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
11
0 / 6 / 0
8,454
564
3,063
6,750
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bryce1342
Cthulhu
14
4 / 0 / 12
11,646
776
6,893
10,277
10,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
11 / 0 / 3
11,743
783
9,920
8,435
6,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Zeus
14
1 / 0 / 13
9,671
645
6,360
3,429
1,545
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
44
0
Kills
16
16
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bryce1342
Cthulhu
4
0
12
10
L
Mercury
IIFoxxII
Mercury
0
6
0
0
L
King Arthur
Lazzerus
King Arthur
0
4
0
0
W
11
0
3
12.5
L
Vulcan
0
6
0
0
W
Zeus
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,951
Damage
23,173
28,136
Taken
22,141
18,767
Mitigated
18,529
2,093
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bryce1342
Cthulhu
6,893
111
363
2,609
10,277
10,475
407
1,297
8,980
24,700
0
L
Mercury
IIFoxxII
Mercury
2,364
401
0
190
7,800
3,916
0
3,600
4,200
1,763
23,076
L
King Arthur
Lazzerus
King Arthur
6,524
567
0
1,903
13,586
12,189
0
5,120
8,466
0
36,983
W
9,920
4,382
0
1,890
8,435
6,509
936
1,406
7,029
4,476
62,569
L
Vulcan
3,063
1,064
0
0
6,750
2,662
0
4,880
1,870
28,239
0
W
Zeus
6,360
324
0
1,694
3,429
1,545
890
570
2,859
32,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,121
Gold Earned
33,060
144
Minions Killed
180
0
Camps Cleared
0
769,082
Distance Traveled
842,310
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,646
776
33
2
0
273,672
1
L
Mercury
8,168
545
37
2
0
241,027
2
L
King Arthur
8,499
567
54
4
0
301,086
2
W
Da Ji
11,743
783
103
7
0
287,753
1
L
Vulcan
8,454
564
53
4
0
226,969
0
W
Zeus
9,671
645
44
3
0
280,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role