Player Matchup

Neith
Neith
Devtaikuh
Neith
Level 75
God Stats
4W - 4L
1,289 SR
Queue Stats
5W - 4L
1,265 Elo+
Solo
Freya
Freya
H2o_Ganja
Freya
Level 83
God Stats
3W - 2L
1,850 SR
Queue Stats
131W - 121L
1,461 Elo+
Solo
Jormungandr
Jormungandr
Kale GodSend
Jormungandr
Level 106
God Stats
2W - 2L
1,480 SR
Queue Stats
113W - 110L
1,330 Elo+
Solo
Hercules
Hercules
Wanders_13
Hercules
Level 127
God Stats
3W - 7L
1,500 SR
Queue Stats
221W - 251L
1,522 Elo+
Solo
Da Ji
Da Ji
pauloñio
Da Ji
Level 62
God Stats
74W - 53L
1,643 SR
Queue Stats
204W - 199L
1,512 Elo+
Solo
Team Averages
Level 91
1,553 SR
1,418 Elo+

VS

Team Averages
Level 110
1,598 SR
1,477 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
HeartearthScar
Jormungandr
Level 102
God Stats
4W - 5L
1,522 SR
Queue Stats
83W - 112L
1,181 Elo+
Party 2
Pele
Pele
Lyuda_Shinryu_9
Pele
Level 120
God Stats
12W - 11L
1,620 SR
Queue Stats
304W - 310L
1,483 Elo+
Party 2
Chronos
Chronos
TheHomieZer0
Chronos
Level 113
God Stats
0W - 1L
1,704 SR
Queue Stats
317W - 344L
1,645 Elo+
Party 1
Aphrodite
Aphrodite
gamebeast291
Aphrodite
Level 84
God Stats
7W - 4L
1,643 SR
Queue Stats
251W - 251L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Devtaikuh
Neith
17
5 / 1 / 5
10,491
500
14,154
11,253
3,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
H2o_Ganja
Freya
20
10 / 2 / 2
12,117
577
14,434
17,982
7,666
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Kale GodSend
Jormungandr
14
2 / 4 / 9
9,510
453
8,032
15,004
8,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hercules
Wanders_13
Hercules
17
3 / 2 / 1
9,994
476
9,843
16,472
17,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
pauloñio
Da Ji
14
0 / 3 / 3
8,639
411
2,490
15,192
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
5 / 3 / 1
10,008
477
16,290
12,463
7,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
HeartearthScar
Jormungandr
18
1 / 4 / 2
11,076
527
10,027
13,574
9,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
4 / 4 / 1
11,231
535
9,412
17,912
6,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chronos
TheHomieZer0
Chronos
17
1 / 5 / 3
10,658
508
8,863
12,222
6,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
gamebeast291
Aphrodite
15
1 / 4 / 5
10,142
483
2,772
14,661
14,154
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
20
Kills
12
12
Deaths
20
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
5
3
1
1.83
W
Neith
Devtaikuh
Neith
5
1
5
7.5
W
Freya
H2o_Ganja
Freya
10
2
2
5.5
L
Jormungandr
HeartearthScar
Jormungandr
1
4
2
0.5
W
Jormungandr
Kale GodSend
Jormungandr
2
4
9
1.63
L
4
4
1
1.13
L
Chronos
TheHomieZer0
Chronos
1
5
3
0.5
W
Hercules
Wanders_13
Hercules
3
2
1
1.75
L
Aphrodite
gamebeast291
Aphrodite
1
4
5
0.88
W
Da Ji
pauloñio
Da Ji
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,953
Damage
47,364
75,903
Taken
70,832
42,400
Mitigated
44,164
28,190
Healing
22,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
16,290
7,731
0
3,850
12,463
7,491
860
3,275
9,188
8,200
59,196
W
Neith
Devtaikuh
Neith
14,154
5,335
0
3,012
11,253
3,986
182
1,370
9,883
0
69,384
W
Freya
H2o_Ganja
Freya
14,434
4,331
0
8,973
17,982
7,666
642
5,075
12,867
85,018
0
L
Jormungandr
HeartearthScar
Jormungandr
10,027
2,664
0
2,322
13,574
9,677
177
937
12,137
67,449
0
W
Jormungandr
Kale GodSend
Jormungandr
8,032
1,512
0
2,754
15,004
8,096
27
2,520
12,484
29,265
0
L
9,412
3,289
0
7,589
17,912
6,420
0
4,779
13,083
0
86,973
L
Chronos
TheHomieZer0
Chronos
8,863
3,355
0
2,363
12,222
6,422
866
7,190
5,010
72,675
0
W
Hercules
Wanders_13
Hercules
9,843
3,891
0
6,893
16,472
17,233
584
10,304
5,436
209
54,387
L
Aphrodite
gamebeast291
Aphrodite
2,772
876
2,064
4,133
14,661
14,154
272
6,489
8,172
31,297
0
W
Da Ji
pauloñio
Da Ji
2,490
619
0
6,558
15,192
5,419
0
2,862
12,306
0
58,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,751
Gold Earned
53,115
536
Minions Killed
593
0
Camps Cleared
0
1,773,659
Distance Traveled
1,740,705
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,008
477
108
5
0
326,467
1
W
Neith
10,491
500
134
6
0
358,223
0
W
Freya
12,117
577
146
7
0
347,225
1
L
Jormungandr
11,076
527
155
7
0
312,612
3
W
Jormungandr
9,510
453
38
2
0
388,091
0
L
Pele
11,231
535
140
7
0
404,164
4
L
Chronos
10,658
508
128
6
0
364,674
6
W
Hercules
9,994
476
113
5
0
349,741
2
L
Aphrodite
10,142
483
62
3
0
332,788
1
W
Da Ji
8,639
411
105
5
0
330,379
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role