Player Matchup

Danzaburou
Danzaburou
ALSHEP555
Danzaburou
Level 100
God Stats
1W - 2L
1,324 SR
Queue Stats
21W - 24L
1,608 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SaberainPhoenix
Cu Chulainn
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 111L
1,535 Elo+
Party 1
Discordia
Discordia
xxnikki1
Discordia
Level 56
God Stats
8W - 13L
1,333 SR
Queue Stats
47W - 63L
1,517 Elo+
Party 1
Team Averages
Level 82
1,386 SR
1,553 Elo+

VS

Team Averages
Level 66
1,685 SR
1,490 Elo+
Set
Set
AshenOyster7315
Set
Level 65
God Stats
36W - 21L
1,561 SR
Queue Stats
269W - 194L
1,585 Elo+
Party 2
Scylla
Scylla
CountBleck777
Scylla
Level 66
God Stats
16W - 27L
1,969 SR
Queue Stats
500W - 598L
1,413 Elo+
Solo
Horus
Horus
ToastKing503
Horus
Level 67
God Stats
77W - 35L
1,526 SR
Queue Stats
382W - 289L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALSHEP555
Danzaburou
11
3 / 2 / 9
7,731
773
4,275
5,252
2,930
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
SaberainPhoenix
Cu Chulainn
11
7 / 1 / 5
8,227
823
10,404
10,243
5,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
xxnikki1
Discordia
9
2 / 2 / 5
6,728
673
4,664
3,848
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
7,502
750
4,535
7,929
4,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 6 / 1
6,188
619
3,817
8,242
3,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 3 / 3
6,930
693
3,767
7,734
5,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
5
5
Deaths
12
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ALSHEP555
Danzaburou
3
2
9
3.75
L
3
3
0
1
L
1
6
1
0.25
W
Cu Chulainn
SaberainPhoenix
Cu Chulainn
7
1
5
9.5
L
1
3
3
0.83
W
Discordia
xxnikki1
Discordia
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,343
Damage
12,119
19,343
Taken
23,905
9,809
Mitigated
13,239
2,499
Healing
6,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ALSHEP555
Danzaburou
4,275
364
0
774
5,252
2,930
63
783
4,447
871
21,954
L
4,535
1,653
585
560
7,929
4,860
0
1,573
6,187
1,145
19,740
L
3,817
426
0
1,672
8,242
3,357
0
828
7,310
16,413
0
W
Cu Chulainn
SaberainPhoenix
Cu Chulainn
10,404
2,509
0
1,455
10,243
5,678
0
1,825
8,168
2,150
23,813
L
3,767
1,598
1,565
2,085
7,734
5,022
54
2,386
5,004
0
16,728
W
Discordia
xxnikki1
Discordia
4,664
43
0
270
3,848
1,201
0
1,447
2,376
17,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,686
Gold Earned
20,620
103
Minions Killed
92
0
Camps Cleared
0
535,377
Distance Traveled
539,380
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,731
773
51
5
0
167,642
2
L
Set
7,502
750
40
4
0
181,168
3
L
Scylla
6,188
619
23
2
0
171,119
1
W
Cu Chulainn
8,227
823
29
3
0
195,696
1
L
Horus
6,930
693
29
3
0
187,093
2
W
Discordia
6,728
673
23
2
0
172,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role