Player Matchup

Danzaburou
Danzaburou
Breezeblock
Danzaburou
Level 104
God Stats
2W - 3L
1,636 SR
Queue Stats
67W - 43L
1,541 Elo+
Party 2
Ymir
Ymir
Hughe Jass9782
Ymir
Level 17
God Stats
5W - 10L
1,567 SR
Queue Stats
7W - 13L
1,483 Elo+
Party 2
Cerberus
Cerberus
kadas19
Cerberus
Level 19
God Stats
2W - 4L
1,373 SR
Queue Stats
66W - 47L
1,483 Elo+
Party 2
Team Averages
Level 47
1,525 SR
1,502 Elo+

VS

Team Averages
Level 35
1,581 SR
1,418 Elo+
Bacchus
Bacchus
DbzCaramel12
Bacchus
Level 61
God Stats
2W - 1L
1,715 SR
Queue Stats
172W - 273L
1,459 Elo+
Party 1
Nox
Nox
iiMedusaSMITE
Nox
Level 28
God Stats
2W - 0L
1,715 SR
Queue Stats
15W - 9L
1,282 Elo+
Solo
Nike
Nike
swampbo
Nike
Level 17
God Stats
1W - 1L
1,313 SR
Queue Stats
87W - 126L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Breezeblock
Danzaburou
14
2 / 4 / 1
11,178
588
11,464
14,924
5,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
0 / 9 / 3
9,818
517
4,395
19,048
16,025
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cerberus
kadas19
Cerberus
14
2 / 12 / 2
11,352
597
9,347
22,237
8,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DbzCaramel12
Bacchus
17
13 / 0 / 12
15,157
798
18,112
11,536
14,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

16
6 / 3 / 13
12,961
682
18,020
8,762
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
swampbo
Nike
15
6 / 1 / 16
12,699
668
12,933
17,549
15,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
66
4
Kills
25
25
Deaths
4
6
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Breezeblock
Danzaburou
2
4
1
0.63
W
Bacchus
DbzCaramel12
Bacchus
13
0
12
19
L
0
9
3
0.17
W
6
3
13
4.17
L
Cerberus
kadas19
Cerberus
2
12
2
0.25
W
Nike
swampbo
Nike
6
1
16
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,206
Damage
49,065
56,209
Taken
37,847
29,748
Mitigated
33,443
5,740
Healing
8,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Breezeblock
Danzaburou
11,464
6,616
0
2,568
14,924
5,019
0
9,574
5,125
0
65,082
W
Bacchus
DbzCaramel12
Bacchus
18,112
2,099
914
3,040
11,536
14,321
0
4,787
6,749
36,390
0
L
4,395
392
0
0
19,048
16,025
0
11,575
7,205
13,937
0
W
18,020
591
0
1,474
8,762
3,715
1,772
3,082
5,680
78,751
0
L
Cerberus
kadas19
Cerberus
9,347
737
0
3,172
22,237
8,704
0
15,063
6,844
40,669
0
W
Nike
swampbo
Nike
12,933
2,157
537
2,444
17,549
15,407
47
5,962
11,587
0
32,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,348
Gold Earned
40,817
197
Minions Killed
171
0
Camps Cleared
0
869,689
Distance Traveled
1,018,347
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,178
588
100
5
0
292,880
1
W
Bacchus
15,157
798
24
1
0
360,851
0
L
Ymir
9,818
517
17
1
0
301,566
0
W
Nox
12,961
682
123
6
0
328,379
5
L
Cerberus
11,352
597
80
4
0
275,243
2
W
Nike
12,699
668
24
1
0
329,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role