Player Matchup

Set
Set
OGMercury
Set
Level 46
God Stats
1W - 4L
1,225 SR
Queue Stats
44W - 50L
1,076 Elo+
Party 2
Scylla
Scylla
Quartzarist
Scylla
Level 84
God Stats
2W - 3L
1,696 SR
Queue Stats
501W - 457L
1,564 Elo+
Party 4
Jormungandr
Jormungandr
S0urpus
Jormungandr
Level 18
God Stats
75W - 80L
1,434 SR
Queue Stats
96W - 113L
1,414 Elo+
Party 4
Tyr
Tyr
iDragon555
Tyr
Level 123
God Stats
14W - 19L
1,129 SR
Queue Stats
175W - 177L
1,203 Elo+
Party 2
Jing Wei
Jing Wei
jimmyjim24
Jing Wei
Level 64
God Stats
16W - 18L
1,217 SR
Queue Stats
218W - 210L
1,410 Elo+
Party 4
Team Averages
Level 67
1,340 SR
1,333 Elo+

VS

Team Averages
Level 62
1,514 SR
1,475 Elo+
Cthulhu
Cthulhu
GarryGourd
Cthulhu
Level 42
God Stats
1W - 3L
1,298 SR
Queue Stats
25W - 26L
1,174 Elo+
Party 3
Cupid
Cupid
Jakesyyy
Cupid
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
23W - 10L
1,672 Elo+
Solo
Bellona
Bellona
Tiagroso
Bellona
Level 14
God Stats
3W - 0L
1,769 SR
Queue Stats
7W - 8L
1,547 Elo+
Party 1
Scylla
Scylla
avxil05
Scylla
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
michaelleddy149
Nemesis
Level 88
God Stats
2W - 3L
1,500 SR
Queue Stats
134W - 174L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
10,145
441
6,562
17,200
9,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
17
5 / 5 / 5
11,452
498
15,956
12,136
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
S0urpus
Jormungandr
14
0 / 3 / 1
8,872
386
3,464
19,268
15,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 5 / 3
11,465
498
18,509
22,200
22,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
jimmyjim24
Jing Wei
15
3 / 7 / 2
9,139
397
10,405
15,349
7,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GarryGourd
Cthulhu
19
6 / 4 / 14
11,526
501
13,866
18,260
13,580
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cupid
Jakesyyy
Cupid
20
12 / 1 / 8
13,662
594
30,063
21,020
8,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
Tiagroso
Bellona
18
3 / 5 / 4
11,513
501
10,407
20,089
16,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
avxil05
Scylla
19
2 / 5 / 4
11,525
501
6,043
11,877
4,164
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 5 / 10
10,451
454
7,637
17,647
7,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
66
19
Kills
26
26
Deaths
20
16
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GarryGourd
Cthulhu
6
4
14
3.25
W
Cupid
Jakesyyy
Cupid
12
1
8
16
L
3
6
5
0.92
L
Scylla
5
5
5
1.5
L
Jormungandr
S0urpus
Jormungandr
0
3
1
0.17
W
Bellona
Tiagroso
Bellona
3
5
4
1
W
Scylla
avxil05
Scylla
2
5
4
0.8
L
8
5
3
1.9
L
Jing Wei
jimmyjim24
Jing Wei
3
7
2
0.57
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,896
Damage
68,016
86,153
Taken
88,893
59,925
Mitigated
50,656
20,306
Healing
33,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GarryGourd
Cthulhu
13,866
1,334
1,523
2,638
18,260
13,580
82
6,093
11,935
51,288
0
W
Cupid
Jakesyyy
Cupid
30,063
18,673
964
12,060
21,020
8,972
1,527
6,905
13,919
0
119,689
L
6,562
2,965
0
4,459
17,200
9,109
0
2,596
14,529
0
62,862
L
Scylla
15,956
749
0
669
12,136
4,762
691
3,894
8,192
62,987
0
L
Jormungandr
S0urpus
Jormungandr
3,464
660
417
4,625
19,268
15,861
278
4,427
14,841
36,099
0
W
Bellona
Tiagroso
Bellona
10,407
4,879
207
7,274
20,089
16,703
0
3,591
15,988
0
73,732
W
Scylla
avxil05
Scylla
6,043
766
0
2,156
11,877
4,164
747
4,049
7,549
71,127
0
L
18,509
3,361
0
7,939
22,200
22,608
536
4,173
17,613
0
61,542
L
Jing Wei
jimmyjim24
Jing Wei
10,405
6,570
0
2,197
15,349
7,585
1,169
4,819
10,530
7,261
42,479
W
7,637
2,791
0
6,731
17,647
7,237
447
3,742
13,706
0
53,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,073
Gold Earned
58,677
469
Minions Killed
557
0
Camps Cleared
0
1,988,381
Distance Traveled
2,130,351
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,526
501
51
2
0
464,302
1
W
Cupid
13,662
594
157
7
0
416,706
2
L
Set
10,145
441
116
5
0
421,056
3
L
Scylla
11,452
498
117
5
0
390,580
3
L
Jormungandr
8,872
386
54
2
0
400,526
2
W
Bellona
11,513
501
143
6
0
380,220
0
W
Scylla
11,525
501
135
6
0
396,336
1
L
Tyr
11,465
498
82
4
0
384,344
3
L
Jing Wei
9,139
397
100
4
0
391,875
0
W
Nemesis
10,451
454
71
3
0
472,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role