Player Matchup

Bacchus
Bacchus
Bury96
Bacchus
Level 22
God Stats
9W - 7L
1,323 SR
Queue Stats
140W - 121L
1,410 Elo+
Party 1
Danzaburou
Danzaburou
Daxxx96
Danzaburou
Level 23
God Stats
15W - 15L
1,304 SR
Queue Stats
128W - 120L
1,353 Elo+
Party 1
Sun Wukong
Sun Wukong
Eddiemoney17
Sun Wukong
Level 24
God Stats
15W - 11L
1,469 SR
Queue Stats
143W - 118L
1,470 Elo+
Party 1
Nemesis
Nemesis
Scooterbp
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,128 Elo+
Solo
Poseidon
Poseidon
pablo3098
Poseidon
Level 6
God Stats
106W - 80L
1,818 SR
Queue Stats
147W - 141L
1,723 Elo+
Solo
Team Averages
Level 17
1,483 SR
1,417 Elo+

VS

Team Averages
Level 16
1,372 SR
1,380 Elo+
Odin
Odin
Alexcm100
Odin
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,094 Elo+
Party 2
Bastet
Bastet
Darkwizard524
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 73L
1,467 Elo+
Solo
Neith
Neith
StricklyMoney
Neith
Level 6
God Stats
0W - 2L
1,254 SR
Queue Stats
2W - 8L
1,094 Elo+
Party 2
Yemoja
Yemoja
bt54
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
dariuz69
Ra
Level 29
God Stats
4W - 3L
1,104 SR
Queue Stats
5W - 4L
1,745 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bury96
Bacchus
13
4 / 1 / 11
9,057
566
6,032
7,462
6,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Daxxx96
Danzaburou
16
13 / 0 / 6
10,946
684
16,553
6,980
2,719
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Eddiemoney17
Sun Wukong
17
6 / 1 / 3
11,082
693
9,517
9,802
8,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Scooterbp
Nemesis
14
4 / 2 / 5
9,043
565
4,334
8,023
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poseidon
pablo3098
Poseidon
13
2 / 6 / 1
8,230
514
2,530
7,307
3,079
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 6 / 1
6,357
397
2,901
11,027
5,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 5 / 1
8,744
547
4,869
10,540
6,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
1 / 9 / 0
6,733
421
3,951
12,410
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
bt54
Yemoja
9
0 / 6 / 1
6,443
403
1,973
10,919
4,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
6 / 3 / 2
8,912
557
7,883
8,467
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
29
Kills
10
10
Deaths
29
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
0
6
1
0.08
W
Bacchus
Bury96
Bacchus
4
1
11
9.5
L
3
5
1
0.7
W
Danzaburou
Daxxx96
Danzaburou
13
0
6
16
W
Sun Wukong
Eddiemoney17
Sun Wukong
6
1
3
7.5
W
Nemesis
Scooterbp
Nemesis
4
2
5
3.25
L
1
9
0
0.11
L
Yemoja
bt54
Yemoja
0
6
1
0.08
L
6
3
2
2.33
W
Poseidon
pablo3098
Poseidon
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,966
Damage
21,577
39,574
Taken
53,363
26,075
Mitigated
23,916
10,038
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
2,901
1,236
0
325
11,027
5,929
0
503
10,524
0
15,097
W
Bacchus
Bury96
Bacchus
6,032
1,308
0
2,399
7,462
6,717
84
2,695
4,746
22,997
0
L
4,869
1,789
231
731
10,540
6,959
0
279
10,261
8,498
43,702
W
Danzaburou
Daxxx96
Danzaburou
16,553
7,476
0
3,475
6,980
2,719
1,034
1,281
5,699
0
67,391
W
Sun Wukong
Eddiemoney17
Sun Wukong
9,517
2,466
0
2,861
9,802
8,385
535
299
9,178
0
63,844
W
Nemesis
Scooterbp
Nemesis
4,334
1,752
0
805
8,023
5,175
114
1,152
6,849
8,890
47,460
L
3,951
2,422
0
1,911
12,410
3,310
192
1,837
10,573
0
32,698
L
Yemoja
bt54
Yemoja
1,973
716
645
500
10,919
4,682
0
3,485
7,434
11,260
0
L
7,883
927
58
2,452
8,467
3,036
2,234
2,683
5,784
52,515
0
W
Poseidon
pablo3098
Poseidon
2,530
438
0
498
7,307
3,079
0
4,625
2,682
41,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,358
Gold Earned
37,189
422
Minions Killed
305
0
Camps Cleared
0
1,554,311
Distance Traveled
1,379,540
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,357
397
24
2
0
284,968
0
W
Bacchus
9,057
566
30
2
0
327,410
0
L
Bastet
8,744
547
88
6
0
262,407
2
W
Danzaburou
10,946
684
106
7
0
297,976
1
W
Sun Wukong
11,082
693
143
9
0
333,635
2
W
Nemesis
9,043
565
87
5
0
321,731
3
L
Neith
6,733
421
64
4
0
261,698
0
L
Yemoja
6,443
403
18
1
0
277,914
3
L
Ra
8,912
557
111
7
0
292,553
2
W
Poseidon
8,230
514
56
4
0
273,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role