Player Matchup

Cthulhu
Cthulhu
Bronze III
CondeDC
Cthulhu
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
Samdes3
Chang'e
Bronze III
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Da Ji
Da Ji
Bronze III
TheArcadeFox
Da Ji
Bronze III
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 76
1,500 SR
1,500 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 122
1,413 SR
1,487 MMR
Medusa
Medusa
Silver II
Jorns
Medusa
Silver II
Level 105
God Stats
1W - 1L
1,235 SR
Queue Stats
38W - 46L
1,461 MMR
Solo
Tyr
Tyr
Bronze III
WonderfallBC
Tyr
Bronze III
Level 117
God Stats
10W - 10L
1,505 SR
Queue Stats
30W - 32L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
iwillbeing
Baron Samedi
Bronze III
Level 145
God Stats
7W - 7L
1,500 SR
Queue Stats
30W - 31L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CondeDC
Cthulhu
9
1 / 5 / 3
6,652
665
4,263
11,100
7,307
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Samdes3
Chang'e
9
1 / 7 / 2
6,412
641
4,440
7,346
2,006
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 7 / 2
6,978
698
3,226
9,478
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ZeusDanzaburouDiscordiaYemojaAphrodite

VS

Bans
PersephoneAresHou YiUllrCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jorns
Medusa
12
6 / 1 / 11
8,755
876
6,815
6,649
2,317
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 3 / 10
8,478
848
5,088
9,788
5,304
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
iwillbeing
Baron Samedi
13
8 / 0 / 11
9,356
936
11,186
6,736
4,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
4
Kills
19
19
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CondeDC
Cthulhu
1
5
3
0.5
W
Medusa
Jorns
Medusa
6
1
11
11.5
L
Chang'e
Samdes3
Chang'e
1
7
2
0.29
L
2
7
2
0.43
W
5
3
10
3.33
W
Baron Samedi
iwillbeing
Baron Samedi
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,929
Damage
23,089
27,924
Taken
23,173
12,488
Mitigated
11,753
2,105
Healing
8,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CondeDC
Cthulhu
4,263
71
32
594
11,100
7,307
0
4,792
6,308
20,411
0
W
Medusa
Jorns
Medusa
6,815
3,505
0
2,387
6,649
2,317
1,540
3,127
3,298
0
30,764
L
Chang'e
Samdes3
Chang'e
4,440
201
421
672
7,346
2,006
0
3,714
3,632
10,666
0
L
3,226
456
0
386
9,478
3,175
0
3,033
6,445
0
12,654
W
5,088
347
0
2,208
9,788
5,304
260
2,248
7,422
0
21,297
W
Baron Samedi
iwillbeing
Baron Samedi
11,186
1,783
938
3,091
6,736
4,132
1,096
2,912
3,722
39,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,042
Gold Earned
26,589
80
Minions Killed
141
0
Camps Cleared
0
521,828
Distance Traveled
600,907
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,652
665
39
4
0
162,638
3
W
Medusa
8,755
876
53
5
0
187,080
1
L
Chang'e
6,412
641
17
2
0
170,381
2
L
Da Ji
6,978
698
24
2
0
188,809
2
W
Tyr
8,478
848
37
4
0
222,799
4
W
Baron Samedi
9,356
936
51
5
0
191,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role