Player Matchup

Xbalanque
Xbalanque
Silver III
GOLD PANTHER63
Xbalanque
Silver III
Level 109
God Stats
11W - 8L
1,285 SR
Queue Stats
360W - 357L
1,417 MMR
Solo
Hera
Hera
Silver III
GORILA612
Hera
Silver III
Level 143
God Stats
3W - 0L
1,719 SR
Queue Stats
38W - 56L
1,419 MMR
Solo
Khepri
Khepri
Silver I
SCsonweroUuU
Khepri
Silver I
Level 101
God Stats
6W - 2L
1,500 SR
Queue Stats
329W - 347L
1,414 MMR
Solo
Tyr
Tyr
Bronze III
mna04
Tyr
Bronze III
Level 138
God Stats
8W - 7L
1,306 SR
Queue Stats
24W - 26L
1,419 MMR
Solo
Bakasura
Bakasura
Gold IV
vX KiiRa Xv
Bakasura
Gold IV
Level 124
God Stats
12W - 12L
1,317 SR
Queue Stats
308W - 311L
1,419 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,425 SR
1,418 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 118
1,500 SR
1,427 MMR
Nemesis
Nemesis
Silver I
Ivandlo Diaz
Nemesis
Silver I
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 47L
1,414 MMR
Solo
Scylla
Scylla
Bronze III
Shmaleximo
Scylla
Bronze III
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
61W - 46L
1,419 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze III
Zeo_Karnz
Kumbhakarna
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,419 MMR
Solo
King Arthur
King Arthur
Bronze III
flareb0t
King Arthur
Bronze III
Level 130
God Stats
1W - 3L
1,500 SR
Queue Stats
60W - 45L
1,419 MMR
Party 1
Jing Wei
Jing Wei
Bronze III
le325591
Jing Wei
Bronze III
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 53L
1,465 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GOLD PANTHER63
Xbalanque
17
8 / 7 / 8
11,796
513
22,625
15,813
6,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
18
4 / 7 / 11
12,503
544
17,780
15,796
6,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
17
3 / 4 / 10
11,511
500
7,157
18,012
19,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyr
mna04
Tyr
18
4 / 3 / 7
12,049
524
11,208
22,368
21,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
vX KiiRa Xv
Bakasura
19
7 / 4 / 5
12,553
546
11,903
19,025
11,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
DanzaburouBellonaCthulhuTsukuyomiSet

VS

Bans
Nu WaCupidCu ChulainnYmirApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ivandlo Diaz
Nemesis
18
6 / 4 / 12
11,715
509
16,698
21,516
10,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Shmaleximo
Scylla
18
6 / 5 / 5
11,334
493
12,689
15,856
5,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
Zeo_Karnz
Kumbhakarna
15
2 / 7 / 6
10,054
437
4,816
24,099
13,021
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
flareb0t
King Arthur
19
7 / 4 / 6
12,012
522
19,356
21,139
27,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
le325591
Jing Wei
16
3 / 8 / 2
9,724
423
9,695
20,317
6,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
55
26
Kills
24
25
Deaths
28
41
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
GOLD PANTHER63
Xbalanque
8
7
8
1.71
W
Hera
4
7
11
1.36
L
Nemesis
Ivandlo Diaz
Nemesis
6
4
12
3
W
Khepri
3
4
10
2
L
Scylla
Shmaleximo
Scylla
6
5
5
1.7
L
Kumbhakarna
Zeo_Karnz
Kumbhakarna
2
7
6
0.71
L
King Arthur
flareb0t
King Arthur
7
4
6
2.5
L
Jing Wei
le325591
Jing Wei
3
8
2
0.5
W
Tyr
mna04
Tyr
4
3
7
2.5
W
Bakasura
vX KiiRa Xv
Bakasura
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,673
Damage
63,254
91,014
Taken
102,927
66,884
Mitigated
62,503
30,600
Healing
23,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
GOLD PANTHER63
Xbalanque
22,625
14,464
0
3,468
15,813
6,726
6,587
2,425
13,092
0
87,267
W
Hera
17,780
6,651
0
3,994
15,796
6,480
664
3,087
12,479
73,200
0
L
Nemesis
Ivandlo Diaz
Nemesis
16,698
8,187
0
8,109
21,516
10,067
143
5,879
15,204
0
75,773
W
Khepri
7,157
741
850
3,624
18,012
19,984
578
4,395
13,441
35,408
0
L
Scylla
Shmaleximo
Scylla
12,689
1,214
0
3,514
15,856
5,744
781
7,347
7,955
81,980
0
L
Kumbhakarna
Zeo_Karnz
Kumbhakarna
4,816
252
371
1,510
24,099
13,021
35
6,622
17,027
33,378
0
L
King Arthur
flareb0t
King Arthur
19,356
1,547
0
4,992
21,139
27,501
63
4,511
15,610
0
78,399
L
Jing Wei
le325591
Jing Wei
9,695
5,539
0
4,723
20,317
6,170
306
5,548
14,267
0
64,507
W
Tyr
mna04
Tyr
11,208
2,970
0
12,650
22,368
21,823
1,307
2,391
19,207
683
64,231
W
Bakasura
vX KiiRa Xv
Bakasura
11,903
7,094
0
6,014
19,025
11,871
232
4,724
13,952
9,290
70,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,412
Gold Earned
54,839
561
Minions Killed
531
0
Camps Cleared
0
2,048,187
Distance Traveled
2,082,602
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,796
513
121
5
0
372,144
5
W
Hera
12,503
544
135
6
0
398,380
5
L
Nemesis
11,715
509
100
4
0
472,260
5
W
Khepri
11,511
500
40
2
0
408,600
1
L
Scylla
11,334
493
148
6
0
393,774
1
L
Kumbhakarna
10,054
437
61
3
0
411,584
3
L
King Arthur
12,012
522
131
6
0
417,774
1
L
Jing Wei
9,724
423
91
4
0
387,210
1
W
Tyr
12,049
524
132
6
0
391,098
2
W
Bakasura
12,553
546
133
6
0
477,965
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role