Player Matchup

Cerberus
Cerberus
RevengeOfMarmot
Cerberus
Level 47
God Stats
9W - 20L
1,900 SR
Queue Stats
146W - 199L
1,724 Elo+
Party 2
Tyr
Tyr
TheManiacLovesU
Tyr
Level 38
God Stats
2W - 6L
1,727 SR
Queue Stats
291W - 333L
1,737 Elo+
Party 2
Pele
Pele
maxxam48
Pele
Level 48
God Stats
39W - 31L
1,880 SR
Queue Stats
193W - 218L
1,622 Elo+
Party 2
Neith
Neith
obeygrey
Neith
Level 53
God Stats
10W - 20L
1,176 SR
Queue Stats
90W - 150L
1,326 Elo+
Party 2
Janus
Janus
yip14
Janus
Level 80
God Stats
5W - 6L
1,700 SR
Queue Stats
137W - 163L
1,742 Elo+
Party 2
Team Averages
Level 53
1,677 SR
1,630 Elo+

VS

Team Averages
Level 77
1,500 SR
1,516 Elo+
Kuzenbo
Kuzenbo
CJBiggie
Kuzenbo
Level 68
God Stats
5W - 0L
1,718 SR
Queue Stats
99W - 95L
1,510 Elo+
Party 1
Janus
Janus
FivestheGuy
Janus
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 17L
1,536 Elo+
Party 1
Mercury
Mercury
IrrelevantSith
Mercury
Level 45
God Stats
6W - 4L
1,500 SR
Queue Stats
20W - 28L
1,426 Elo+
Party 1
Tyr
Tyr
Monkieee
Tyr
Level 123
God Stats
1W - 3L
1,285 SR
Queue Stats
91W - 96L
1,512 Elo+
Party 1
Xbalanque
Xbalanque
ODEN17
Xbalanque
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 132L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 3 / 4
7,232
452
8,794
18,768
14,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
1 / 7 / 0
7,039
440
2,751
16,165
12,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pele
12
4 / 8 / 2
7,593
475
5,645
14,640
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
obeygrey
Neith
10
1 / 7 / 4
6,479
405
9,081
13,520
3,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
yip14
Janus
12
3 / 5 / 1
7,485
468
7,795
10,562
3,646
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
CJBiggie
Kuzenbo
13
2 / 3 / 10
8,576
536
5,745
16,929
17,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
10 / 0 / 4
10,060
629
13,202
4,840
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 4 / 6
8,441
528
6,576
8,969
5,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 1 / 7
9,842
615
12,988
9,454
9,225
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
ODEN17
Xbalanque
16
8 / 2 / 7
9,788
612
20,921
17,145
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
10
Kills
30
30
Deaths
10
11
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
CJBiggie
Kuzenbo
2
3
10
2.33
W
10
0
4
12
W
3
4
6
1.5
W
7
1
7
10.5
W
Xbalanque
ODEN17
Xbalanque
8
2
7
5.75
L
Cerberus
1
3
4
1
L
1
7
0
0.14
L
Pele
4
8
2
0.63
L
Neith
obeygrey
Neith
1
7
4
0.43
L
Janus
yip14
Janus
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,066
Damage
59,432
73,655
Taken
57,337
39,688
Mitigated
39,580
18,580
Healing
21,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
CJBiggie
Kuzenbo
5,745
2,034
1,100
5,027
16,929
17,203
430
6,744
10,139
19,343
0
W
13,202
1,541
0
1,349
4,840
1,549
745
1,757
3,083
51,211
0
W
6,576
2,662
0
333
8,969
5,496
0
1,911
7,058
6,262
42,655
W
12,988
1,226
0
2,568
9,454
9,225
818
1,519
7,678
0
48,965
W
Xbalanque
ODEN17
Xbalanque
20,921
12,556
0
10,661
17,145
6,107
6,201
4,658
12,487
0
72,902
L
Cerberus
8,794
604
759
7,469
18,768
14,550
0
5,043
13,653
33,304
0
L
2,751
724
0
4,158
16,165
12,540
0
2,847
13,254
0
27,709
L
Pele
5,645
1,730
0
1,737
14,640
4,966
0
3,290
11,204
0
44,987
L
Neith
obeygrey
Neith
9,081
4,554
0
3,637
13,520
3,986
0
2,659
10,831
0
33,686
L
Janus
yip14
Janus
7,795
313
0
820
10,562
3,646
0
4,817
5,463
42,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,828
Gold Earned
46,707
331
Minions Killed
397
0
Camps Cleared
0
1,427,197
Distance Traveled
1,528,258
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,576
536
24
2
0
311,843
1
W
Janus
10,060
629
116
7
0
271,167
2
W
Mercury
8,441
528
69
4
0
363,707
2
W
Tyr
9,842
615
86
5
0
299,508
2
W
Xbalanque
9,788
612
102
6
0
282,033
1
L
Cerberus
7,232
452
66
4
0
314,637
2
L
Tyr
7,039
440
52
3
0
266,468
2
L
Pele
7,593
475
73
5
0
307,631
7
L
Neith
6,479
405
54
3
0
253,698
7
L
Janus
7,485
468
86
5
0
284,763
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role