Player Matchup

Apollo
Apollo
ButterDuster
Apollo
Level 20
God Stats
18W - 11L
1,568 SR
Queue Stats
48W - 34L
1,593 Elo+
Solo
Anhur
Anhur
SrirachaGirl
Anhur
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 20L
1,599 Elo+
Solo
Arachne
Arachne
Stalfos-Gamer
Arachne
Level 28
God Stats
7W - 10L
1,520 SR
Queue Stats
17W - 26L
1,429 Elo+
Solo
Merlin
Merlin
SykoCmp
Merlin
Level 6
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 7L
1,583 Elo+
Party 1
Ymir
Ymir
bjmedina
Ymir
Level 7
God Stats
2W - 2L
1,525 SR
Queue Stats
4W - 4L
1,507 Elo+
Party 1
Team Averages
Level 16
1,566 SR
1,542 Elo+

VS

Team Averages
Level 40
1,473 SR
1,476 Elo+
Achilles
Achilles
GhostOfTyranny1
Achilles
Level 29
God Stats
14W - 14L
1,498 SR
Queue Stats
156W - 184L
1,337 Elo+
Solo
Medusa
Medusa
S4DIST4
Medusa
Level 120
God Stats
0W - 3L
1,341 SR
Queue Stats
42W - 42L
1,504 Elo+
Party 2
Thor
Thor
cuate_frijoles34
Thor
Level 8
God Stats
0W - 1L
1,332 SR
Queue Stats
8W - 16L
1,500 Elo+
Party 2
Neith
Neith
xHAYLEYxBEARx
Neith
Level 16
God Stats
12W - 8L
1,723 SR
Queue Stats
43W - 63L
1,612 Elo+
Solo
Chaac
Chaac
yourebadatsmite
Chaac
Level 27
God Stats
57W - 54L
1,469 SR
Queue Stats
209W - 239L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
13 / 0 / 9
10,585
623
16,677
14,414
5,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
5 / 0 / 5
10,662
627
9,505
10,903
5,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
15
4 / 1 / 8
9,453
556
6,778
11,963
8,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Merlin
SykoCmp
Merlin
17
8 / 1 / 6
10,872
640
14,026
8,651
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
12
0 / 5 / 2
8,285
487
1,222
11,090
5,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
1 / 2 / 2
6,505
383
4,560
12,156
15,406
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Medusa
S4DIST4
Medusa
11
2 / 8 / 1
7,321
431
7,718
16,239
5,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 8 / 2
6,183
364
3,704
12,586
6,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
2 / 8 / 3
7,508
442
8,091
11,894
3,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 4 / 2
6,440
379
7,945
12,142
6,996
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
30
Kills
7
7
Deaths
30
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
13
0
9
17.5
L
Achilles
1
2
2
1
L
Medusa
S4DIST4
Medusa
2
8
1
0.31
W
5
0
5
7.5
W
Arachne
4
1
8
8
W
Merlin
SykoCmp
Merlin
8
1
6
11
W
Ymir
0
5
2
0.2
L
0
8
2
0.13
L
2
8
3
0.44
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,208
Damage
32,018
57,021
Taken
65,017
28,119
Mitigated
37,342
25,532
Healing
15,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
16,677
10,443
0
9,268
14,414
5,169
1,475
12
14,177
0
55,470
L
Achilles
4,560
643
0
4,001
12,156
15,406
0
2,685
9,421
0
20,956
L
Medusa
S4DIST4
Medusa
7,718
3,284
573
2,625
16,239
5,035
0
5,272
10,649
0
33,360
W
9,505
3,913
0
6,561
10,903
5,599
2,051
12
10,466
0
63,704
W
Arachne
6,778
4,174
0
5,009
11,963
8,050
1,312
8
11,823
9,333
52,974
W
Merlin
SykoCmp
Merlin
14,026
1,190
334
4,036
8,651
3,490
549
0
8,626
70,809
0
W
Ymir
1,222
351
0
324
11,090
5,811
786
53
10,887
30,528
0
L
3,704
692
423
1,474
12,586
6,533
0
1,787
10,691
6,546
25,494
L
8,091
4,258
0
1,178
11,894
3,372
0
1,401
10,441
0
39,413
L
7,945
2,618
537
4,354
12,142
6,996
0
3,670
8,284
0
25,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,857
Gold Earned
33,957
474
Minions Killed
268
0
Camps Cleared
0
1,662,886
Distance Traveled
1,455,525
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,585
623
86
5
0
345,344
2
L
Achilles
6,505
383
41
2
0
308,683
3
L
Medusa
7,321
431
63
4
0
267,034
3
W
Anhur
10,662
627
123
7
0
310,714
1
W
Arachne
9,453
556
90
5
0
374,854
1
W
Merlin
10,872
640
123
7
0
317,706
1
W
Ymir
8,285
487
52
3
0
314,268
3
L
Thor
6,183
364
57
3
0
299,445
4
L
Neith
7,508
442
65
4
0
265,601
0
L
Chaac
6,440
379
42
2
0
314,762
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role