Player Matchup

Cthulhu
Cthulhu
Basss Jack
Cthulhu
Level 140
God Stats
10W - 10L
1,732 SR
Queue Stats
247W - 254L
1,488 Elo+
Solo
King Arthur
King Arthur
LouisPembo
King Arthur
Level 102
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 49L
1,545 Elo+
Party 2
Da Ji
Da Ji
WheaTsS
Da Ji
Level 86
God Stats
3W - 6L
1,715 SR
Queue Stats
232W - 236L
1,715 Elo+
Solo
Artemis
Artemis
bonie the bunny
Artemis
Level 116
God Stats
7W - 3L
1,500 SR
Queue Stats
485W - 500L
1,504 Elo+
Party 2
Ra
Ra
conz_24
Ra
Level 146
God Stats
17W - 17L
1,500 SR
Queue Stats
283W - 267L
1,582 Elo+
Solo
Team Averages
Level 118
1,590 SR
1,567 Elo+

VS

Team Averages
Level 126
1,790 SR
1,750 Elo+
Sobek
Sobek
 
Sobek
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BenoTheGreat
Ares
Level 149
God Stats
18W - 4L
2,010 SR
Queue Stats
36W - 15L
1,954 Elo+
Party 1
Ravana
Ravana
DxmMullah
Ravana
Level 107
God Stats
2W - 1L
1,820 SR
Queue Stats
73W - 78L
1,507 Elo+
Solo
Janus
Janus
FishTheBigg
Janus
Level 152
God Stats
3W - 1L
1,500 SR
Queue Stats
113W - 37L
1,878 Elo+
Party 1
Sylvanus
Sylvanus
OxleyV2
Sylvanus
Level 160
God Stats
28W - 6L
2,119 SR
Queue Stats
420W - 258L
1,914 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Basss Jack
Cthulhu
3
0 / 4 / 0
3,689
369
1,139
4,420
1,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
LouisPembo
King Arthur
10
1 / 2 / 1
5,383
538
3,367
7,323
2,613
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Da Ji
WheaTsS
Da Ji
9
4 / 3 / 0
5,698
570
4,035
6,259
3,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 2 / 0
3,691
369
2,586
4,399
959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 2 / 1
4,655
466
1,561
4,306
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 2 / 1
5,100
510
3,108
6,469
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

8
4 / 2 / 4
5,909
591
4,892
9,049
4,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
DxmMullah
Ravana
11
3 / 1 / 2
6,133
613
2,757
2,451
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
4 / 0 / 2
6,824
682
4,550
3,575
936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
OxleyV2
Sylvanus
11
2 / 0 / 4
6,204
620
3,596
4,406
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
13
13
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
1
0.25
L
Cthulhu
Basss Jack
Cthulhu
0
4
0
0
W
4
2
4
3
W
Ravana
DxmMullah
Ravana
3
1
2
4
W
4
0
2
5
L
King Arthur
LouisPembo
King Arthur
1
2
1
0.75
W
Sylvanus
OxleyV2
Sylvanus
2
0
4
4
L
Da Ji
WheaTsS
Da Ji
4
3
0
1.33
L
0
2
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,688
Damage
18,903
26,707
Taken
25,950
9,836
Mitigated
13,838
4,613
Healing
8,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,108
587
0
1,935
6,469
3,661
0
12
6,457
15,837
0
L
Cthulhu
Basss Jack
Cthulhu
1,139
201
0
292
4,420
1,404
0
2,599
1,821
4,736
0
W
4,892
679
0
2,544
9,049
4,202
0
1,354
7,591
12,910
0
W
Ravana
DxmMullah
Ravana
2,757
857
0
324
2,451
1,809
143
441
1,970
5,336
34,299
W
4,550
472
0
870
3,575
936
0
305
3,222
37,516
0
L
King Arthur
LouisPembo
King Arthur
3,367
761
0
1,530
7,323
2,613
175
3,179
4,144
0
21,521
W
Sylvanus
OxleyV2
Sylvanus
3,596
1,348
904
2,035
4,406
3,230
266
586
3,801
42,798
0
L
Da Ji
WheaTsS
Da Ji
4,035
1,505
0
145
6,259
3,502
0
3,493
2,675
2,620
23,318
L
2,586
1,299
0
1,176
4,399
959
0
3,728
629
0
8,015
L
1,561
316
157
1,313
4,306
1,358
0
2,988
1,196
16,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,116
Gold Earned
30,170
146
Minions Killed
279
0
Camps Cleared
0
692,934
Distance Traveled
924,672
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,100
510
29
3
0
177,422
4
L
Cthulhu
3,689
369
6
1
0
89,013
1
W
Ares
5,909
591
8
1
0
170,498
1
W
Ravana
6,133
613
81
8
0
217,522
3
W
Janus
6,824
682
78
8
0
208,380
0
L
King Arthur
5,383
538
36
4
0
164,374
2
W
Sylvanus
6,204
620
83
8
0
150,850
0
L
Da Ji
5,698
570
56
6
0
178,225
0
L
Artemis
3,691
369
9
1
0
108,024
1
L
Ra
4,655
466
39
4
0
153,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role