Player Matchup

Danzaburou
Danzaburou
Granny__GG
Danzaburou
Level 67
God Stats
13W - 7L
1,662 SR
Queue Stats
119W - 106L
1,501 Elo+
Party 2
Ganesha
Ganesha
GuidingOwl
Ganesha
Level 97
God Stats
0W - 5L
1,849 SR
Queue Stats
108W - 136L
1,677 Elo+
Solo
Janus
Janus
JasonK911
Janus
Level 94
God Stats
2W - 4L
1,500 SR
Queue Stats
164W - 152L
1,537 Elo+
Party 2
Cerberus
Cerberus
KabaKensei
Cerberus
Level 102
God Stats
18W - 24L
1,236 SR
Queue Stats
263W - 298L
1,346 Elo+
Solo
Fenrir
Fenrir
azaelmouse87
Fenrir
Level 126
God Stats
24W - 27L
1,500 SR
Queue Stats
127W - 135L
1,768 Elo+
Solo
Team Averages
Level 97
1,550 SR
1,566 Elo+

VS

Team Averages
Level 109
1,451 SR
1,679 Elo+
Kali
Kali
ByxDebronee
Kali
Level 60
God Stats
6W - 1L
1,500 SR
Queue Stats
96W - 90L
1,511 Elo+
Solo
Danzaburou
Danzaburou
EoD KaiDraGoN
Danzaburou
Level 104
God Stats
14W - 15L
1,771 SR
Queue Stats
386W - 365L
1,782 Elo+
Party 3
Sylvanus
Sylvanus
G1ZmO-
Sylvanus
Level 129
God Stats
4W - 1L
1,200 SR
Queue Stats
131W - 110L
1,728 Elo+
Party 1
Cabrakan
Cabrakan
Lepidochelys
Cabrakan
Level 145
God Stats
6W - 1L
1,500 SR
Queue Stats
145W - 124L
1,728 Elo+
Party 1
Nu Wa
Nu Wa
Shifu_Aprovechao
Nu Wa
Level 108
God Stats
3W - 4L
1,283 SR
Queue Stats
524W - 489L
1,643 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Granny__GG
Danzaburou
19
4 / 6 / 2
12,917
478
13,008
20,116
6,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ganesha
GuidingOwl
Ganesha
12
0 / 6 / 3
9,426
349
5,756
19,241
14,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
JasonK911
Janus
19
7 / 9 / 4
13,182
488
19,452
19,331
5,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
KabaKensei
Cerberus
19
4 / 9 / 5
12,431
460
11,067
31,958
27,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
18
2 / 9 / 5
11,532
427
7,121
25,303
12,751
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 9
15,585
577
19,363
21,675
10,035
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
EoD KaiDraGoN
Danzaburou
20
8 / 3 / 10
18,421
682
19,027
19,679
8,405
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
G1ZmO-
Sylvanus
16
2 / 3 / 14
12,631
468
10,101
21,916
22,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
Lepidochelys
Cabrakan
20
15 / 6 / 7
15,845
587
21,569
22,287
33,707
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
5 / 3 / 13
15,086
559
22,060
12,334
5,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
92
17
Kills
39
39
Deaths
17
19
Assists
53
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
Danzaburou
EoD KaiDraGoN
Danzaburou
8
3
10
4.33
W
Sylvanus
G1ZmO-
Sylvanus
2
3
14
3
L
Danzaburou
Granny__GG
Danzaburou
4
6
2
0.83
L
Ganesha
GuidingOwl
Ganesha
0
6
3
0.25
L
Janus
JasonK911
Janus
7
9
4
1
L
Cerberus
KabaKensei
Cerberus
4
9
5
0.72
W
Cabrakan
Lepidochelys
Cabrakan
15
6
7
3.08
W
5
3
13
3.83
L
Fenrir
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,404
Damage
92,120
115,949
Taken
97,891
66,346
Mitigated
80,362
19,980
Healing
31,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,363
9,951
0
10,504
21,675
10,035
3,149
6,347
15,328
0
110,212
W
Danzaburou
EoD KaiDraGoN
Danzaburou
19,027
7,565
246
3,828
19,679
8,405
4,318
8,120
11,559
5,591
115,499
W
Sylvanus
G1ZmO-
Sylvanus
10,101
1,879
3,524
7,618
21,916
22,854
903
8,040
13,876
34,929
0
L
Danzaburou
Granny__GG
Danzaburou
13,008
6,304
0
2,170
20,116
6,110
1,224
8,310
11,596
0
74,185
L
Ganesha
GuidingOwl
Ganesha
5,756
611
0
1,811
19,241
14,001
0
9,693
9,284
32,038
0
L
Janus
JasonK911
Janus
19,452
954
0
303
19,331
5,744
0
11,352
7,659
92,368
0
L
Cerberus
KabaKensei
Cerberus
11,067
833
0
9,653
31,958
27,740
0
15,147
16,521
63,287
0
W
Cabrakan
Lepidochelys
Cabrakan
21,569
4,204
0
3,885
22,287
33,707
907
8,459
13,828
88,344
216
W
22,060
4,194
0
1,921
12,334
5,361
4,981
8,393
3,941
118,071
0
L
Fenrir
7,121
1,969
566
5,477
25,303
12,751
0
8,632
16,373
0
63,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,488
Gold Earned
77,568
600
Minions Killed
684
0
Camps Cleared
0
2,082,821
Distance Traveled
2,366,184
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
15,585
577
153
6
0
556,042
1
W
Danzaburou
18,421
682
208
8
0
463,000
2
W
Sylvanus
12,631
468
36
1
0
442,814
10
L
Danzaburou
12,917
478
154
6
0
448,836
2
L
Ganesha
9,426
349
16
1
0
314,705
0
L
Janus
13,182
488
168
6
0
459,701
1
L
Cerberus
12,431
460
162
6
0
406,655
4
W
Cabrakan
15,845
587
109
4
0
422,569
3
W
Nu Wa
15,086
559
178
7
0
481,759
2
L
Fenrir
11,532
427
100
4
0
452,924
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role