Player Matchup

Olorun
Olorun
DoItLike_Em
Olorun
Level 10
God Stats
0W - 1L
1,744 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Arachne
Arachne
PG Atill4h
Arachne
Level 118
God Stats
1W - 2L
1,254 SR
Queue Stats
101W - 81L
1,505 Elo+
Party 1
Izanami
Izanami
Zigarrah
Izanami
Level 154
God Stats
20W - 14L
1,667 SR
Queue Stats
249W - 189L
1,521 Elo+
Party 1
Team Averages
Level 94
1,555 SR
1,509 Elo+

VS

Team Averages
Level 58
1,381 SR
1,667 Elo+
Amaterasu
Amaterasu
CleanBunny48251
Amaterasu
Level 102
God Stats
4W - 2L
1,567 SR
Queue Stats
74W - 59L
1,641 Elo+
Party 2
Merlin
Merlin
Fruity Booty FS
Merlin
Level 64
God Stats
4W - 1L
1,285 SR
Queue Stats
34W - 28L
1,690 Elo+
Party 2
Danzaburou
Danzaburou
Pseku
Danzaburou
Level 8
God Stats
7W - 3L
1,293 SR
Queue Stats
45W - 47L
1,672 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
0 / 13 / 1
6,186
562
4,104
13,523
3,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
PG Atill4h
Arachne
11
2 / 6 / 1
7,508
683
4,614
10,909
5,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
Zigarrah
Izanami
11
3 / 4 / 2
8,268
752
7,168
11,416
3,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
CleanBunny48251
Amaterasu
12
10 / 2 / 9
9,608
873
6,044
8,182
6,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 2 / 12
8,396
763
8,787
5,944
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Pseku
Danzaburou
13
9 / 1 / 10
9,738
885
13,723
8,175
3,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
54
5
Kills
23
23
Deaths
5
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
CleanBunny48251
Amaterasu
10
2
9
7.25
L
Olorun
0
13
1
0.04
W
4
2
12
5
L
Arachne
PG Atill4h
Arachne
2
6
1
0.42
W
Danzaburou
Pseku
Danzaburou
9
1
10
14
L
Izanami
Zigarrah
Izanami
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,886
Damage
28,554
35,848
Taken
22,301
13,099
Mitigated
11,938
4,358
Healing
4,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
CleanBunny48251
Amaterasu
6,044
3,220
0
944
8,182
6,946
471
1,979
6,203
1,346
16,780
L
Olorun
4,104
2,117
100
1,374
13,523
3,958
0
2,729
10,618
14,296
0
W
8,787
881
0
750
5,944
1,907
675
774
5,170
27,838
0
L
Arachne
PG Atill4h
Arachne
4,614
3,617
0
612
10,909
5,507
0
2,026
8,655
1,919
16,089
W
Danzaburou
Pseku
Danzaburou
13,723
8,620
0
2,709
8,175
3,085
1,906
1,725
6,450
0
48,493
L
Izanami
Zigarrah
Izanami
7,168
3,866
0
2,272
11,416
3,634
0
3,626
7,476
0
32,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,962
Gold Earned
27,742
100
Minions Killed
154
0
Camps Cleared
0
529,060
Distance Traveled
583,052
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,608
873
25
2
0
212,870
1
L
Olorun
6,186
562
16
1
0
152,414
0
W
Merlin
8,396
763
53
5
0
173,592
0
L
Arachne
7,508
683
22
2
0
213,587
1
W
Danzaburou
9,738
885
76
7
0
196,590
0
L
Izanami
8,268
752
62
6
0
163,059
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role