Player Matchup

Anhur
Anhur
IndyAllen21
Anhur
Level 32
God Stats
14W - 7L
1,652 SR
Queue Stats
233W - 235L
1,448 Elo+
Party 2
Guan Yu
Guan Yu
Remedu
Guan Yu
Level 23
God Stats
20W - 12L
1,627 SR
Queue Stats
32W - 31L
1,547 Elo+
Party 1
Tsukuyomi
Tsukuyomi
agginamI
Tsukuyomi
Level 28
God Stats
17W - 11L
1,591 SR
Queue Stats
32W - 32L
1,547 Elo+
Party 1
Anubis
Anubis
gransenpapaya
Anubis
Level 27
God Stats
14W - 7L
1,540 SR
Queue Stats
307W - 319L
1,522 Elo+
Solo
Ganesha
Ganesha
taebyoung
Ganesha
Level 21
God Stats
32W - 27L
1,522 SR
Queue Stats
372W - 370L
1,408 Elo+
Party 2
Team Averages
Level 26
1,587 SR
1,494 Elo+

VS

Team Averages
Level 33
1,468 SR
1,296 Elo+
Kumbhakarna
Kumbhakarna
NoAimSmallBrain
Kumbhakarna
Level 25
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 35L
1,433 Elo+
Solo
Yemoja
Yemoja
Rainbeetle
Yemoja
Level 6
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 8L
1,310 Elo+
Party 3
Ra
Ra
ZakenN57
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,117 Elo+
Solo
Odin
Odin
chiefkeefbaby
Odin
Level 3
God Stats
0W - 3L
1,340 SR
Queue Stats
167W - 178L
1,310 Elo+
Party 3
Rama
Rama
xX8Trickster8Xx
Rama
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 66L
1,310 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
14 / 2 / 13
9,978
587
18,288
13,547
5,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Remedu
Guan Yu
14
8 / 2 / 20
9,743
573
8,896
14,428
11,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
agginamI
Tsukuyomi
16
10 / 3 / 11
10,145
597
11,959
11,741
4,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 5
10,137
596
8,051
7,179
4,559
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
taebyoung
Ganesha
14
0 / 1 / 29
9,758
574
8,891
12,703
11,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
NoAimSmallBrain
Kumbhakarna
14
2 / 8 / 3
8,644
508
6,754
20,793
6,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Rainbeetle
Yemoja
11
1 / 8 / 3
7,516
442
2,462
15,279
5,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 9 / 3
8,243
485
8,892
11,366
2,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 8 / 3
8,103
477
2,281
10,625
8,907
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
4 / 7 / 2
8,386
493
8,273
14,338
3,108
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
23
39
Kills
9
9
Deaths
40
78
Assists
14
Player
Kills
Deaths
Assists
KDA
W
14
2
13
10.25
L
Kumbhakarna
NoAimSmallBrain
Kumbhakarna
2
8
3
0.44
L
Yemoja
Rainbeetle
Yemoja
1
8
3
0.31
W
Guan Yu
Remedu
Guan Yu
8
2
20
9
L
1
9
3
0.28
W
Tsukuyomi
agginamI
Tsukuyomi
10
3
11
5.17
L
1
8
3
0.31
W
7
1
5
9.5
W
Ganesha
taebyoung
Ganesha
0
1
29
14.5
L
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,085
Damage
28,662
59,598
Taken
72,401
38,482
Mitigated
26,523
24,659
Healing
11,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,288
9,558
0
6,143
13,547
5,462
4,369
4,976
8,571
0
48,540
L
Kumbhakarna
NoAimSmallBrain
Kumbhakarna
6,754
866
0
4,428
20,793
6,597
0
2,896
17,794
52,825
0
L
Yemoja
Rainbeetle
Yemoja
2,462
775
981
1,184
15,279
5,482
0
3,205
12,049
11,876
0
W
Guan Yu
Remedu
Guan Yu
8,896
1,847
2,842
5,521
14,428
11,898
1,037
3,080
11,348
116
26,363
L
8,892
146
258
807
11,366
2,429
180
4,666
6,575
42,365
0
W
Tsukuyomi
agginamI
Tsukuyomi
11,959
3,160
0
4,080
11,741
4,762
2,323
4,640
7,101
0
64,981
L
2,281
420
0
0
10,625
8,907
261
2,244
8,206
0
16,470
W
8,051
685
0
4,283
7,179
4,559
1,321
1,754
5,425
62,363
0
W
Ganesha
taebyoung
Ganesha
8,891
971
0
1,790
12,703
11,801
765
3,658
9,045
36,115
0
L
8,273
5,398
0
4,139
14,338
3,108
0
4,003
10,234
0
35,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,761
Gold Earned
40,892
382
Minions Killed
309
0
Camps Cleared
0
1,537,326
Distance Traveled
1,286,356
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,978
587
111
7
0
285,378
1
L
Kumbhakarna
8,644
508
109
6
0
255,685
1
L
Yemoja
7,516
442
16
1
0
264,425
1
W
Guan Yu
9,743
573
57
3
0
329,385
1
L
Ra
8,243
485
78
5
0
267,549
0
W
Tsukuyomi
10,145
597
104
6
0
298,783
0
L
Odin
8,103
477
47
3
0
251,519
0
W
Anubis
10,137
596
107
6
0
294,885
0
W
Ganesha
9,758
574
3
0
0
328,895
6
L
Rama
8,386
493
59
3
0
247,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role