Player Matchup

Guan Yu
Guan Yu
Silver II
Clayvid
Guan Yu
Silver II
Level 68
God Stats
10W - 9L
1,604 SR
Queue Stats
88W - 90L
1,540 MMR
Solo
Ullr
Ullr
Gold IV
Immortal Don 1
Ullr
Gold IV
Level 111
God Stats
3W - 3L
1,500 SR
Queue Stats
855W - 851L
1,540 MMR
Solo
Scylla
Scylla
Bronze III
YmirBuildsWalls
Scylla
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Tsukuyomi
Tsukuyomi
Silver I
assassincarsili
Tsukuyomi
Silver I
Level 149
God Stats
5W - 4L
1,375 SR
Queue Stats
58W - 59L
1,500 MMR
Party 2
Horus
Horus
Gold III
xXxLoudBlackMan
Horus
Gold III
Level 151
God Stats
1W - 3L
1,651 SR
Queue Stats
370W - 343L
1,540 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,526 SR
1,524 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,477 SR
1,539 MMR
Arachne
Arachne
Silver I
Colenews
Arachne
Silver I
Level 92
God Stats
1W - 2L
1,500 SR
Queue Stats
146W - 143L
1,541 MMR
Party 3
Xbalanque
Xbalanque
Silver I
Flyzs
Xbalanque
Silver I
Level 97
God Stats
2W - 2L
1,500 SR
Queue Stats
87W - 70L
1,541 MMR
Party 3
Yemoja
Yemoja
Silver II
Luxsyss
Yemoja
Silver II
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
171W - 168L
1,535 MMR
Party 1
Janus
Janus
Gold IV
Persephone gods
Janus
Gold IV
Level 67
God Stats
19W - 18L
1,387 SR
Queue Stats
53W - 51L
1,541 MMR
Solo
Osiris
Osiris
Silver II
RubenDaLemon
Osiris
Silver II
Level 97
God Stats
1W - 5L
1,500 SR
Queue Stats
184W - 175L
1,535 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Clayvid
Guan Yu
16
3 / 5 / 7
10,748
467
9,335
21,707
17,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
2 / 4 / 3
11,456
498
6,699
11,225
4,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

16
5 / 6 / 6
10,460
455
17,400
13,941
5,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
assassincarsili
Tsukuyomi
15
4 / 9 / 6
9,859
429
12,221
17,170
7,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 7 / 6
10,455
455
4,533
20,397
19,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
SetNu WaMercuryNemesisDanzaburou

VS

Bans
BellonaApolloCu ChulainnArtioCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Colenews
Arachne
18
4 / 4 / 13
12,075
525
12,126
22,331
9,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
Flyzs
Xbalanque
20
12 / 0 / 5
14,105
613
20,079
14,144
6,278
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Luxsyss
Yemoja
15
2 / 5 / 11
10,324
449
5,568
15,293
11,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
6 / 4 / 10
12,805
557
11,858
11,557
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
18
7 / 4 / 8
11,983
521
13,887
17,511
18,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
78
17
Kills
31
31
Deaths
17
28
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Clayvid
Guan Yu
3
5
7
1.3
W
Arachne
Colenews
Arachne
4
4
13
2.63
W
Xbalanque
Flyzs
Xbalanque
12
0
5
14.5
L
2
4
3
0.88
W
Yemoja
Luxsyss
Yemoja
2
5
11
1.5
W
6
4
10
2.75
W
Osiris
7
4
8
2.75
L
5
6
6
1.33
L
Tsukuyomi
assassincarsili
Tsukuyomi
4
9
6
0.78
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,188
Damage
63,518
84,440
Taken
80,836
54,822
Mitigated
49,327
20,041
Healing
28,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Clayvid
Guan Yu
9,335
721
2,213
7,780
21,707
17,644
21
2,975
18,706
0
51,075
W
Arachne
Colenews
Arachne
12,126
8,294
0
9,713
22,331
9,042
1,227
2,206
19,867
0
81,066
W
Xbalanque
Flyzs
Xbalanque
20,079
11,816
0
9,390
14,144
6,278
3,701
1,280
12,830
0
135,218
L
6,699
2,006
0
940
11,225
4,926
3,438
2,073
9,114
0
82,755
W
Yemoja
Luxsyss
Yemoja
5,568
1,188
2,876
1,655
15,293
11,666
601
3,629
11,234
31,540
0
W
11,858
1,713
0
1,102
11,557
4,128
1,015
2,908
8,394
86,795
0
W
Osiris
13,887
3,997
0
3,580
17,511
18,213
1,166
6,416
10,498
8,194
50,779
L
17,400
939
0
1,866
13,941
5,289
653
4,417
9,316
70,380
0
L
Tsukuyomi
assassincarsili
Tsukuyomi
12,221
1,742
0
3,173
17,170
7,446
0
3,813
13,169
0
56,299
L
4,533
1,920
1,064
3,005
20,397
19,517
224
4,146
16,091
0
17,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,978
Gold Earned
61,292
455
Minions Killed
635
0
Camps Cleared
0
1,992,562
Distance Traveled
2,142,564
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,748
467
107
5
0
418,483
6
W
Arachne
12,075
525
134
6
0
476,951
6
W
Xbalanque
14,105
613
201
9
0
402,900
3
L
Ullr
11,456
498
151
7
0
371,566
3
W
Yemoja
10,324
449
38
2
0
404,462
9
W
Janus
12,805
557
164
7
0
467,219
7
W
Osiris
11,983
521
98
4
0
391,032
0
L
Scylla
10,460
455
102
4
0
406,157
5
L
Tsukuyomi
9,859
429
74
3
0
433,403
4
L
Horus
10,455
455
21
1
0
362,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role