Player Matchup

Sobek
Sobek
ItsV1rusXD
Sobek
Level 160
God Stats
1W - 2L
1,848 SR
Queue Stats
94W - 70L
1,500 Elo+
Party 1
Izanami
Izanami
STR1KER 237
Izanami
Level 66
God Stats
2W - 2L
1,285 SR
Queue Stats
4W - 7L
1,273 Elo+
Party 1
Fafnir
Fafnir
XRG BACON4
Fafnir
Level 120
God Stats
20W - 17L
1,285 SR
Queue Stats
76W - 59L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
lIV HITMAN VIl
Erlang Shen
Level 122
God Stats
2W - 1L
1,311 SR
Queue Stats
140W - 113L
1,273 Elo+
Party 1
Sylvanus
Sylvanus
xGOLDENxLANC3Rx
Sylvanus
Level 104
God Stats
5W - 5L
1,500 SR
Queue Stats
70W - 69L
1,500 Elo+
Party 1
Team Averages
Level 114
1,446 SR
1,409 Elo+

VS

Team Averages
Level 131
1,558 SR
1,502 Elo+
Chang'e
Chang'e
Aríon
Chang'e
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 21L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
JagerEver
Kuzenbo
Level 110
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 12L
1,247 Elo+
Solo
Erlang Shen
Erlang Shen
Mrhacksaas
Erlang Shen
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
StopSweating
Thanatos
Level 156
God Stats
33W - 23L
1,790 SR
Queue Stats
323W - 246L
1,764 Elo+
Solo
Danzaburou
Danzaburou
ronmri
Danzaburou
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
18
3 / 3 / 3
11,053
691
18,516
20,636
27,723
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
STR1KER 237
Izanami
18
1 / 1 / 3
10,928
683
10,394
10,890
4,298
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mace

Mace

+10
Physical Power

Fafnir
XRG BACON4
Fafnir
14
0 / 9 / 2
8,717
545
6,905
14,899
12,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Erlang Shen
lIV HITMAN VIl
Erlang Shen
18
2 / 6 / 3
10,819
676
10,711
17,484
15,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
17
2 / 8 / 2
10,586
662
13,062
18,422
22,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aríon
Chang'e
19
5 / 1 / 17
12,240
765
19,569
12,709
5,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
JagerEver
Kuzenbo
18
3 / 0 / 18
11,252
703
11,441
17,573
22,496
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
Mrhacksaas
Erlang Shen
19
10 / 4 / 7
12,858
804
13,971
19,512
13,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
StopSweating
Thanatos
17
2 / 2 / 11
10,871
679
10,254
11,803
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
ronmri
Danzaburou
20
7 / 1 / 15
13,502
844
15,465
16,528
7,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
95
8
Kills
27
27
Deaths
8
13
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aríon
Chang'e
5
1
17
13.5
L
Sobek
3
3
3
1.5
W
Kuzenbo
JagerEver
Kuzenbo
3
0
18
12
W
Erlang Shen
Mrhacksaas
Erlang Shen
10
4
7
3.38
L
Izanami
STR1KER 237
Izanami
1
1
3
2.5
W
Thanatos
StopSweating
Thanatos
2
2
11
3.75
L
Fafnir
XRG BACON4
Fafnir
0
9
2
0.11
L
Erlang Shen
lIV HITMAN VIl
Erlang Shen
2
6
3
0.58
W
Danzaburou
ronmri
Danzaburou
7
1
15
14.5
L
Sylvanus
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,588
Damage
70,700
82,331
Taken
78,125
82,616
Mitigated
55,579
18,005
Healing
38,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aríon
Chang'e
19,569
1,012
7,698
6,637
12,709
5,424
611
5,670
7,039
54,494
0
L
Sobek
18,516
1,620
0
6,529
20,636
27,723
0
7,220
13,044
47,682
0
W
Kuzenbo
JagerEver
Kuzenbo
11,441
4,492
0
5,291
17,573
22,496
166
8,488
9,085
30,130
0
W
Erlang Shen
Mrhacksaas
Erlang Shen
13,971
7,621
0
4,675
19,512
13,282
2,168
9,373
10,139
0
40,255
L
Izanami
STR1KER 237
Izanami
10,394
7,927
0
2,156
10,890
4,298
78
5,448
5,246
0
53,614
W
Thanatos
StopSweating
Thanatos
10,254
3,074
0
6,427
11,803
6,496
2,529
7,536
4,267
964
29,811
L
Fafnir
XRG BACON4
Fafnir
6,905
715
0
773
14,899
12,749
0
5,227
9,472
20,017
0
L
Erlang Shen
lIV HITMAN VIl
Erlang Shen
10,711
4,753
0
3,535
17,484
15,200
0
6,509
10,825
1,421
41,056
W
Danzaburou
ronmri
Danzaburou
15,465
8,584
0
8,027
16,528
7,881
1,986
8,534
7,994
0
63,417
L
Sylvanus
13,062
1,986
1,804
3,208
18,422
22,646
0
5,791
12,341
36,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,103
Gold Earned
60,723
332
Minions Killed
374
8
Camps Cleared
9
1,368,961
Distance Traveled
1,574,486
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,240
765
95
6
2
326,042
1
L
Sobek
11,053
691
62
4
0
298,649
5
W
Kuzenbo
11,252
703
32
2
0
322,270
5
W
Erlang Shen
12,858
804
73
5
2
297,863
4
L
Izanami
10,928
683
116
7
2
286,281
1
W
Thanatos
10,871
679
50
3
4
325,590
2
L
Fafnir
8,717
545
33
2
1
252,861
0
L
Erlang Shen
10,819
676
64
4
2
303,333
2
W
Danzaburou
13,502
844
124
8
1
302,721
3
L
Sylvanus
10,586
662
57
4
3
227,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role