Player Matchup

Cerberus
Cerberus
BlueVirgil
Cerberus
Level 26
God Stats
2W - 10L
1,138 SR
Queue Stats
106W - 147L
1,405 Elo+
Party 3
Osiris
Osiris
KuroKamui22
Osiris
Level 62
God Stats
3W - 3L
1,455 SR
Queue Stats
133W - 198L
1,382 Elo+
Party 3
Ravana
Ravana
ShinjiFaques
Ravana
Level 21
God Stats
1W - 4L
1,509 SR
Queue Stats
119W - 156L
1,466 Elo+
Party 3
Cupid
Cupid
SuShi_Boyh
Cupid
Level 29
God Stats
3W - 1L
1,530 SR
Queue Stats
4W - 1L
1,775 Elo+
Party 2
Nu Wa
Nu Wa
anderhur777
Nu Wa
Level 121
God Stats
6W - 2L
1,412 SR
Queue Stats
40W - 26L
1,793 Elo+
Party 2
Team Averages
Level 52
1,409 SR
1,564 Elo+

VS

Team Averages
Level 68
1,524 SR
1,477 Elo+
Merlin
Merlin
GunsBlade
Merlin
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 30L
1,504 Elo+
Party 1
Ymir
Ymir
METERWATER
Ymir
Level 119
God Stats
20W - 11L
1,500 SR
Queue Stats
471W - 457L
1,500 Elo+
Party 4
Cernunnos
Cernunnos
OofBran
Cernunnos
Level 27
God Stats
9W - 9L
1,500 SR
Queue Stats
576W - 594L
1,416 Elo+
Party 4
Tsukuyomi
Tsukuyomi
YagoMc
Tsukuyomi
Level 18
God Stats
4W - 0L
1,500 SR
Queue Stats
56W - 42L
1,530 Elo+
Party 1
Freya
Freya
Zerodelta788
Freya
Level 41
God Stats
6W - 3L
1,622 SR
Queue Stats
204W - 215L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BlueVirgil
Cerberus
9
0 / 7 / 1
6,244
416
1,871
12,179
6,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
13
3 / 6 / 3
7,929
529
8,254
9,574
6,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
14
3 / 2 / 7
8,401
560
6,505
6,020
4,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
10
0 / 4 / 2
6,455
430
1,791
8,875
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
6 / 3 / 2
9,775
652
6,205
6,404
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GunsBlade
Merlin
15
4 / 2 / 2
9,078
605
3,624
4,861
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 1 / 11
8,890
593
8,745
8,169
5,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
OofBran
Cernunnos
14
5 / 1 / 6
8,050
537
8,164
4,508
1,384
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
YagoMc
Tsukuyomi
14
3 / 4 / 3
8,211
547
5,607
11,543
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 4 / 4
7,799
520
4,747
9,768
4,697
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
47
12
Kills
21
22
Deaths
12
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BlueVirgil
Cerberus
0
7
1
0.07
W
Merlin
GunsBlade
Merlin
4
2
2
2.5
L
Osiris
3
6
3
0.75
W
5
1
11
10.5
W
Cernunnos
OofBran
Cernunnos
5
1
6
8
L
Ravana
3
2
7
3.25
L
Cupid
0
4
2
0.25
W
Tsukuyomi
YagoMc
Tsukuyomi
3
4
3
1.13
W
4
4
4
1.5
L
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,626
Damage
30,887
43,052
Taken
38,849
22,155
Mitigated
17,634
7,193
Healing
8,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BlueVirgil
Cerberus
1,871
173
234
2,988
12,179
6,252
0
3,484
8,695
26,433
0
W
Merlin
GunsBlade
Merlin
3,624
582
0
1,339
4,861
1,442
540
2,011
2,653
58,410
0
L
Osiris
8,254
1,942
0
250
9,574
6,924
49
3,964
5,610
4,743
33,447
W
8,745
2,159
0
2,006
8,169
5,944
0
1,498
6,594
38,272
0
W
Cernunnos
OofBran
Cernunnos
8,164
3,201
0
1,649
4,508
1,384
243
1,873
2,561
0
46,601
L
Ravana
6,505
1,675
0
1,030
6,020
4,345
791
1,551
4,469
7,478
44,339
L
Cupid
1,791
844
25
1,641
8,875
2,395
37
4,177
4,698
0
24,501
W
Tsukuyomi
YagoMc
Tsukuyomi
5,607
1,351
0
902
11,543
4,167
36
1,373
10,106
0
57,334
W
4,747
1,677
0
2,757
9,768
4,697
190
1,774
7,940
29,303
0
L
6,205
1,267
0
1,025
6,404
2,239
757
3,940
2,464
60,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,804
Gold Earned
42,028
421
Minions Killed
403
0
Camps Cleared
0
1,388,171
Distance Traveled
1,424,839
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,244
416
61
4
0
274,514
2
W
Merlin
9,078
605
103
7
0
291,023
3
L
Osiris
7,929
529
66
4
0
260,302
0
W
Ymir
8,890
593
36
2
0
287,508
0
W
Cernunnos
8,050
537
94
6
0
278,585
4
L
Ravana
8,401
560
91
6
0
325,288
1
L
Cupid
6,455
430
62
4
0
232,944
0
W
Tsukuyomi
8,211
547
108
7
0
297,076
1
W
Freya
7,799
520
62
4
0
270,647
1
L
Nu Wa
9,775
652
141
9
0
295,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role