Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver I
R3my7
Danzaburou
Silver I
Level 139
God Stats
2W - 1L
1,489 SR
Queue Stats
8W - 6L
1,450 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Tchou__
Nu Wa
Bronze III
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 42L
1,450 MMR
Solo
King Arthur
King Arthur
Silver I
iEnvy GreenNuts
King Arthur
Silver I
Level 124
God Stats
2W - 4L
1,191 SR
Queue Stats
144W - 146L
1,450 MMR
Solo
Athena
Athena
Gold V
mrkidc2
Athena
Gold V
Level 150
God Stats
3W - 2L
1,702 SR
Queue Stats
112W - 104L
1,450 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 136
1,476 SR
1,460 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,580 SR
1,480 MMR
Fenrir
Fenrir
Silver IV
 
Fenrir
Silver IV
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
Captain-Doofy-SF
Ah Muzen Cab
Bronze III
Level 36
God Stats
1W - 3L
1,661 SR
Queue Stats
2W - 7L
1,500 MMR
Party 2
Set
Set
Silver II
OnjusticeFred
Set
Silver II
Level 157
God Stats
2W - 3L
1,739 SR
Queue Stats
308W - 306L
1,496 MMR
Party 1
Yemoja
Yemoja
Bronze III
StaticTennis
Yemoja
Bronze III
Level 68
God Stats
2W - 6L
1,500 SR
Queue Stats
9W - 19L
1,500 MMR
Party 2
Hel
Hel
Bronze III
TMINNITT
Hel
Bronze III
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 111L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
1 / 1 / 2
4,229
705
1,718
4,404
1,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
R3my7
Danzaburou
6
0 / 0 / 2
3,793
632
1,794
2,788
727
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
Tchou__
Nu Wa
7
1 / 0 / 1
4,323
721
1,813
1,930
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
iEnvy GreenNuts
King Arthur
8
0 / 0 / 3
4,318
720
1,137
1,293
478
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
mrkidc2
Athena
6
1 / 0 / 1
3,995
666
1,371
4,807
1,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AphroditeScyllaCu ChulainnMulanCthulhu

VS

Bans
KumbhakarnaLokiChang'eChernobogCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
2,745
458
0
256
62
Ah Muzen Cab
Captain-Doofy-SF
Ah Muzen Cab
5
0 / 1 / 0
3,563
594
3,611
3,526
871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 0 / 0
4,748
791
1,886
4,845
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
5
0 / 1 / 0
3,709
618
1,760
3,827
1,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 1 / 0
4,048
675
1,104
3,105
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
3
Kills
1
1
Deaths
3
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
2
2
L
Fenrir
 
Fenrir
0
0
0
0
L
Ah Muzen Cab
Captain-Doofy-SF
Ah Muzen Cab
0
1
0
0
L
1
0
0
1
W
Danzaburou
R3my7
Danzaburou
0
0
2
1
L
Yemoja
0
1
0
0
L
0
1
0
0
W
Nu Wa
Tchou__
Nu Wa
1
0
1
1.5
W
King Arthur
iEnvy GreenNuts
King Arthur
0
0
3
1.5
W
Athena
mrkidc2
Athena
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,833
Damage
8,361
15,222
Taken
15,559
4,558
Mitigated
4,483
6,482
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,718
606
0
1,984
4,404
1,140
0
365
4,039
0
17,731
L
Fenrir
 
Fenrir
0
0
0
0
256
62
0
204
0
0
0
L
Ah Muzen Cab
Captain-Doofy-SF
Ah Muzen Cab
3,611
1,359
87
1,009
3,526
871
0
1,117
2,397
0
16,336
L
1,886
578
0
2,322
4,845
1,544
0
195
4,598
0
21,608
W
Danzaburou
R3my7
Danzaburou
1,794
865
0
1,480
2,788
727
0
456
2,332
0
16,515
L
Yemoja
1,760
387
854
1,604
3,827
1,247
0
498
3,317
7,165
0
L
1,104
189
0
1,100
3,105
759
0
942
2,063
21,708
0
W
Nu Wa
Tchou__
Nu Wa
1,813
583
135
580
1,930
521
0
984
876
18,335
0
W
King Arthur
iEnvy GreenNuts
King Arthur
1,137
154
0
90
1,293
478
115
156
1,137
0
17,265
W
Athena
mrkidc2
Athena
1,371
430
0
2,213
4,807
1,692
0
833
3,974
6,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,658
Gold Earned
18,813
167
Minions Killed
162
0
Camps Cleared
0
627,854
Distance Traveled
440,904
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,229
705
38
6
0
125,477
0
L
Fenrir
2,745
458
0
0
0
0
0
L
Ah Muzen Cab
3,563
594
33
6
0
103,009
0
L
Set
4,748
791
60
10
0
134,414
1
W
Danzaburou
3,793
632
33
6
0
115,606
1
L
Yemoja
3,709
618
13
2
0
88,835
2
L
Hel
4,048
675
56
9
0
114,646
1
W
Nu Wa
4,323
721
40
7
0
105,289
2
W
King Arthur
4,318
720
41
7
0
144,285
0
W
Athena
3,995
666
15
3
0
137,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role