Player Matchup

Set
Set
 
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
CrazyMonkey9115
Fenrir
Level 26
God Stats
20W - 24L
1,606 SR
Queue Stats
268W - 262L
1,642 Elo+
Party 2
Nemesis
Nemesis
MAC6996
Nemesis
Level 19
God Stats
28W - 19L
1,676 SR
Queue Stats
475W - 415L
1,615 Elo+
Party 2
Danzaburou
Danzaburou
Ph0enixborn
Danzaburou
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,734 Elo+
Solo
Artio
Artio
lionheart152
Artio
Level 24
God Stats
3W - 1L
1,876 SR
Queue Stats
13W - 9L
1,461 Elo+
Solo
Team Averages
Level 24
1,632 SR
1,590 Elo+

VS

Team Averages
Level 16
1,564 SR
1,570 Elo+
Yemoja
Yemoja
B3AN_1002
Yemoja
Level 15
God Stats
3W - 1L
1,640 SR
Queue Stats
256W - 277L
1,670 Elo+
Party 1
Sun Wukong
Sun Wukong
BenBooom412
Sun Wukong
Level 5
God Stats
2W - 3L
1,520 SR
Queue Stats
71W - 69L
1,677 Elo+
Party 1
Artemis
Artemis
MountainGuerilla
Artemis
Level 14
God Stats
10W - 10L
1,661 SR
Queue Stats
331W - 378L
1,514 Elo+
Party 1
Skadi
Skadi
PHAT JE3US
Skadi
Level 29
God Stats
7W - 10L
1,190 SR
Queue Stats
40W - 43L
1,479 Elo+
Solo
Horus
Horus
wanderingwolf14
Horus
Level 18
God Stats
1W - 0L
1,810 SR
Queue Stats
2W - 1L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
4 / 9 / 5
10,538
422
11,256
19,416
14,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
4 / 4 / 7
11,217
449
11,087
16,389
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
MAC6996
Nemesis
15
2 / 4 / 8
9,840
394
6,934
19,590
9,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
Ph0enixborn
Danzaburou
19
10 / 8 / 2
13,078
523
22,435
17,548
7,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
1 / 5 / 6
10,856
434
15,470
27,167
30,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
B3AN_1002
Yemoja
16
0 / 3 / 6
10,214
409
3,072
10,782
5,166
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
BenBooom412
Sun Wukong
17
6 / 6 / 12
11,785
471
13,616
26,580
13,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
1 / 7 / 6
10,757
430
5,681
17,932
6,940
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Skadi
20
20 / 6 / 3
14,957
598
33,595
31,756
13,999
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 1 / 14
12,085
483
12,251
21,858
23,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
70
21
Kills
29
30
Deaths
23
28
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
4
9
5
0.72
W
Yemoja
B3AN_1002
Yemoja
0
3
6
1
W
Sun Wukong
BenBooom412
Sun Wukong
6
6
12
2
L
4
4
7
1.88
L
Nemesis
MAC6996
Nemesis
2
4
8
1.5
W
1
7
6
0.57
W
Skadi
20
6
3
3.58
L
Danzaburou
Ph0enixborn
Danzaburou
10
8
2
1.38
L
1
5
6
0.8
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,182
Damage
68,215
100,110
Taken
108,908
68,833
Mitigated
62,528
25,243
Healing
44,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
11,256
5,265
0
3,537
19,416
14,680
592
2,126
17,290
6,258
58,045
W
Yemoja
B3AN_1002
Yemoja
3,072
1,409
3,175
619
10,782
5,166
900
673
10,109
37,787
0
W
Sun Wukong
BenBooom412
Sun Wukong
13,616
3,500
0
5,527
26,580
13,385
1,300
4,366
22,214
192
51,912
L
11,087
2,296
0
3,143
16,389
7,166
51
1,080
15,309
0
52,394
L
Nemesis
MAC6996
Nemesis
6,934
2,854
0
3,662
19,590
9,127
501
1,992
17,598
0
40,755
W
5,681
3,024
0
5,456
17,932
6,940
3,205
492
17,440
0
73,373
W
Skadi
33,595
25,222
0
16,854
31,756
13,999
5,430
3,955
27,659
547
90,564
L
Danzaburou
Ph0enixborn
Danzaburou
22,435
17,366
0
1,132
17,548
7,427
1,970
710
16,838
0
76,716
L
15,470
1,785
2,296
11,473
27,167
30,433
41
1,659
25,508
64,969
0
W
12,251
3,897
3,604
8,859
21,858
23,038
726
6,619
15,239
9,885
36,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,529
Gold Earned
59,798
415
Minions Killed
460
0
Camps Cleared
0
2,146,313
Distance Traveled
1,983,095
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,538
422
88
4
0
397,898
0
W
Yemoja
10,214
409
80
3
0
356,061
0
W
Sun Wukong
11,785
471
62
2
0
417,590
0
L
Fenrir
11,217
449
60
2
0
488,151
2
L
Nemesis
9,840
394
51
2
0
466,032
0
W
Artemis
10,757
430
113
5
0
410,769
7
W
Skadi
14,957
598
119
5
0
360,372
0
L
Danzaburou
13,078
523
111
4
0
360,281
2
L
Artio
10,856
434
105
4
0
433,951
3
W
Horus
12,085
483
86
3
0
438,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role