Player Matchup

Janus
Janus
JONHYBY
Janus
Level 129
God Stats
4W - 3L
1,417 SR
Queue Stats
133W - 136L
1,499 Elo+
Solo
Sun Wukong
Sun Wukong
Jalki
Sun Wukong
Level 49
God Stats
26W - 15L
1,515 SR
Queue Stats
289W - 274L
1,527 Elo+
Solo
Thanatos
Thanatos
Snisinth
Thanatos
Level 62
God Stats
32W - 31L
1,622 SR
Queue Stats
561W - 524L
1,510 Elo+
Solo
Ullr
Ullr
legolasa
Ullr
Level 143
God Stats
2W - 2L
1,267 SR
Queue Stats
13W - 9L
1,479 Elo+
Solo
Geb
Geb
pacholaiguana
Geb
Level 108
God Stats
3W - 1L
1,666 SR
Queue Stats
80W - 63L
1,557 Elo+
Solo
Team Averages
Level 98
1,497 SR
1,514 Elo+

VS

Team Averages
Level 62
1,413 SR
1,399 Elo+
Bakasura
Bakasura
BlackLore
Bakasura
Level 60
God Stats
0W - 2L
1,286 SR
Queue Stats
246W - 395L
1,415 Elo+
Party 1
Cerberus
Cerberus
TheProsor20
Cerberus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
330W - 500L
1,415 Elo+
Party 1
Ymir
Ymir
Xrix0117
Ymir
Level 63
God Stats
13W - 24L
1,500 SR
Queue Stats
145W - 252L
1,415 Elo+
Party 1
Neith
Neith
katele
Neith
Level 154
God Stats
75W - 73L
1,279 SR
Queue Stats
248W - 248L
1,336 Elo+
Solo
Artemis
Artemis
wuayjam
Artemis
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 103L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JONHYBY
Janus
16
9 / 0 / 15
11,186
589
14,868
8,028
3,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Jalki
Sun Wukong
17
4 / 1 / 10
10,720
564
13,346
17,906
10,223
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Snisinth
Thanatos
18
20 / 0 / 10
12,197
642
14,023
12,336
8,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ullr
18
9 / 2 / 5
11,533
607
11,775
16,578
7,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
1 / 4 / 13
8,846
466
5,850
15,106
12,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BlackLore
Bakasura
12
2 / 9 / 0
7,684
404
7,723
17,222
5,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
TheProsor20
Cerberus
12
0 / 6 / 2
7,294
384
6,007
14,609
8,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ymir
13
2 / 6 / 4
8,607
453
8,462
16,403
9,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
katele
Neith
12
1 / 8 / 3
7,730
407
10,607
13,014
4,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Artemis
wuayjam
Artemis
11
1 / 14 / 0
7,224
380
3,751
13,532
3,776
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
15
43
Kills
6
7
Deaths
43
53
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BlackLore
Bakasura
2
9
0
0.22
W
Janus
JONHYBY
Janus
9
0
15
16.5
W
Sun Wukong
Jalki
Sun Wukong
4
1
10
9
W
Thanatos
Snisinth
Thanatos
20
0
10
25
L
Cerberus
TheProsor20
Cerberus
0
6
2
0.17
L
Ymir
2
6
4
0.67
L
Neith
katele
Neith
1
8
3
0.31
W
Ullr
9
2
5
5.75
W
1
4
13
1.88
L
Artemis
wuayjam
Artemis
1
14
0
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,862
Damage
36,550
69,954
Taken
74,780
42,538
Mitigated
32,098
35,561
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BlackLore
Bakasura
7,723
4,141
0
3,786
17,222
5,804
138
2,951
14,271
0
35,169
W
Janus
JONHYBY
Janus
14,868
1,217
0
3,185
8,028
3,669
1,856
1,088
6,771
76,184
0
W
Sun Wukong
Jalki
Sun Wukong
13,346
1,900
0
8,600
17,906
10,223
128
5,354
11,762
0
66,735
W
Thanatos
Snisinth
Thanatos
14,023
3,727
0
14,314
12,336
8,718
0
1,164
10,747
6,043
60,944
L
Cerberus
TheProsor20
Cerberus
6,007
463
0
2,386
14,609
8,520
0
2,081
12,528
36,297
0
L
Ymir
8,462
1,271
0
1,808
16,403
9,828
0
5,582
10,821
28,705
0
L
Neith
katele
Neith
10,607
4,187
0
2,409
13,014
4,170
0
2,452
10,562
0
44,873
W
Ullr
11,775
5,381
0
7,534
16,578
7,261
5,150
2,877
13,581
0
79,204
W
5,850
1,415
0
1,928
15,106
12,667
0
3,539
11,030
18,866
0
L
Artemis
wuayjam
Artemis
3,751
1,518
0
0
13,532
3,776
156
7,882
5,650
0
16,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,482
Gold Earned
38,539
534
Minions Killed
310
0
Camps Cleared
0
1,750,901
Distance Traveled
1,512,982
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,684
404
95
5
0
327,978
2
W
Janus
11,186
589
129
7
0
359,959
7
W
Sun Wukong
10,720
564
133
7
0
345,984
3
W
Thanatos
12,197
642
103
5
0
411,790
0
L
Cerberus
7,294
384
86
5
0
305,898
3
L
Ymir
8,607
453
35
2
0
331,107
5
L
Neith
7,730
407
65
3
0
308,222
6
W
Ullr
11,533
607
150
8
0
319,342
0
W
Geb
8,846
466
19
1
0
313,826
5
L
Artemis
7,224
380
29
2
0
239,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role