Player Matchup

Ravana
Ravana
Bronze III
Midwhin87
Ravana
Bronze III
Level 95
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 4L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Silver I
PeakCracker8022
Kukulkan
Silver I
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
231W - 248L
1,583 MMR
Party 2
King Arthur
King Arthur
Bronze III
SmokedSalmon04
King Arthur
Bronze III
Level 119
God Stats
3W - 3L
1,500 SR
Queue Stats
27W - 19L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze III
YE808s
Chernobog
Bronze III
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,600 MMR
Party 3
Bacchus
Bacchus
Bronze III
tbrolezzi
Bacchus
Bronze III
Level 86
God Stats
1W - 3L
1,705 SR
Queue Stats
10W - 17L
1,500 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 99
1,584 SR
1,537 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,588 SR
1,532 MMR
Apollo
Apollo
Bronze III
Fibbonachi
Apollo
Bronze III
Level 133
God Stats
9W - 7L
1,947 SR
Queue Stats
124W - 109L
1,500 MMR
Party 4
Cthulhu
Cthulhu
Silver I
Konbifuu
Cthulhu
Silver I
Level 143
God Stats
7W - 7L
1,492 SR
Queue Stats
231W - 225L
1,560 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
Uh_baby_a_Triple
Amaterasu
Bronze III
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,500 MMR
Party 4
Scylla
Scylla
Silver I
kyle-rim
Scylla
Silver I
Level 133
God Stats
12W - 9L
1,500 SR
Queue Stats
225W - 218L
1,560 MMR
Party 1
Fenrir
Fenrir
Silver II
sprinzo
Fenrir
Silver II
Level 127
God Stats
10W - 12L
1,500 SR
Queue Stats
495W - 478L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Midwhin87
Ravana
14
2 / 9 / 2
9,858
411
7,988
15,395
9,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
17
2 / 7 / 0
10,714
446
9,508
12,800
4,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
SmokedSalmon04
King Arthur
20
4 / 1 / 1
12,748
531
22,738
30,869
21,147
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chernobog
YE808s
Chernobog
16
0 / 4 / 0
10,162
423
4,575
15,469
5,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
tbrolezzi
Bacchus
13
0 / 8 / 0
8,681
362
4,256
16,467
15,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
He BoDanzaburouHelArachneAphrodite

VS

Bans
Cu ChulainnJanusAnhurBellonaBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Fibbonachi
Apollo
20
3 / 0 / 11
13,762
573
7,959
10,549
6,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Konbifuu
Cthulhu
19
6 / 0 / 20
13,602
567
11,765
21,450
26,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
20
4 / 3 / 2
13,966
582
15,145
26,531
33,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
kyle-rim
Scylla
20
13 / 1 / 8
15,662
653
19,720
13,334
5,840
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
sprinzo
Fenrir
19
3 / 4 / 16
12,555
523
14,089
20,407
9,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
86
8
Kills
29
29
Deaths
8
3
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Apollo
Fibbonachi
Apollo
3
0
11
8.5
W
Cthulhu
Konbifuu
Cthulhu
6
0
20
16
L
Ravana
Midwhin87
Ravana
2
9
2
0.33
L
Kukulkan
2
7
0
0.29
L
King Arthur
SmokedSalmon04
King Arthur
4
1
1
4.5
W
Amaterasu
4
3
2
1.67
L
Chernobog
YE808s
Chernobog
0
4
0
0
W
Scylla
kyle-rim
Scylla
13
1
8
17
W
Fenrir
sprinzo
Fenrir
3
4
16
2.75
L
Bacchus
tbrolezzi
Bacchus
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,065
Damage
68,678
91,000
Taken
92,271
56,209
Mitigated
82,045
22,155
Healing
44,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Fibbonachi
Apollo
7,959
4,337
0
6,402
10,549
6,777
4,002
3,680
6,741
6,430
103,629
W
Cthulhu
Konbifuu
Cthulhu
11,765
873
395
7,427
21,450
26,213
502
5,290
15,973
55,890
0
L
Ravana
Midwhin87
Ravana
7,988
2,018
0
1,852
15,395
9,160
38
2,760
12,605
5,937
61,556
L
Kukulkan
9,508
66
215
2,166
12,800
4,615
0
6,899
5,691
72,847
0
L
King Arthur
SmokedSalmon04
King Arthur
22,738
3,420
0
11,661
30,869
21,147
170
5,835
25,034
0
104,716
W
Amaterasu
15,145
8,050
0
15,416
26,531
33,883
2,782
754
25,393
6,549
83,416
L
Chernobog
YE808s
Chernobog
4,575
2,488
0
4,498
15,469
5,352
1,463
6,774
8,627
0
80,648
W
Scylla
kyle-rim
Scylla
19,720
1,716
0
5,128
13,334
5,840
1,586
3,350
9,866
134,086
0
W
Fenrir
sprinzo
Fenrir
14,089
3,576
0
9,936
20,407
9,332
2,648
3,509
16,718
0
98,011
L
Bacchus
tbrolezzi
Bacchus
4,256
256
0
1,763
16,467
15,935
0
10,335
5,998
16,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,163
Gold Earned
69,547
637
Minions Killed
738
0
Camps Cleared
0
2,218,278
Distance Traveled
2,482,274
32
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
13,762
573
188
8
0
494,219
2
W
Cthulhu
13,602
567
65
3
0
499,886
8
L
Ravana
9,858
411
104
4
0
459,053
2
L
Kukulkan
10,714
446
143
6
0
444,598
8
L
King Arthur
12,748
531
201
8
0
476,389
8
W
Amaterasu
13,966
582
168
7
0
468,570
0
L
Chernobog
10,162
423
169
7
0
426,694
8
W
Scylla
15,662
653
207
9
0
504,125
7
W
Fenrir
12,555
523
110
5
0
515,474
7
L
Bacchus
8,681
362
20
1
0
411,544
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role