Player Matchup

Eset
Eset
KidneyPenetrator
Eset
Level 67
God Stats
5W - 3L
1,500 SR
Queue Stats
692W - 506L
1,546 Elo+
Solo
Fenrir
Fenrir
M Masta985
Fenrir
Level 17
God Stats
2W - 9L
1,507 SR
Queue Stats
73W - 90L
1,124 Elo+
Party 2
Danzaburou
Danzaburou
ThaNinj
Danzaburou
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 53L
1,500 Elo+
Party 2
Team Averages
Level 65
1,502 SR
1,390 Elo+

VS

Team Averages
Level 58
1,457 SR
1,321 Elo+
Janus
Janus
LibrarianLover
Janus
Level 63
God Stats
10W - 15L
1,500 SR
Queue Stats
539W - 549L
1,475 Elo+
Party 1
Heimdallr
Heimdallr
ShadedRomanian
Heimdallr
Level 86
God Stats
6W - 4L
1,371 SR
Queue Stats
66W - 92L
1,359 Elo+
Solo
Cerberus
Cerberus
Tanman313
Cerberus
Level 25
God Stats
5W - 2L
1,500 SR
Queue Stats
87W - 108L
1,129 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 4
11,403
671
11,394
13,607
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
M Masta985
Fenrir
14
4 / 7 / 4
10,980
646
7,014
15,014
6,956
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ThaNinj
Danzaburou
13
1 / 8 / 4
10,082
593
8,085
14,572
4,916
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 11
12,774
751
13,915
8,808
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
ShadedRomanian
Heimdallr
17
8 / 3 / 11
12,590
741
15,797
12,762
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Cerberus
Tanman313
Cerberus
14
3 / 4 / 13
11,950
703
6,409
15,568
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
9
Kills
19
19
Deaths
9
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
W
8
2
11
6.75
L
Fenrir
M Masta985
Fenrir
4
7
4
0.86
W
Heimdallr
ShadedRomanian
Heimdallr
8
3
11
4.5
W
Cerberus
Tanman313
Cerberus
3
4
13
2.38
L
Danzaburou
ThaNinj
Danzaburou
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,493
Damage
36,121
43,193
Taken
37,138
16,198
Mitigated
20,800
5,738
Healing
11,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,394
627
623
1,244
13,607
4,326
0
6,566
6,863
58,101
0
W
13,915
1,417
0
2,323
8,808
2,876
465
1,542
7,146
70,987
0
L
Fenrir
M Masta985
Fenrir
7,014
835
0
850
15,014
6,956
572
7,136
7,644
0
17,412
W
Heimdallr
ShadedRomanian
Heimdallr
15,797
7,414
0
5,248
12,762
4,924
2,254
3,344
9,256
0
57,602
W
Cerberus
Tanman313
Cerberus
6,409
153
0
3,969
15,568
13,000
105
6,006
9,194
26,155
0
L
Danzaburou
ThaNinj
Danzaburou
8,085
3,844
0
3,021
14,572
4,916
86
6,108
8,220
0
42,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,465
Gold Earned
37,314
186
Minions Killed
250
0
Camps Cleared
0
937,222
Distance Traveled
885,245
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
11,403
671
92
5
0
280,963
2
W
Janus
12,774
751
106
6
0
304,548
3
L
Fenrir
10,980
646
20
1
0
344,941
1
W
Heimdallr
12,590
741
87
5
0
276,084
5
W
Cerberus
11,950
703
57
3
0
304,613
3
L
Danzaburou
10,082
593
74
4
0
311,318
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role