Player Matchup

Medusa
Medusa
 
Medusa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ChangedScarf321
Bakasura
Level 6
God Stats
5W - 1L
1,806 SR
Queue Stats
71W - 37L
1,504 Elo+
Party 2
Amaterasu
Amaterasu
CluTching-isFREE
Amaterasu
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 4L
1,802 Elo+
Party 1
Jormungandr
Jormungandr
Noximus4404
Jormungandr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,712 Elo+
Party 2
Chang'e
Chang'e
SwG_JusTFlickS
Chang'e
Level 66
God Stats
7W - 2L
1,596 SR
Queue Stats
82W - 72L
1,836 Elo+
Party 1
Team Averages
Level 33
1,580 SR
1,671 Elo+

VS

Team Averages
Level 27
1,638 SR
1,563 Elo+
Neith
Neith
Butter Sniper14
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,791 Elo+
Party 3
Baron Samedi
Baron Samedi
CHEESYFRIES6207
Baron Samedi
Level 20
God Stats
8W - 12L
1,500 SR
Queue Stats
22W - 50L
1,477 Elo+
Party 3
Nemesis
Nemesis
DarkNightWolf6
Nemesis
Level 40
God Stats
1W - 3L
1,484 SR
Queue Stats
73W - 120L
1,463 Elo+
Party 3
Erlang Shen
Erlang Shen
Killerbunny7777
Erlang Shen
Level 29
God Stats
7W - 2L
1,723 SR
Queue Stats
69W - 77L
1,457 Elo+
Solo
Geb
Geb
xStagief
Geb
Level 27
God Stats
24W - 17L
1,981 SR
Queue Stats
152W - 126L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 0 / 0
5,538
554
3,480
3,544
1,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
12
3 / 0 / 1
6,531
653
3,042
7,053
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
12
4 / 1 / 1
6,905
691
4,479
7,302
5,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
Noximus4404
Jormungandr
10
1 / 0 / 3
5,257
526
3,323
5,798
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
5 / 2 / 2
6,645
665
6,379
6,689
2,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,316
432
2,061
4,306
914
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
CHEESYFRIES6207
Baron Samedi
8
2 / 5 / 0
5,001
500
2,867
6,861
2,072
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

7
0 / 3 / 0
4,698
470
2,026
6,499
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
Killerbunny7777
Erlang Shen
8
0 / 5 / 1
4,994
499
3,355
7,426
4,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 0 / 0
4,850
485
1,117
4,121
1,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
16
Kills
2
3
Deaths
16
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
0
3
L
0
3
0
0
L
Baron Samedi
CHEESYFRIES6207
Baron Samedi
2
5
0
0.4
W
Bakasura
3
0
1
3.5
W
Amaterasu
4
1
1
4.5
L
0
3
0
0
L
Erlang Shen
Killerbunny7777
Erlang Shen
0
5
1
0.1
W
Jormungandr
Noximus4404
Jormungandr
1
0
3
2.5
W
5
2
2
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,703
Damage
11,426
30,386
Taken
29,213
15,553
Mitigated
10,338
15,127
Healing
7,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,480
1,680
0
1,402
3,544
1,895
298
600
2,944
4,024
19,570
L
2,061
1,550
0
495
4,306
914
0
1,767
2,539
0
12,617
L
Baron Samedi
CHEESYFRIES6207
Baron Samedi
2,867
865
0
1,030
6,861
2,072
50
3,650
2,758
11,992
0
W
Bakasura
3,042
2,169
0
4,481
7,053
2,444
301
714
6,339
0
29,623
W
Amaterasu
4,479
2,019
0
3,002
7,302
5,394
42
359
6,943
3,922
27,291
L
2,026
488
0
2,530
6,499
1,694
0
1,902
4,251
0
20,351
L
Erlang Shen
Killerbunny7777
Erlang Shen
3,355
1,626
0
2,142
7,426
4,030
0
1,322
6,011
1,897
17,050
W
Jormungandr
Noximus4404
Jormungandr
3,323
1,116
339
1,762
5,798
3,700
64
573
5,225
23,202
0
W
6,379
883
554
3,587
6,689
2,120
820
2,103
4,586
33,638
0
L
1,117
117
0
1,051
4,121
1,628
0
1,225
2,796
14,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,876
Gold Earned
23,859
297
Minions Killed
150
0
Camps Cleared
0
1,012,312
Distance Traveled
876,579
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,538
554
45
5
0
180,817
5
L
Neith
4,316
432
27
3
0
141,625
3
L
Baron Samedi
5,001
500
15
2
0
141,696
1
W
Bakasura
6,531
653
86
9
0
233,341
1
W
Amaterasu
6,905
691
67
7
0
206,610
3
L
Nemesis
4,698
470
53
5
0
198,102
1
L
Erlang Shen
4,994
499
34
3
0
176,838
0
W
Jormungandr
5,257
526
39
4
0
183,804
1
W
Chang'e
6,645
665
60
6
0
207,740
0
L
Geb
4,850
485
21
2
0
218,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role