Player Matchup

Ymir
Ymir
Riizzito
Ymir
Level 18
God Stats
6W - 6L
1,705 SR
Queue Stats
16W - 21L
1,586 Elo+
Party 3
Fenrir
Fenrir
Sebastian26
Fenrir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
alelitodark
Chernobog
Level 48
God Stats
0W - 2L
1,319 SR
Queue Stats
0W - 2L
1,306 Elo+
Party 3
Vulcan
Vulcan
lukacra
Vulcan
Level 17
God Stats
2W - 4L
1,585 SR
Queue Stats
51W - 53L
1,728 Elo+
Party 3
Chaac
Chaac
makarov_pereyra
Chaac
Level 69
God Stats
1W - 2L
1,733 SR
Queue Stats
25W - 35L
1,595 Elo+
Party 3
Team Averages
Level 60
1,568 SR
1,543 Elo+

VS

Team Averages
Level 85
1,487 SR
1,526 Elo+
Ymir
Ymir
Agustin996
Ymir
Level 47
God Stats
16W - 10L
1,436 SR
Queue Stats
198W - 180L
1,361 Elo+
Party 1
Ra
Ra
FBarrios990
Ra
Level 51
God Stats
3W - 1L
1,500 SR
Queue Stats
450W - 361L
1,524 Elo+
Party 1
Hercules
Hercules
Misterk77
Hercules
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SküllCändy
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Zalwolf
Mercury
Level 28
God Stats
6W - 2L
1,500 SR
Queue Stats
318W - 191L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 4 / 3
7,906
416
5,631
15,897
13,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
18
4 / 3 / 1
10,366
546
7,270
17,830
9,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chernobog
alelitodark
Chernobog
11
0 / 2 / 2
6,927
365
4,851
8,215
3,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
lukacra
Vulcan
12
1 / 5 / 2
7,784
410
10,610
7,856
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 5 / 2
8,515
448
7,849
16,724
15,512
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
8,902
469
3,710
11,164
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 2 / 6
9,952
524
7,638
7,986
2,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Misterk77
Hercules
17
2 / 2 / 3
10,501
553
10,483
12,856
12,026
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
SküllCändy
Danzaburou
18
4 / 0 / 9
11,044
581
14,042
13,857
5,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Zalwolf
Mercury
18
7 / 1 / 8
11,057
582
9,138
14,286
5,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
7
Kills
19
19
Deaths
7
10
Assists
32
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
5
2
6
4
W
Hercules
Misterk77
Hercules
2
2
3
1.75
L
Ymir
1
4
3
0.63
L
Fenrir
4
3
1
1.5
W
Danzaburou
SküllCändy
Danzaburou
4
0
9
8.5
W
Mercury
Zalwolf
Mercury
7
1
8
11
L
Chernobog
alelitodark
Chernobog
0
2
2
0.5
L
Vulcan
lukacra
Vulcan
1
5
2
0.4
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,211
Damage
45,011
66,522
Taken
60,149
44,677
Mitigated
33,550
18,131
Healing
31,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,710
196
0
1,641
11,164
7,939
0
5,389
5,775
19,850
0
W
7,638
875
3,711
4,055
7,986
2,643
0
2,817
5,144
65,407
0
W
Hercules
Misterk77
Hercules
10,483
4,842
0
5,112
12,856
12,026
1,360
1,584
11,111
0
64,640
L
Ymir
5,631
508
0
1,276
15,897
13,823
222
3,727
12,120
24,172
0
L
Fenrir
7,270
1,231
0
5,953
17,830
9,107
0
1,832
15,923
0
86,826
W
Danzaburou
SküllCändy
Danzaburou
14,042
7,541
0
11,206
13,857
5,675
1,588
3,697
10,110
0
93,163
W
Mercury
Zalwolf
Mercury
9,138
5,028
0
6,054
14,286
5,267
0
2,754
11,532
0
75,409
L
Chernobog
alelitodark
Chernobog
4,851
2,025
0
3,227
8,215
3,163
117
1,378
6,837
0
35,177
L
Vulcan
lukacra
Vulcan
10,610
5,717
0
102
7,856
3,072
53
2,829
5,006
48,520
0
L
7,849
1,857
366
7,207
16,724
15,512
66
1,582
14,804
0
49,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,498
Gold Earned
51,456
447
Minions Killed
560
0
Camps Cleared
0
1,771,839
Distance Traveled
1,811,807
7
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,902
469
25
1
0
340,296
3
W
Ra
9,952
524
130
7
0
363,041
5
W
Hercules
10,501
553
137
7
0
370,825
3
L
Ymir
7,906
416
44
2
0
339,389
3
L
Fenrir
10,366
546
154
8
0
357,893
2
W
Danzaburou
11,044
581
151
8
0
333,990
7
W
Mercury
11,057
582
117
6
0
403,655
3
L
Chernobog
6,927
365
75
4
0
343,335
0
L
Vulcan
7,784
410
81
4
0
341,525
0
L
Chaac
8,515
448
93
5
0
389,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role