Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
BannedOnSmiteLUL
Da Ji
Level 27
God Stats
2W - 1L
1,309 SR
Queue Stats
17W - 25L
1,504 Elo+
Party 3
Ymir
Ymir
Bojangles6969
Ymir
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
273W - 268L
1,640 Elo+
Party 2
Nox
Nox
NightAngel4LFE
Nox
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
95W - 101L
1,625 Elo+
Party 2
Anhur
Anhur
purrplepanda
Anhur
Level 23
God Stats
3W - 6L
1,500 SR
Queue Stats
287W - 293L
1,670 Elo+
Party 2
Team Averages
Level 47
1,462 SR
1,588 Elo+

VS

Team Averages
Level 38
1,497 SR
1,543 Elo+
Ymir
Ymir
Eizacc
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,500 Elo+
Solo
Cernunnos
Cernunnos
FreakyFatYeti
Cernunnos
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 94L
1,542 Elo+
Party 1
Medusa
Medusa
Hightower77
Medusa
Level 44
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 85L
1,556 Elo+
Party 1
Sun Wukong
Sun Wukong
ThaSaltyBadger
Sun Wukong
Level 89
God Stats
1W - 2L
1,486 SR
Queue Stats
51W - 55L
1,648 Elo+
Party 1
Thoth
Thoth
justNaCl
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 28L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
2 / 3 / 13
9,593
799
8,643
16,269
14,782
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 5 / 11
10,752
896
18,286
11,377
6,440
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 2 / 18
10,675
890
8,389
21,463
18,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
6 / 4 / 11
9,982
832
8,507
8,075
3,851
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 4 / 13
10,198
850
6,207
11,491
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Eizacc
Ymir
15
2 / 4 / 8
8,861
738
4,635
12,784
5,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
FreakyFatYeti
Cernunnos
17
3 / 5 / 9
8,840
737
12,299
13,086
5,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Medusa
16
4 / 5 / 8
9,189
766
11,380
12,045
5,036
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
ThaSaltyBadger
Sun Wukong
14
4 / 5 / 6
8,408
701
10,442
9,711
5,345
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thoth
justNaCl
Thoth
17
5 / 5 / 7
9,055
755
12,270
8,151
2,983
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
56
24
Kills
18
18
Deaths
24
66
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
3
13
2.83
W
10
5
11
3.1
W
1
2
18
5
L
Ymir
Eizacc
Ymir
2
4
8
1.5
L
Cernunnos
FreakyFatYeti
Cernunnos
3
5
9
1.5
L
Medusa
4
5
8
1.6
W
6
4
11
2.88
L
Sun Wukong
ThaSaltyBadger
Sun Wukong
4
5
6
1.4
L
Thoth
justNaCl
Thoth
5
5
7
1.7
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,032
Damage
51,026
68,675
Taken
55,777
48,832
Mitigated
24,386
19,145
Healing
16,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,643
817
895
2,442
16,269
14,782
162
5,393
10,876
22,888
0
W
18,286
3,381
2,067
1,805
11,377
6,440
1,482
2,273
9,104
0
27,044
W
8,389
563
185
6,830
21,463
18,791
463
4,536
16,927
27,507
0
L
Ymir
Eizacc
Ymir
4,635
372
764
3,757
12,784
5,785
34
6,364
6,420
9,145
0
L
Cernunnos
FreakyFatYeti
Cernunnos
12,299
5,735
796
3,305
13,086
5,237
232
6,119
6,967
0
28,762
L
Medusa
11,380
6,079
1,158
3,194
12,045
5,036
295
5,126
6,919
0
27,393
W
8,507
476
1,338
508
8,075
3,851
1,250
2,059
6,016
19,769
0
L
Sun Wukong
ThaSaltyBadger
Sun Wukong
10,442
1,662
1,500
1,292
9,711
5,345
0
4,331
5,380
0
14,062
L
Thoth
justNaCl
Thoth
12,270
733
320
403
8,151
2,983
0
3,599
4,552
20,772
0
W
6,207
3,564
861
2,214
11,491
4,968
1,966
2,644
8,847
0
15,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,200
Gold Earned
44,353
118
Minions Killed
104
0
Camps Cleared
0
922,878
Distance Traveled
894,376
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,593
799
25
2
0
193,368
3
W
Da Ji
10,752
896
19
2
0
191,666
1
W
Ymir
10,675
890
32
3
0
201,219
0
L
Ymir
8,861
738
10
1
0
121,575
0
L
Cernunnos
8,840
737
28
2
0
181,529
0
L
Medusa
9,189
766
41
3
0
186,104
0
W
Nox
9,982
832
20
2
0
152,197
0
L
Sun Wukong
8,408
701
12
1
0
206,037
1
L
Thoth
9,055
755
13
1
0
199,131
0
W
Anhur
10,198
850
22
2
0
184,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role