Player Matchup

Cthulhu
Cthulhu
Devicore
Cthulhu
Level 27
God Stats
3W - 0L
1,840 SR
Queue Stats
25W - 7L
1,875 Elo+
Party 2
Osiris
Osiris
DininDaermon
Osiris
Level 34
God Stats
24W - 11L
2,009 SR
Queue Stats
52W - 39L
1,730 Elo+
Party 2
Vamana
Vamana
MCKFE
Vamana
Level 27
God Stats
10W - 3L
1,513 SR
Queue Stats
49W - 31L
1,691 Elo+
Solo
Anhur
Anhur
Quacky1997
Anhur
Level 25
God Stats
3W - 6L
1,515 SR
Queue Stats
63W - 70L
1,470 Elo+
Solo
Scylla
Scylla
erinfldr
Scylla
Level 25
God Stats
3W - 4L
1,276 SR
Queue Stats
198W - 197L
1,625 Elo+
Solo
Team Averages
Level 28
1,631 SR
1,678 Elo+

VS

Team Averages
Level 18
1,565 SR
1,629 Elo+
Cerberus
Cerberus
ArthurMorgan715
Cerberus
Level 30
God Stats
53W - 39L
1,771 SR
Queue Stats
137W - 154L
1,564 Elo+
Party 1
Nu Wa
Nu Wa
Jamez12
Nu Wa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,639 Elo+
Solo
Mercury
Mercury
LLFHSAFEAGSR
Mercury
Level 7
God Stats
2W - 1L
1,730 SR
Queue Stats
11W - 5L
1,965 Elo+
Solo
Sun Wukong
Sun Wukong
bruteOKAMI_7
Sun Wukong
Level 20
God Stats
1W - 2L
1,310 SR
Queue Stats
14W - 18L
1,510 Elo+
Party 1
Nemesis
Nemesis
wildcactus-
Nemesis
Level 28
God Stats
5W - 7L
1,514 SR
Queue Stats
34W - 40L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Devicore
Cthulhu
14
2 / 3 / 7
9,202
541
9,543
14,252
12,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Osiris
16
10 / 3 / 3
10,490
617
11,769
11,536
8,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
MCKFE
Vamana
15
8 / 2 / 3
9,745
573
13,972
12,488
11,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
14
2 / 4 / 7
8,392
494
5,836
10,987
6,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
erinfldr
Scylla
17
5 / 2 / 5
10,450
615
6,734
11,937
3,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
2 / 6 / 8
8,024
472
4,843
14,511
8,108
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Jamez12
Nu Wa
14
3 / 8 / 4
8,647
509
13,593
13,259
4,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
LLFHSAFEAGSR
Mercury
14
8 / 3 / 2
9,364
551
9,351
11,028
3,794
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
bruteOKAMI_7
Sun Wukong
12
0 / 5 / 1
6,966
410
3,824
14,078
6,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
wildcactus-
Nemesis
9
0 / 5 / 3
6,307
371
2,563
10,715
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
31
27
Kills
13
14
Deaths
27
25
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cerberus
2
6
8
1
W
Cthulhu
Devicore
Cthulhu
2
3
7
1.83
W
Osiris
10
3
3
3.83
L
Nu Wa
Jamez12
Nu Wa
3
8
4
0.63
L
Mercury
LLFHSAFEAGSR
Mercury
8
3
2
3
W
Vamana
MCKFE
Vamana
8
2
3
4.75
W
Anhur
2
4
7
1.38
L
Sun Wukong
bruteOKAMI_7
Sun Wukong
0
5
1
0.1
W
Scylla
erinfldr
Scylla
5
2
5
3.75
L
Nemesis
wildcactus-
Nemesis
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,854
Damage
34,174
61,200
Taken
63,591
42,840
Mitigated
26,112
16,699
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
4,843
371
223
3,933
14,511
8,108
0
6,077
8,331
17,499
0
W
Cthulhu
Devicore
Cthulhu
9,543
877
1,693
2,531
14,252
12,713
0
4,090
10,026
32,759
0
W
Osiris
11,769
4,858
0
1,910
11,536
8,726
471
3,386
7,935
10,692
61,068
L
Nu Wa
Jamez12
Nu Wa
13,593
2,791
0
2,408
13,259
4,426
0
4,228
8,702
45,460
0
L
Mercury
LLFHSAFEAGSR
Mercury
9,351
5,250
0
1,223
11,028
3,794
0
4,098
6,912
0
44,450
W
Vamana
MCKFE
Vamana
13,972
4,833
0
4,249
12,488
11,637
292
1,622
10,764
0
57,105
W
Anhur
5,836
1,922
0
2,117
10,987
6,179
480
1,077
9,859
8,504
42,259
L
Sun Wukong
bruteOKAMI_7
Sun Wukong
3,824
1,093
0
2,370
14,078
6,831
0
2,065
11,593
0
34,443
W
Scylla
erinfldr
Scylla
6,734
609
0
4,199
11,937
3,585
444
7,283
4,180
72,213
0
L
Nemesis
wildcactus-
Nemesis
2,563
1,084
0
800
10,715
2,953
0
855
9,710
0
30,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,279
Gold Earned
39,308
459
Minions Killed
282
0
Camps Cleared
0
1,590,050
Distance Traveled
1,571,951
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,024
472
26
2
0
313,634
2
W
Cthulhu
9,202
541
52
3
0
335,693
1
W
Osiris
10,490
617
90
5
0
339,791
2
L
Nu Wa
8,647
509
80
5
0
273,178
2
L
Mercury
9,364
551
69
4
0
363,410
0
W
Vamana
9,745
573
98
6
0
292,539
0
W
Anhur
8,392
494
77
5
0
297,414
5
L
Sun Wukong
6,966
410
58
3
0
300,407
0
W
Scylla
10,450
615
142
8
0
324,613
0
L
Nemesis
6,307
371
49
3
0
321,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role