Player Matchup

Scylla
Scylla
KBtheGoat
Scylla
Level 28
God Stats
2W - 1L
1,299 SR
Queue Stats
126W - 131L
1,442 Elo+
Party 1
Chang'e
Chang'e
ReallyBadatSmit3
Chang'e
Level 37
God Stats
2W - 3L
1,261 SR
Queue Stats
272W - 255L
1,620 Elo+
Party 1
Cthulhu
Cthulhu
TraktuZ10
Cthulhu
Level 72
God Stats
6W - 7L
1,237 SR
Queue Stats
77W - 74L
1,618 Elo+
Party 3
Nemesis
Nemesis
XPegasuss25X
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 79L
1,664 Elo+
Party 3
Artemis
Artemis
capitiller
Artemis
Level 87
God Stats
4W - 0L
1,500 SR
Queue Stats
269W - 253L
1,626 Elo+
Party 1
Team Averages
Level 50
1,359 SR
1,594 Elo+

VS

Team Averages
Level 45
1,478 SR
1,609 Elo+
Scylla
Scylla
Fatwhale11
Scylla
Level 86
God Stats
9W - 13L
1,500 SR
Queue Stats
460W - 467L
1,773 Elo+
Party 4
Hou Yi
Hou Yi
HighOnRez420
Hou Yi
Level 29
God Stats
0W - 5L
1,258 SR
Queue Stats
199W - 200L
1,349 Elo+
Party 2
Eset
Eset
HowTho
Eset
Level 43
God Stats
4W - 3L
1,631 SR
Queue Stats
161W - 192L
1,472 Elo+
Party 2
Tsukuyomi
Tsukuyomi
iWhite-Envy
Tsukuyomi
Level 48
God Stats
10W - 13L
1,500 SR
Queue Stats
43W - 72L
1,680 Elo+
Party 4
Bellona
Bellona
onebuckshot12
Bellona
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
338W - 335L
1,773 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KBtheGoat
Scylla
15
2 / 1 / 2
9,280
580
3,501
4,242
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
3 / 2 / 2
9,744
609
11,121
12,439
10,210
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
TraktuZ10
Cthulhu
13
1 / 1 / 4
8,632
540
4,492
15,753
8,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
XPegasuss25X
Nemesis
14
1 / 5 / 3
8,355
522
3,210
11,137
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Artemis
capitiller
Artemis
17
7 / 0 / 0
10,909
682
8,393
5,871
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Fatwhale11
Scylla
14
3 / 1 / 2
8,271
517
4,208
5,695
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
13
0 / 3 / 1
7,413
463
3,271
10,900
3,171
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Eset
HowTho
Eset
9
1 / 4 / 1
6,362
398
5,268
7,607
2,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
iWhite-Envy
Tsukuyomi
14
5 / 2 / 1
8,305
519
9,259
13,107
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
12
0 / 4 / 0
6,607
413
4,036
11,286
8,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
14
Kills
9
9
Deaths
14
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
Fatwhale11
Scylla
3
1
2
4
L
Hou Yi
0
3
1
0.17
L
Eset
HowTho
Eset
1
4
1
0.38
W
Scylla
KBtheGoat
Scylla
2
1
2
3
W
3
2
2
2
W
Cthulhu
TraktuZ10
Cthulhu
1
1
4
3
W
Nemesis
XPegasuss25X
Nemesis
1
5
3
0.5
W
Artemis
capitiller
Artemis
7
0
0
7
L
Tsukuyomi
iWhite-Envy
Tsukuyomi
5
2
1
2.75
L
Bellona
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,717
Damage
26,042
49,442
Taken
48,595
26,234
Mitigated
20,682
22,673
Healing
16,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Fatwhale11
Scylla
4,208
727
0
1,708
5,695
2,008
0
2,246
3,369
50,351
0
L
Hou Yi
3,271
2,277
0
4,995
10,900
3,171
0
1,172
9,728
0
50,833
L
Eset
HowTho
Eset
5,268
783
65
1,956
7,607
2,374
0
2,103
5,464
22,169
0
W
Scylla
KBtheGoat
Scylla
3,501
96
0
1,190
4,242
1,199
1,467
744
3,442
46,179
0
W
11,121
1,298
324
7,559
12,439
10,210
748
2,076
10,283
54,762
0
W
Cthulhu
TraktuZ10
Cthulhu
4,492
570
0
6,032
15,753
8,564
1,282
3,278
12,422
40,977
0
W
Nemesis
XPegasuss25X
Nemesis
3,210
505
0
3,364
11,137
4,157
1,156
2,183
8,834
0
45,999
W
Artemis
capitiller
Artemis
8,393
5,002
0
4,204
5,871
2,104
0
1,365
4,506
0
74,440
L
Tsukuyomi
iWhite-Envy
Tsukuyomi
9,259
1,945
0
4,353
13,107
4,882
0
5,690
7,285
0
60,365
L
Bellona
4,036
1,614
0
3,130
11,286
8,247
0
7,651
3,635
3,279
27,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,920
Gold Earned
36,958
500
Minions Killed
392
0
Camps Cleared
0
1,491,169
Distance Traveled
1,392,070
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,271
517
108
7
0
309,477
4
L
Hou Yi
7,413
463
91
6
0
245,809
1
L
Eset
6,362
398
42
3
0
225,462
0
W
Scylla
9,280
580
115
7
0
331,191
2
W
Chang'e
9,744
609
101
6
0
258,574
1
W
Cthulhu
8,632
540
59
4
0
295,340
5
W
Nemesis
8,355
522
88
6
0
313,979
0
W
Artemis
10,909
682
137
9
0
292,085
4
L
Tsukuyomi
8,305
519
91
6
0
334,747
4
L
Bellona
6,607
413
60
4
0
276,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role