Player Matchup

Danzaburou
Danzaburou
LMBquickly
Danzaburou
Level 105
God Stats
13W - 4L
1,747 SR
Queue Stats
65W - 55L
1,635 Elo+
Party 3
Khepri
Khepri
LaneWarnkenGarb
Khepri
Level 29
God Stats
18W - 14L
1,849 SR
Queue Stats
48W - 50L
1,751 Elo+
Party 3
Chronos
Chronos
LightKaneki
Chronos
Level 107
God Stats
7W - 2L
1,809 SR
Queue Stats
109W - 91L
1,664 Elo+
Party 3
Amaterasu
Amaterasu
Mo7m7
Amaterasu
Level 41
God Stats
18W - 5L
1,753 SR
Queue Stats
122W - 84L
1,700 Elo+
Party 3
Da Ji
Da Ji
Retlaw3480
Da Ji
Level 129
God Stats
2W - 0L
1,801 SR
Queue Stats
105W - 80L
1,539 Elo+
Party 3
Team Averages
Level 82
1,792 SR
1,658 Elo+

VS

Team Averages
Level 66
1,645 SR
1,479 Elo+
Hercules
Hercules
Baboomisa
Hercules
Level 99
God Stats
24W - 15L
1,715 SR
Queue Stats
257W - 206L
1,642 Elo+
Party 2
Fenrir
Fenrir
Highs2Lows
Fenrir
Level 116
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Quenmer
Cthulhu
Level 43
God Stats
1W - 2L
1,641 SR
Queue Stats
21W - 31L
1,351 Elo+
Party 1
Hachiman
Hachiman
SoleCustos
Hachiman
Level 26
God Stats
0W - 1L
1,684 SR
Queue Stats
13W - 17L
1,406 Elo+
Party 1
Janus
Janus
ThugEgg
Janus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 67L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LMBquickly
Danzaburou
15
4 / 6 / 3
10,778
513
11,841
17,558
11,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
3 / 3 / 14
10,758
512
6,984
15,795
19,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
LightKaneki
Chronos
20
14 / 3 / 9
13,179
628
30,723
19,791
12,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Mo7m7
Amaterasu
17
4 / 4 / 12
11,057
527
15,165
21,251
18,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
18
8 / 3 / 5
11,686
556
10,929
16,245
11,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Baboomisa
Hercules
18
4 / 4 / 2
11,076
527
15,917
25,398
24,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Highs2Lows
Fenrir
15
9 / 11 / 3
10,542
502
12,913
20,900
8,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Quenmer
Cthulhu
14
2 / 6 / 8
9,720
463
11,663
19,021
17,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
SoleCustos
Hachiman
14
2 / 7 / 6
9,464
451
6,663
17,188
5,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
ThugEgg
Janus
15
2 / 5 / 5
9,377
447
8,922
11,336
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
43
33
Kills
19
19
Deaths
33
43
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
Baboomisa
Hercules
4
4
2
1.25
L
Fenrir
Highs2Lows
Fenrir
9
11
3
0.95
W
Danzaburou
LMBquickly
Danzaburou
4
6
3
0.92
W
3
3
14
3.33
W
Chronos
LightKaneki
Chronos
14
3
9
6.17
W
Amaterasu
Mo7m7
Amaterasu
4
4
12
2.5
L
Cthulhu
Quenmer
Cthulhu
2
6
8
1
W
Da Ji
8
3
5
3.5
L
Hachiman
SoleCustos
Hachiman
2
7
6
0.71
L
Janus
ThugEgg
Janus
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,642
Damage
56,078
90,640
Taken
93,843
72,955
Mitigated
59,864
33,432
Healing
22,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Baboomisa
Hercules
15,917
7,231
0
13,022
25,398
24,025
1,087
7,200
18,198
759
71,015
L
Fenrir
Highs2Lows
Fenrir
12,913
1,954
0
3,193
20,900
8,545
336
6,133
14,767
0
42,875
W
Danzaburou
LMBquickly
Danzaburou
11,841
3,101
0
5,155
17,558
11,214
535
3,223
14,228
4,458
66,864
W
6,984
1,054
486
3,589
15,795
19,533
301
4,186
11,499
25,872
0
W
Chronos
LightKaneki
Chronos
30,723
18,194
0
5,340
19,791
12,473
8,852
7,002
12,711
115,203
0
W
Amaterasu
Mo7m7
Amaterasu
15,165
8,722
1,275
10,847
21,251
18,725
120
3,312
17,889
6,978
48,227
L
Cthulhu
Quenmer
Cthulhu
11,663
720
1,120
1,488
19,021
17,893
0
12,791
6,230
29,238
0
W
Da Ji
10,929
3,231
0
6,740
16,245
11,010
616
3,126
13,009
0
63,468
L
Hachiman
SoleCustos
Hachiman
6,663
4,937
0
3,585
17,188
5,975
296
9,235
7,953
0
33,174
L
Janus
ThugEgg
Janus
8,922
466
0
500
11,336
3,426
66
4,290
7,046
53,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,458
Gold Earned
50,179
469
Minions Killed
423
0
Camps Cleared
0
1,888,119
Distance Traveled
1,858,324
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,076
527
150
7
0
376,386
0
L
Fenrir
10,542
502
57
3
0
357,054
3
W
Danzaburou
10,778
513
93
4
0
347,813
0
W
Khepri
10,758
512
36
2
0
423,222
0
W
Chronos
13,179
628
164
8
0
341,562
0
W
Amaterasu
11,057
527
68
3
0
405,618
0
L
Cthulhu
9,720
463
30
1
0
399,916
3
W
Da Ji
11,686
556
108
5
0
369,904
0
L
Hachiman
9,464
451
71
3
0
352,561
0
L
Janus
9,377
447
115
5
0
372,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role