Player Matchup

Terra
Terra
Glibb_Globbs
Terra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 85L
1,906 Elo+
Party 1
Bellona
Bellona
Slip_Slap-
Bellona
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 105L
1,728 Elo+
Party 1
Danzaburou
Danzaburou
Wamos-05
Danzaburou
Level 27
God Stats
0W - 1L
1,741 SR
Queue Stats
8W - 7L
1,655 Elo+
Party 1
Scylla
Scylla
Wim_Wam
Scylla
Level 85
God Stats
5W - 6L
1,413 SR
Queue Stats
193W - 184L
1,906 Elo+
Party 1
Ao Kuang
Ao Kuang
bA5H45269
Ao Kuang
Level 40
God Stats
14W - 20L
1,500 SR
Queue Stats
294W - 299L
1,631 Elo+
Solo
Team Averages
Level 56
1,531 SR
1,765 Elo+

VS

Team Averages
Level 82
1,639 SR
1,563 Elo+
Cu Chulainn
Cu Chulainn
Antropide
Cu Chulainn
Level 135
God Stats
7W - 5L
1,673 SR
Queue Stats
17W - 14L
1,682 Elo+
Party 2
Ah Puch
Ah Puch
Claude henry 4
Ah Puch
Level 93
God Stats
4W - 2L
1,649 SR
Queue Stats
11W - 8L
1,682 Elo+
Party 2
Ganesha
Ganesha
Clophas
Ganesha
Level 28
God Stats
4W - 3L
2,018 SR
Queue Stats
34W - 33L
1,576 Elo+
Party 2
Nemesis
Nemesis
Fahdyam
Nemesis
Level 48
God Stats
1W - 3L
1,169 SR
Queue Stats
59W - 89L
1,387 Elo+
Solo
Rama
Rama
Pr3ViouSy1
Rama
Level 106
God Stats
10W - 7L
1,688 SR
Queue Stats
23W - 21L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,580
399
3,969
18,752
10,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
Slip_Slap-
Bellona
13
0 / 7 / 3
8,291
436
4,913
17,168
13,961
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Wamos-05
Danzaburou
11
1 / 11 / 1
7,095
373
5,601
13,615
3,736
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Scylla
Wim_Wam
Scylla
13
2 / 7 / 1
8,035
423
7,529
11,885
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
bA5H45269
Ao Kuang
16
9 / 4 / 1
11,068
583
9,808
17,146
6,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Antropide
Cu Chulainn
18
12 / 2 / 4
11,860
624
15,348
13,861
13,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
8 / 4 / 9
10,860
572
17,486
10,081
3,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Clophas
Ganesha
15
0 / 0 / 19
10,376
546
8,237
10,251
10,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Fahdyam
Nemesis
16
3 / 4 / 7
10,293
542
6,647
12,959
5,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
12 / 2 / 2
12,488
657
12,030
14,184
5,541
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
76
12
Kills
35
35
Deaths
12
9
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Antropide
Cu Chulainn
12
2
4
7
W
8
4
9
3.13
W
Ganesha
Clophas
Ganesha
0
0
19
9.5
W
Nemesis
Fahdyam
Nemesis
3
4
7
1.63
L
0
6
3
0.25
W
12
2
2
6.5
L
Bellona
Slip_Slap-
Bellona
0
7
3
0.21
L
Danzaburou
Wamos-05
Danzaburou
1
11
1
0.14
L
Scylla
Wim_Wam
Scylla
2
7
1
0.36
L
Ao Kuang
bA5H45269
Ao Kuang
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,820
Damage
59,748
78,566
Taken
61,336
39,042
Mitigated
38,509
21,219
Healing
21,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Antropide
Cu Chulainn
15,348
4,420
0
3,382
13,861
13,254
2,043
3,666
10,084
15,685
64,474
W
17,486
673
519
3,657
10,081
3,820
962
5,006
4,959
66,002
0
W
Ganesha
Clophas
Ganesha
8,237
524
0
1,800
10,251
10,489
223
4,312
5,813
21,497
0
W
Nemesis
Fahdyam
Nemesis
6,647
3,351
0
4,908
12,959
5,405
677
4,390
8,499
0
60,812
L
3,969
774
1,056
5,873
18,752
10,770
196
6,132
12,515
16,059
0
W
12,030
10,050
0
7,585
14,184
5,541
777
3,429
10,675
0
105,338
L
Bellona
Slip_Slap-
Bellona
4,913
1,101
0
3,037
17,168
13,961
0
5,731
11,254
0
35,848
L
Danzaburou
Wamos-05
Danzaburou
5,601
2,192
0
1,360
13,615
3,736
838
4,704
8,797
0
37,798
L
Scylla
Wim_Wam
Scylla
7,529
601
0
2,070
11,885
3,928
0
5,499
6,014
40,852
0
L
Ao Kuang
bA5H45269
Ao Kuang
9,808
2,272
0
7,823
17,146
6,647
0
6,076
10,951
55,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,069
Gold Earned
55,877
345
Minions Killed
538
0
Camps Cleared
0
1,719,356
Distance Traveled
1,860,997
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
11,860
624
123
6
0
387,147
3
W
Ah Puch
10,860
572
125
7
0
347,271
3
W
Ganesha
10,376
546
7
0
0
360,222
2
W
Nemesis
10,293
542
106
6
0
426,436
0
L
Terra
7,580
399
21
1
0
341,631
3
W
Rama
12,488
657
177
9
0
339,921
0
L
Bellona
8,291
436
72
4
0
353,284
1
L
Danzaburou
7,095
373
74
4
0
320,664
2
L
Scylla
8,035
423
79
4
0
338,175
3
L
Ao Kuang
11,068
583
99
5
0
365,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role