Player Matchup

Chaac
Chaac
AntxSavage57
Chaac
Level 7
God Stats
2W - 2L
1,750 SR
Queue Stats
22W - 20L
1,377 Elo+
Solo
Danzaburou
Danzaburou
FirstActaeon
Danzaburou
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,700 Elo+
Solo
Merlin
Merlin
Georosen
Merlin
Level 29
God Stats
2W - 5L
1,547 SR
Queue Stats
187W - 165L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NewmusDorkus7
Tsukuyomi
Level 76
God Stats
5W - 5L
1,865 SR
Queue Stats
379W - 371L
1,520 Elo+
Party 1
Ra
Ra
ReesusChrist
Ra
Level 3
God Stats
6W - 2L
1,865 SR
Queue Stats
22W - 22L
1,797 Elo+
Party 1
Team Averages
Level 28
1,706 SR
1,581 Elo+

VS

Team Averages
Level 14
1,550 SR
1,608 Elo+
Neith
Neith
ElitExxSnipeR69
Neith
Level 14
God Stats
1W - 3L
1,702 SR
Queue Stats
12W - 12L
1,484 Elo+
Party 2
Ymir
Ymir
Huldrelokk
Ymir
Level 4
God Stats
2W - 2L
1,840 SR
Queue Stats
2W - 2L
1,779 Elo+
Party 2
Apollo
Apollo
ImOnYourToilet
Apollo
Level 26
God Stats
2W - 1L
1,482 SR
Queue Stats
32W - 23L
1,807 Elo+
Solo
Fenrir
Fenrir
Kniightfalll
Fenrir
Level 18
God Stats
6W - 18L
1,229 SR
Queue Stats
70W - 89L
1,493 Elo+
Solo
King Arthur
King Arthur
TwoTimeTony585
King Arthur
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 7L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 8 / 28
13,910
1,070
21,591
26,129
19,837
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Danzaburou
FirstActaeon
Danzaburou
20
10 / 6 / 17
15,004
1,154
20,621
15,873
6,936
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Georosen
Merlin
20
12 / 1 / 19
15,025
1,156
31,712
17,837
7,925
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
NewmusDorkus7
Tsukuyomi
20
6 / 9 / 20
13,445
1,034
16,168
18,766
9,035
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

20
12 / 8 / 20
15,759
1,212
24,702
21,995
10,363
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

97

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 7 / 18
14,957
1,151
25,473
18,987
8,716
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
7 / 13 / 17
15,039
1,157
18,191
32,988
43,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
13 / 8 / 15
15,658
1,204
29,998
21,280
9,630
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
17
2 / 9 / 9
11,457
881
6,776
16,810
15,411
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
TwoTimeTony585
King Arthur
20
2 / 9 / 17
12,779
983
14,218
36,385
37,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

149
Kill Participation
108
45
Kills
32
32
Deaths
46
104
Assists
76
Player
Kills
Deaths
Assists
KDA
W
5
8
28
2.38
L
8
7
18
2.43
W
Danzaburou
FirstActaeon
Danzaburou
10
6
17
3.08
W
Merlin
Georosen
Merlin
12
1
19
21.5
L
7
13
17
1.19
L
13
8
15
2.56
L
Fenrir
2
9
9
0.72
W
Tsukuyomi
NewmusDorkus7
Tsukuyomi
6
9
20
1.78
W
12
8
20
2.75
L
King Arthur
TwoTimeTony585
King Arthur
2
9
17
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,794
Damage
94,656
100,600
Taken
126,450
54,096
Mitigated
114,765
24,528
Healing
14,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,591
6,901
231
4,723
26,129
19,837
0
4,752
21,168
0
37,698
L
25,473
17,451
0
6,715
18,987
8,716
0
9,346
9,495
0
59,029
W
Danzaburou
FirstActaeon
Danzaburou
20,621
12,561
0
1,639
15,873
6,936
0
3,342
12,408
0
51,069
W
Merlin
Georosen
Merlin
31,712
6,773
958
3,157
17,837
7,925
0
3,356
14,381
57,354
0
L
18,191
3,970
0
824
32,988
43,259
0
12,250
20,575
30,148
0
L
29,998
14,863
0
250
21,280
9,630
0
8,998
12,257
0
67,310
L
Fenrir
6,776
670
0
21
16,810
15,411
0
9,817
6,893
0
15,063
W
Tsukuyomi
NewmusDorkus7
Tsukuyomi
16,168
5,396
0
814
18,766
9,035
0
4,285
14,388
0
25,756
W
24,702
2,623
4,762
8,244
21,995
10,363
0
2,806
19,014
50,954
0
L
King Arthur
TwoTimeTony585
King Arthur
14,218
2,966
0
6,311
36,385
37,749
0
16,003
20,222
350
30,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,143
Gold Earned
69,890
229
Minions Killed
208
7
Camps Cleared
3
986,242
Distance Traveled
1,087,004
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,910
1,070
28
2
0
215,816
0
L
Neith
14,957
1,151
71
5
0
209,170
0
W
Danzaburou
15,004
1,154
44
3
3
203,760
0
W
Merlin
15,025
1,156
72
6
2
209,616
0
L
Ymir
15,039
1,157
41
3
2
222,527
0
L
Apollo
15,658
1,204
52
4
1
209,518
0
L
Fenrir
11,457
881
19
1
0
201,860
2
W
Tsukuyomi
13,445
1,034
20
2
2
169,305
0
W
Ra
15,759
1,212
65
5
0
187,745
0
L
King Arthur
12,779
983
25
2
0
243,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role