Player Matchup

Scylla
Scylla
Ryx-_-arD
Scylla
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,625 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Zoro0o
Tsukuyomi
Level 29
God Stats
4W - 2L
1,404 SR
Queue Stats
6W - 7L
1,589 Elo+
Party 2
Ymir
Ymir
yason_-69
Ymir
Level 40
God Stats
2W - 4L
1,287 SR
Queue Stats
7W - 9L
1,624 Elo+
Party 2
Team Averages
Level 37
1,397 SR
1,613 Elo+

VS

Team Averages
Level 81
1,569 SR
1,611 Elo+
Merlin
Merlin
FrozenCape21223
Merlin
Level 105
God Stats
1W - 2L
1,707 SR
Queue Stats
73W - 79L
1,621 Elo+
Party 1
Fenrir
Fenrir
PhunnyPhox
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,752 Elo+
Party 1
King Arthur
King Arthur
zombsmasher
King Arthur
Level 109
God Stats
3W - 5L
1,500 SR
Queue Stats
180W - 120L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ryx-_-arD
Scylla
20
10 / 7 / 10
20,587
664
22,286
19,849
6,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Zoro0o
Tsukuyomi
20
14 / 8 / 13
21,892
706
40,334
36,247
18,739
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
19
3 / 11 / 14
18,351
592
10,815
37,563
53,174
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 4 / 11
22,055
711
31,196
18,283
6,998
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
PhunnyPhox
Fenrir
20
12 / 11 / 12
20,781
670
21,089
34,726
14,692
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
zombsmasher
King Arthur
20
5 / 12 / 16
19,433
627
23,885
37,750
35,046
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
65
27
Kills
26
26
Deaths
27
37
Assists
39
Player
Kills
Deaths
Assists
KDA
L
9
4
11
3.63
L
Fenrir
PhunnyPhox
Fenrir
12
11
12
1.64
W
Scylla
Ryx-_-arD
Scylla
10
7
10
2.14
W
Tsukuyomi
Zoro0o
Tsukuyomi
14
8
13
2.56
W
Ymir
3
11
14
0.91
L
King Arthur
zombsmasher
King Arthur
5
12
16
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,435
Damage
76,170
93,659
Taken
90,759
78,345
Mitigated
56,736
17,821
Healing
12,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,196
1,138
132
3,074
18,283
6,998
2,291
6,482
11,801
192,271
0
L
Fenrir
PhunnyPhox
Fenrir
21,089
8,378
0
8,556
34,726
14,692
572
12,730
21,996
0
87,263
W
Scylla
Ryx-_-arD
Scylla
22,286
2,653
1,463
5,286
19,849
6,432
711
7,435
12,192
144,489
0
W
Tsukuyomi
Zoro0o
Tsukuyomi
40,334
7,380
574
6,926
36,247
18,739
333
12,566
23,266
0
144,930
W
Ymir
10,815
1,638
1,096
2,476
37,563
53,174
65
10,462
26,585
55,438
0
L
King Arthur
zombsmasher
King Arthur
23,885
3,585
0
990
37,750
35,046
0
14,275
23,475
0
76,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,830
Gold Earned
62,269
348
Minions Killed
383
0
Camps Cleared
0
1,468,305
Distance Traveled
1,561,317
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
22,055
711
226
7
0
563,939
6
L
Fenrir
20,781
670
77
2
0
495,173
0
W
Scylla
20,587
664
171
6
0
469,847
0
W
Tsukuyomi
21,892
706
123
4
0
542,482
0
W
Ymir
18,351
592
54
2
0
455,976
0
L
King Arthur
19,433
627
80
3
0
502,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role