Player Matchup

Hel
Hel
Accelos
Hel
Level 9
God Stats
4W - 5L
1,744 SR
Queue Stats
70W - 55L
1,500 Elo+
Party 1
Serqet
Serqet
ComfyBuni
Serqet
Level 88
God Stats
3W - 4L
1,283 SR
Queue Stats
79W - 72L
1,322 Elo+
Party 1
Jing Wei
Jing Wei
Gramatron65656
Jing Wei
Level 68
God Stats
27W - 13L
1,622 SR
Queue Stats
80W - 78L
1,417 Elo+
Party 1
Chaac
Chaac
Shrapnelkiss
Chaac
Level 26
God Stats
7W - 4L
1,588 SR
Queue Stats
8W - 11L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
bunnyvengence
Baron Samedi
Level 20
God Stats
5W - 4L
1,543 SR
Queue Stats
92W - 86L
1,417 Elo+
Party 1
Team Averages
Level 42
1,556 SR
1,425 Elo+

VS

Team Averages
Level 20
1,539 SR
1,443 Elo+
Bellona
Bellona
Familia_Bongazo
Bellona
Level 10
God Stats
6W - 6L
1,754 SR
Queue Stats
18W - 17L
1,330 Elo+
Solo
Artemis
Artemis
Jordanwilson
Artemis
Level 21
God Stats
21W - 22L
1,478 SR
Queue Stats
494W - 458L
1,444 Elo+
Party 2
Nemesis
Nemesis
OhSnappItsMatt
Nemesis
Level 28
God Stats
6W - 4L
1,464 SR
Queue Stats
75W - 101L
1,455 Elo+
Solo
Chronos
Chronos
Psychdlics
Chronos
Level 33
God Stats
2W - 6L
1,500 SR
Queue Stats
334W - 403L
1,431 Elo+
Party 2
Terra
Terra
zortz123
Terra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
9
3 / 0 / 5
5,882
588
2,244
2,337
656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Serqet
ComfyBuni
Serqet
10
4 / 1 / 3
6,456
646
1,988
6,824
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
10
2 / 0 / 3
6,020
602
3,200
4,956
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 0
6,491
649
4,936
5,386
4,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
bunnyvengence
Baron Samedi
11
1 / 1 / 6
6,557
656
3,765
2,798
1,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,669
467
1,621
5,758
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Jordanwilson
Artemis
9
0 / 1 / 0
4,990
499
2,524
4,480
1,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 0
5,444
544
1,543
6,852
1,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
Psychdlics
Chronos
9
0 / 4 / 2
4,920
492
834
4,125
1,055
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Terra
zortz123
Terra
6
0 / 5 / 1
4,251
425
76
5,290
2,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
2
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
3
0
5
5.5
W
Serqet
ComfyBuni
Serqet
4
1
3
5.5
L
0
1
0
0
W
Jing Wei
2
0
3
3.5
L
Artemis
Jordanwilson
Artemis
0
1
0
0
L
2
2
0
1
L
Chronos
Psychdlics
Chronos
0
4
2
0.25
W
2
0
0
2
W
Baron Samedi
bunnyvengence
Baron Samedi
1
1
6
4
L
Terra
zortz123
Terra
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,133
Damage
6,598
22,301
Taken
26,505
10,006
Mitigated
9,689
12,185
Healing
7,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
2,244
108
1,135
1,673
2,337
656
0
42
2,295
12,551
0
W
Serqet
ComfyBuni
Serqet
1,988
396
0
3,621
6,824
2,126
0
84
6,740
0
26,401
L
1,621
399
0
1,990
5,758
3,895
0
0
5,428
1,090
13,017
W
Jing Wei
3,200
1,463
0
1,262
4,956
1,246
306
0
4,956
0
29,080
L
Artemis
Jordanwilson
Artemis
2,524
694
0
2,091
4,480
1,048
0
1,225
3,231
0
25,624
L
1,543
445
0
2,458
6,852
1,603
0
1,200
5,253
0
20,112
L
Chronos
Psychdlics
Chronos
834
64
0
380
4,125
1,055
152
2,076
1,963
20,683
0
W
4,936
667
0
3,234
5,386
4,918
207
131
5,255
0
34,769
W
Baron Samedi
bunnyvengence
Baron Samedi
3,765
372
70
1,190
2,798
1,060
336
750
2,048
34,408
0
L
Terra
zortz123
Terra
76
76
24
434
5,290
2,088
0
1,308
3,848
3,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,406
Gold Earned
24,274
285
Minions Killed
184
0
Camps Cleared
0
949,094
Distance Traveled
795,225
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,882
588
12
1
0
202,469
2
W
Serqet
6,456
646
60
6
0
209,634
2
L
Bellona
4,669
467
36
4
0
169,385
0
W
Jing Wei
6,020
602
77
8
0
181,056
4
L
Artemis
4,990
499
50
5
0
141,183
1
L
Nemesis
5,444
544
48
5
0
194,896
3
L
Chronos
4,920
492
45
5
0
154,196
1
W
Chaac
6,491
649
65
7
0
186,059
1
W
Baron Samedi
6,557
656
71
7
0
169,876
1
L
Terra
4,251
425
5
1
0
135,565
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role