Player Matchup

Khepri
Khepri
Bronze III
Browniezz
Khepri
Bronze III
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 28L
1,460 MMR
Party 2
Bakasura
Bakasura
Gold V
RSchx007
Bakasura
Gold V
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 75L
1,462 MMR
Party 1
Bellona
Bellona
Silver III
Raicos92
Bellona
Silver III
Level 142
God Stats
33W - 28L
1,509 SR
Queue Stats
184W - 169L
1,451 MMR
Party 1
Vulcan
Vulcan
Gold III
oI MeadzZ x
Vulcan
Gold III
Level 157
God Stats
15W - 13L
1,603 SR
Queue Stats
328W - 320L
1,542 MMR
Party 2
Danzaburou
Danzaburou
Gold III
xXxFROSTyX
Danzaburou
Gold III
Level 129
God Stats
30W - 28L
1,476 SR
Queue Stats
481W - 487L
1,488 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,518 SR
1,481 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,595 SR
1,480 MMR
Cupid
Cupid
Silver II
Davxdxnho
Cupid
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,504 MMR
Solo
Discordia
Discordia
Gold IV
Hiigh-On-Lifee
Discordia
Gold IV
Level 81
God Stats
2W - 3L
1,715 SR
Queue Stats
45W - 40L
1,490 MMR
Solo
Ymir
Ymir
Bronze III
Trustymaple7994
Ymir
Bronze III
Level 64
God Stats
4W - 7L
1,898 SR
Queue Stats
28W - 37L
1,448 MMR
Solo
Fenrir
Fenrir
Bronze III
YorMudders
Fenrir
Bronze III
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 66L
1,488 MMR
Solo
Jormungandr
Jormungandr
Silver II
debbit
Jormungandr
Silver II
Level 145
God Stats
7W - 16L
1,364 SR
Queue Stats
268W - 279L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Browniezz
Khepri
15
1 / 2 / 12
10,503
500
4,587
13,778
20,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
RSchx007
Bakasura
19
6 / 2 / 13
12,526
596
13,722
20,491
10,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
Raicos92
Bellona
19
10 / 2 / 5
12,785
609
16,428
16,890
18,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vulcan
17
4 / 2 / 9
11,531
549
17,399
6,586
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
xXxFROSTyX
Danzaburou
20
7 / 1 / 5
12,936
616
13,416
13,660
9,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
ArachnePersephoneJanusTsukuyomiNemesis

VS

Bans
CthulhuErlang ShenNu WaCu ChulainnScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Davxdxnho
Cupid
17
4 / 4 / 2
11,141
531
11,708
18,408
7,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Hiigh-On-Lifee
Discordia
15
1 / 3 / 5
9,589
457
7,240
10,038
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 5 / 5
9,585
456
5,308
17,998
16,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
YorMudders
Fenrir
15
2 / 9 / 6
9,945
474
7,818
20,457
8,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
debbit
Jormungandr
16
1 / 7 / 4
9,873
470
9,137
20,154
19,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
28
Kills
9
9
Deaths
28
44
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Khepri
Browniezz
Khepri
1
2
12
3.5
L
Cupid
Davxdxnho
Cupid
4
4
2
1.25
L
Discordia
Hiigh-On-Lifee
Discordia
1
3
5
1.17
W
Bakasura
RSchx007
Bakasura
6
2
13
6.25
W
Bellona
Raicos92
Bellona
10
2
5
6.25
L
1
5
5
0.7
L
Fenrir
YorMudders
Fenrir
2
9
6
0.56
L
Jormungandr
debbit
Jormungandr
1
7
4
0.43
W
Vulcan
4
2
9
4.25
W
Danzaburou
xXxFROSTyX
Danzaburou
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,552
Damage
41,211
71,405
Taken
87,055
61,249
Mitigated
55,747
26,361
Healing
22,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Browniezz
Khepri
4,587
416
0
2,969
13,778
20,156
542
4,249
9,404
22,229
0
L
Cupid
Davxdxnho
Cupid
11,708
6,027
686
10,000
18,408
7,294
952
3,710
14,376
0
86,135
L
Discordia
Hiigh-On-Lifee
Discordia
7,240
87
0
660
10,038
3,872
0
5,745
4,085
57,280
0
W
Bakasura
RSchx007
Bakasura
13,722
8,189
0
10,356
20,491
10,661
912
4,620
15,660
0
73,598
W
Bellona
Raicos92
Bellona
16,428
8,787
0
5,976
16,890
18,095
148
5,341
11,053
6,841
71,908
L
5,308
446
0
2,205
17,998
16,586
0
4,549
12,573
29,604
0
L
Fenrir
YorMudders
Fenrir
7,818
1,111
0
5,594
20,457
8,604
0
4,150
14,953
0
57,842
L
Jormungandr
debbit
Jormungandr
9,137
938
0
2,873
20,154
19,391
340
5,067
13,736
64,919
0
W
Vulcan
17,399
3,396
0
919
6,586
2,748
1,558
2,279
3,931
91,535
0
W
Danzaburou
xXxFROSTyX
Danzaburou
13,416
5,593
0
6,141
13,660
9,589
3,309
5,584
7,965
6,797
94,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,281
Gold Earned
50,133
622
Minions Killed
522
0
Camps Cleared
0
2,097,901
Distance Traveled
1,874,961
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,503
500
32
2
0
395,705
5
L
Cupid
11,141
531
132
6
0
339,559
3
L
Discordia
9,589
457
134
6
0
406,060
1
W
Bakasura
12,526
596
144
7
0
452,693
3
W
Bellona
12,785
609
141
7
0
438,965
6
L
Ymir
9,585
456
46
2
0
376,365
7
L
Fenrir
9,945
474
86
4
0
385,817
4
L
Jormungandr
9,873
470
124
6
0
367,160
7
W
Vulcan
11,531
549
147
7
0
423,779
5
W
Danzaburou
12,936
616
158
8
0
386,759
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role