Player Matchup

Cthulhu
Cthulhu
AbusiveFridge
Cthulhu
Level 8
God Stats
3W - 6L
1,113 SR
Queue Stats
5W - 10L
1,235 Elo+
Solo
Chaac
Chaac
Bisensang
Chaac
Level 26
God Stats
13W - 10L
1,379 SR
Queue Stats
66W - 76L
1,247 Elo+
Solo
Sol
Sol
EssAkemi
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Xiran01
Amaterasu
Level 27
God Stats
15W - 9L
1,310 SR
Queue Stats
60W - 52L
1,458 Elo+
Party 1
Neith
Neith
Yapple2
Neith
Level 16
God Stats
6W - 6L
1,463 SR
Queue Stats
31W - 34L
1,403 Elo+
Party 1
Team Averages
Level 19
1,353 SR
1,369 Elo+

VS

Team Averages
Level 16
1,449 SR
1,557 Elo+
Jormungandr
Jormungandr
Crumpet713
Jormungandr
Level 17
God Stats
3W - 5L
1,397 SR
Queue Stats
5W - 5L
1,481 Elo+
Party 2
Cerberus
Cerberus
EndOfAll12
Cerberus
Level 16
God Stats
0W - 2L
1,279 SR
Queue Stats
4W - 3L
1,608 Elo+
Party 2
Pele
Pele
Selbzzz
Pele
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 6L
1,481 Elo+
Party 2
Ratatoskr
Ratatoskr
Yollanda
Ratatoskr
Level 16
God Stats
4W - 3L
1,567 SR
Queue Stats
4W - 3L
1,608 Elo+
Party 2
Jing Wei
Jing Wei
jadjor
Jing Wei
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 7L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 6 / 5
9,579
416
11,767
18,534
16,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
Bisensang
Chaac
20
6 / 0 / 15
13,692
595
19,725
18,326
11,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 5 / 2
12,343
537
14,946
16,048
5,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Xiran01
Amaterasu
20
15 / 2 / 9
14,168
616
25,791
19,913
15,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
Yapple2
Neith
16
5 / 7 / 7
10,804
470
10,253
12,871
3,988
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Crumpet713
Jormungandr
14
1 / 9 / 10
8,827
384
11,318
25,149
17,276
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
EndOfAll12
Cerberus
18
8 / 8 / 2
11,093
482
13,230
24,670
24,943
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pele
Selbzzz
Pele
17
6 / 6 / 6
11,077
482
14,882
14,867
9,453
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
Yollanda
Ratatoskr
15
3 / 9 / 10
9,799
426
9,314
20,693
17,541
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jing Wei
jadjor
Jing Wei
14
2 / 5 / 8
8,861
385
8,398
18,404
5,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
56
36
Kills
20
20
Deaths
37
38
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
4
6
5
1.08
W
Chaac
Bisensang
Chaac
6
0
15
13.5
L
Jormungandr
Crumpet713
Jormungandr
1
9
10
0.67
L
Cerberus
EndOfAll12
Cerberus
8
8
2
1.13
W
6
5
2
1.4
L
Pele
Selbzzz
Pele
6
6
6
1.5
W
Amaterasu
Xiran01
Amaterasu
15
2
9
9.75
W
Neith
Yapple2
Neith
5
7
7
1.21
L
Ratatoskr
Yollanda
Ratatoskr
3
9
10
0.89
L
Jing Wei
jadjor
Jing Wei
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,482
Damage
57,142
85,692
Taken
103,783
52,588
Mitigated
74,730
33,760
Healing
22,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
11,767
1,811
79
4,466
18,534
16,519
267
6,403
12,045
24,186
0
W
Chaac
Bisensang
Chaac
19,725
6,529
0
13,921
18,326
11,301
2,843
5,100
13,101
0
114,133
L
Jormungandr
Crumpet713
Jormungandr
11,318
1,505
517
3,271
25,149
17,276
307
5,804
18,970
46,254
0
L
Cerberus
EndOfAll12
Cerberus
13,230
1,052
0
6,836
24,670
24,943
394
4,630
19,994
41,355
0
W
14,946
5,992
0
6,067
16,048
5,756
2,604
1,998
13,950
74,626
0
L
Pele
Selbzzz
Pele
14,882
3,788
0
2,045
14,867
9,453
0
9,024
5,818
0
59,135
W
Amaterasu
Xiran01
Amaterasu
25,791
16,652
0
7,455
19,913
15,024
2,667
6,508
13,081
5,402
74,344
W
Neith
Yapple2
Neith
10,253
4,843
0
1,772
12,871
3,988
2,315
3,904
8,967
0
65,385
L
Ratatoskr
Yollanda
Ratatoskr
9,314
1,983
0
4,503
20,693
17,541
284
2,186
18,457
0
49,797
L
Jing Wei
jadjor
Jing Wei
8,398
6,663
0
5,504
18,404
5,517
273
5,788
12,341
0
42,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,586
Gold Earned
49,657
579
Minions Killed
408
0
Camps Cleared
0
1,874,347
Distance Traveled
1,857,009
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,579
416
35
2
0
366,100
2
W
Chaac
13,692
595
176
8
0
434,415
0
L
Jormungandr
8,827
384
63
3
0
369,056
0
L
Cerberus
11,093
482
83
4
0
363,952
4
W
Sol
12,343
537
139
6
0
289,312
1
L
Pele
11,077
482
105
5
0
361,623
2
W
Amaterasu
14,168
616
123
5
0
454,768
2
W
Neith
10,804
470
106
5
0
329,752
0
L
Ratatoskr
9,799
426
74
3
0
395,637
7
L
Jing Wei
8,861
385
83
4
0
366,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role