Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
JDKarnage
Cthulhu
Level 17
God Stats
11W - 5L
1,815 SR
Queue Stats
115W - 96L
1,500 Elo+
Party 4
Nu Wa
Nu Wa
JDThunderr1927
Nu Wa
Level 100
God Stats
1W - 2L
1,490 SR
Queue Stats
179W - 155L
1,526 Elo+
Party 4
Ravana
Ravana
JDtrainer202
Ravana
Level 98
God Stats
5W - 3L
1,596 SR
Queue Stats
137W - 108L
1,526 Elo+
Party 4
Izanami
Izanami
KevMag v2
Izanami
Level 42
God Stats
1W - 2L
1,697 SR
Queue Stats
52W - 55L
1,424 Elo+
Party 1
Team Averages
Level 71
1,620 SR
1,495 Elo+

VS

Team Averages
Level 61
1,466 SR
1,353 Elo+
Sylvanus
Sylvanus
BigKxtty
Sylvanus
Level 99
God Stats
12W - 9L
1,615 SR
Queue Stats
55W - 51L
1,390 Elo+
Party 2
Ullr
Ullr
JahsehOnfroyLLJ
Ullr
Level 31
God Stats
8W - 11L
1,656 SR
Queue Stats
114W - 121L
1,373 Elo+
Party 2
Thoth
Thoth
Straight-Jewish
Thoth
Level 41
God Stats
3W - 4L
1,322 SR
Queue Stats
7W - 8L
1,296 Elo+
Party 2
Danzaburou
Danzaburou
compa_Fierro507
Danzaburou
Level 26
God Stats
9W - 3L
1,142 SR
Queue Stats
12W - 5L
1,282 Elo+
Party 3
Sun Wukong
Sun Wukong
desfroller
Sun Wukong
Level 106
God Stats
22W - 21L
1,595 SR
Queue Stats
618W - 608L
1,423 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
12
2 / 5 / 5
7,595
475
6,840
14,227
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cthulhu
JDKarnage
Cthulhu
12
1 / 4 / 1
7,262
454
6,768
10,502
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
3 / 3 / 4
7,741
484
11,980
10,255
3,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
16
4 / 0 / 3
8,819
551
4,426
8,764
5,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
KevMag v2
Izanami
12
3 / 8 / 3
7,074
442
7,593
15,002
3,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigKxtty
Sylvanus
13
2 / 3 / 12
8,464
529
11,173
13,934
11,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
13 / 3 / 2
10,020
626
16,899
12,419
4,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
7,574
473
4,268
6,621
1,753
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
compa_Fierro507
Danzaburou
11
0 / 3 / 0
6,544
409
3,738
9,934
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
desfroller
Sun Wukong
16
4 / 2 / 1
9,717
607
7,664
13,633
7,165
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
35
13
Kills
20
20
Deaths
13
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
5
5
0.9
W
Sylvanus
BigKxtty
Sylvanus
2
3
12
2.67
L
Cthulhu
JDKarnage
Cthulhu
1
4
1
0.38
L
3
3
4
1.67
L
Ravana
4
0
3
5.5
W
13
3
2
4.67
L
Izanami
KevMag v2
Izanami
3
8
3
0.56
W
1
2
0
0.5
W
Danzaburou
compa_Fierro507
Danzaburou
0
3
0
0
W
Sun Wukong
desfroller
Sun Wukong
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,607
Damage
43,742
58,750
Taken
56,541
27,218
Mitigated
28,444
25,384
Healing
23,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
6,840
814
7,316
7,090
14,227
9,701
248
3,881
10,346
33,383
0
W
Sylvanus
BigKxtty
Sylvanus
11,173
4,494
2,341
5,220
13,934
11,708
247
5,528
8,175
35,808
0
L
Cthulhu
JDKarnage
Cthulhu
6,768
855
0
2,465
10,502
5,110
0
0
10,502
31,982
0
L
11,980
2,217
144
4,307
10,255
3,253
631
4,734
5,521
41,971
0
L
Ravana
4,426
1,308
0
2,955
8,764
5,315
0
3,849
4,915
8,454
52,499
W
16,899
8,045
0
3,451
12,419
4,794
99
4,587
7,738
0
66,815
L
Izanami
KevMag v2
Izanami
7,593
5,176
228
879
15,002
3,839
1,255
2,977
12,025
0
27,923
W
4,268
228
0
797
6,621
1,753
715
3,495
2,804
37,844
0
W
Danzaburou
compa_Fierro507
Danzaburou
3,738
761
477
2,713
9,934
3,024
0
3,635
6,119
0
28,744
W
Sun Wukong
desfroller
Sun Wukong
7,664
2,964
0
8,168
13,633
7,165
2,724
7,627
5,912
0
61,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,491
Gold Earned
42,319
355
Minions Killed
408
0
Camps Cleared
0
1,453,995
Distance Traveled
1,445,757
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,595
475
59
4
0
284,988
1
W
Sylvanus
8,464
529
49
3
0
288,087
0
L
Cthulhu
7,262
454
56
4
0
281,240
0
L
Nu Wa
7,741
484
75
5
0
281,147
3
L
Ravana
8,819
551
120
8
0
342,006
2
W
Ullr
10,020
626
108
7
0
290,426
0
L
Izanami
7,074
442
45
3
0
264,614
1
W
Thoth
7,574
473
70
4
0
281,611
0
W
Danzaburou
6,544
409
53
3
0
316,691
0
W
Sun Wukong
9,717
607
128
8
0
268,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role