Player Matchup

Bacchus
Bacchus
Gold IV
Eavec
Bacchus
Gold IV
Level 159
God Stats
12W - 16L
1,500 SR
Queue Stats
243W - 249L
1,438 MMR
Solo
Scylla
Scylla
Gold V
Poker_333
Scylla
Gold V
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,532 MMR
Party 1
Medusa
Medusa
Gold V
Varuno_500
Medusa
Gold V
Level 124
God Stats
2W - 5L
1,285 SR
Queue Stats
25W - 25L
1,532 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,428 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,344 SR
1,429 MMR
Danzaburou
Danzaburou
Silver II
ItsGistim
Danzaburou
Silver II
Level 47
God Stats
3W - 1L
1,293 SR
Queue Stats
9W - 5L
1,429 MMR
Party 2
Eset
Eset
Silver II
Miratsu_
Eset
Silver II
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
37W - 40L
1,429 MMR
Party 2
Sobek
Sobek
Silver II
Samael_Tvr
Sobek
Silver II
Level 82
God Stats
6W - 3L
1,238 SR
Queue Stats
43W - 56L
1,429 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Eavec
Bacchus
14
4 / 6 / 5
12,675
704
12,383
22,410
25,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
Poker_333
Scylla
15
2 / 10 / 7
11,607
645
8,470
12,942
4,206
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Varuno_500
Medusa
16
8 / 7 / 5
13,166
731
19,146
19,725
6,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AphroditePersephoneCu ChulainnCabrakanChaac

VS

Bans
KumbhakarnaAchillesCthulhuCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ItsGistim
Danzaburou
18
11 / 3 / 8
14,441
802
19,725
14,534
7,060
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
17
10 / 4 / 8
13,666
759
19,251
15,464
7,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
16
2 / 7 / 17
12,862
715
8,340
26,839
31,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
14
Kills
23
23
Deaths
14
17
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Eavec
Bacchus
4
6
5
1.08
W
Danzaburou
ItsGistim
Danzaburou
11
3
8
5
W
Eset
10
4
8
3.5
L
Scylla
Poker_333
Scylla
2
10
7
0.55
W
Sobek
2
7
17
1.5
L
Medusa
Varuno_500
Medusa
8
7
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,999
Damage
47,316
55,077
Taken
56,837
36,266
Mitigated
45,760
6,212
Healing
16,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Eavec
Bacchus
12,383
983
0
4,487
22,410
25,354
0
9,694
12,234
23,187
0
W
Danzaburou
ItsGistim
Danzaburou
19,725
9,659
0
4,224
14,534
7,060
2,894
5,118
9,416
0
90,047
W
Eset
19,251
551
737
4,118
15,464
7,241
769
6,082
9,382
48,342
0
L
Scylla
Poker_333
Scylla
8,470
572
0
250
12,942
4,206
111
6,197
6,487
49,668
0
W
Sobek
8,340
495
648
6,799
26,839
31,459
63
9,971
16,868
29,042
0
L
Medusa
Varuno_500
Medusa
19,146
8,633
0
1,475
19,725
6,706
455
10,590
8,710
0
73,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,448
Gold Earned
40,969
174
Minions Killed
211
0
Camps Cleared
0
923,975
Distance Traveled
943,495
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,675
704
19
1
0
334,326
9
W
Danzaburou
14,441
802
119
7
0
289,911
1
W
Eset
13,666
759
62
3
0
325,635
2
L
Scylla
11,607
645
73
4
0
286,421
1
W
Sobek
12,862
715
30
2
0
327,949
1
L
Medusa
13,166
731
82
5
0
303,228
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role