Player Matchup

Geb
Geb
Bronze IV
Ruush SA
Geb
Bronze IV
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 MMR
Party 2
Neith
Neith
Bronze IV
Slxxyer iwnl984
Neith
Bronze IV
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Bronze III
ZETA7304
Zhong Kui
Bronze III
Level 67
God Stats
1W - 1L
1,306 SR
Queue Stats
4W - 4L
1,500 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 70
1,435 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 88
1,500 SR
1,427 MMR
Ah Puch
Ah Puch
Silver IV
 
Ah Puch
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Bronze III
BeardedWonderr4
Sobek
Bronze III
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,492 MMR
Party 1
Artemis
Artemis
Bronze III
Unknown WonderZ
Artemis
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,289 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
8,096
623
3,183
12,303
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 0 / 1
7,515
578
2,536
6,874
1,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
ZETA7304
Zhong Kui
10
0 / 2 / 2
7,197
554
5,592
7,462
5,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
PersephoneZeusHadesAphroditeCthulhu

VS

Bans
DanzaburouMedusaCernunnosBakasuraHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 0 / 6
8,086
622
11,252
3,582
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 3
9,124
702
2,834
9,988
9,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 1 / 2
8,886
684
6,880
4,490
1,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
6
6
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
6
3
W
3
1
3
4.5
L
1
4
1
0.38
L
1
0
1
1.5
W
3
1
2
4
L
Zhong Kui
ZETA7304
Zhong Kui
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,311
Damage
20,966
26,639
Taken
18,060
15,753
Mitigated
13,013
7,971
Healing
3,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,252
320
0
1,553
3,582
1,333
228
1,766
1,736
43,067
0
W
2,834
309
0
2,012
9,988
9,972
0
3,207
6,419
14,362
0
L
3,183
167
0
1,668
12,303
8,648
0
4,113
7,950
12,942
0
L
2,536
670
0
3,714
6,874
1,985
0
4,759
1,765
0
29,890
W
6,880
3,559
0
343
4,490
1,708
2,879
3,188
1,100
0
33,106
L
Zhong Kui
ZETA7304
Zhong Kui
5,592
129
0
2,589
7,462
5,120
0
4,370
2,774
25,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,808
Gold Earned
26,096
125
Minions Killed
152
0
Camps Cleared
0
656,983
Distance Traveled
675,913
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,086
622
66
5
0
221,803
3
W
Sobek
9,124
702
23
2
0
236,727
0
L
Geb
8,096
623
12
1
0
219,584
3
L
Neith
7,515
578
50
4
0
228,704
1
W
Artemis
8,886
684
63
5
0
217,383
1
L
Zhong Kui
7,197
554
63
5
0
208,695
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role