Player Matchup

Izanami
Izanami
Bronze III
Nerahzim
Izanami
Bronze III
Level 31
God Stats
3W - 6L
1,749 SR
Queue Stats
4W - 12L
1,418 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,749 SR
1,418 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,500 SR
1,500 MMR
Zhong Kui
Zhong Kui
Silver II
dracaryskiller
Zhong Kui
Silver II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Nerahzim
Izanami
14
0 / 4 / 0
7,933
793
5,642
11,349
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AnhurUllrThanatosDanzaburouHades

VS

Bans
He BoAgniAh Muzen CabChaacHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
dracaryskiller
Zhong Kui
16
4 / 0 / 0
9,158
916
8,094
8,637
7,919
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Nerahzim
Izanami
0
4
0
0
W
Zhong Kui
dracaryskiller
Zhong Kui
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,642
Damage
8,094
11,349
Taken
8,637
4,281
Mitigated
7,919
2,359
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Nerahzim
Izanami
5,642
4,104
0
2,359
11,349
4,281
210
8,126
3,223
251
52,104
W
Zhong Kui
dracaryskiller
Zhong Kui
8,094
1,692
0
4,368
8,637
7,919
1,343
261
8,376
55,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,933
Gold Earned
9,158
101
Minions Killed
102
0
Camps Cleared
0
192,136
Distance Traveled
168,907
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,933
793
101
10
0
192,136
2
W
Zhong Kui
9,158
916
102
10
0
168,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role